Search found 7 matches

by jdturner11
Wed Dec 12, 2012 10:04 am
Forum: Wolfire
Topic: Overgrowth Multiplayer discussion
Replies: 139
Views: 147272

Re: Overgrowth Multiplayer discussion

Single player can offer many hours of gameplay, if it is rewarding. Multiplayer is never static, and thus tends to extend the shelf life of a game (almost indefinitely). Coming from an RPG + FPS background, I picked up Dark Souls . 489 hours later ( Pic or it didn't happen :3 ), I can safely say it...
by jdturner11
Fri Nov 30, 2012 3:22 pm
Forum: Desperate Gods
Topic: Well, that was unexpected
Replies: 3
Views: 6271

Well, that was unexpected

Was playing a longer game of three players last night when a random joined near the end and clicked "restart game" undoing everything. I'm sure there'll be fixes for that sort of behavior but for now how do we go about finding people to play DG privately with? How are you guys setting up y...
by jdturner11
Fri Sep 14, 2012 12:42 am
Forum: Wolfire
Topic: Big Idea, but hard to make - Bow and Arrows
Replies: 65
Views: 74737

Re: Big Idea, but hard to make - Bow and Arrows (full tutori

I'd wonder the effect it had if it was a parameter all in itself. This is, of course, assuming the wolfire devs found a reasonable way to implement bows into the game while adhering to the amazing atmosphere and brutal gameplay. The points above are great, but are made with the idea that bows and ar...
by jdturner11
Sun Sep 09, 2012 5:48 pm
Forum: Wolfire
Topic: Future plans for the engine?
Replies: 8
Views: 5230

Re: Future plans for the engine?

"I'm pretty sure David said that after he's done with Overgrowth he is going to work on software to enable people to create games easily( I haven't seen much information regarding this though )"


This man is a saint.
by jdturner11
Sat Sep 08, 2012 4:58 pm
Forum: Wolfire
Topic: Big Idea, but hard to make - Bow and Arrows
Replies: 65
Views: 74737

Re: Big Idea, but hard to make - Bow and Arrows (full tutori

I also see this as reasonable in terms of sentient animal people that have developed weaponry, who would obviously come across archery as an extension of throwing weapons. But as the above poster stated, with knife throwing accurate as it is, I fear the bow and arrow would become an even longer rang...
by jdturner11
Sat Sep 08, 2012 4:43 pm
Forum: Wolfire
Topic: Overgrowth Multiplayer discussion
Replies: 139
Views: 147272

Re: Overgrowth Multiplayer discussion

Wow, very nice for a first post! Those features would make a game with a supporting community an exiting experience. I don't know if Overgrowth will be that game or not, but I don't think it's very likely. Also, I'll have to correct you on one thing - there's no LAN play, just splitscreen on the sa...
by jdturner11
Fri Sep 07, 2012 10:04 pm
Forum: Wolfire
Topic: Overgrowth Multiplayer discussion
Replies: 139
Views: 147272

Re: Overgrowth Multiplayer discussion

Mount n' Blade:Warband is a truly excellent multiplayer game. I played warband exclusively as my online gaming fix for the longest time. Responsive, skill based and the only lag kills I'd see were against players with 300+ ping or literal graphical stuttering. This is not my support for a similar ga...