Search found 19 matches
- Mon Mar 25, 2013 11:36 am
- Forum: Modding
- Topic: [Weapon] A sabery, cutlassy sort of thing (updates yo)
- Replies: 18
- Views: 3583
Re: [Weapon] A sabery, cutlassy sort of thing (updates yo)
I actually made that seax ages ago, one of the first things I tested importing to OG (it works surprisingly well for disarming, I wonder if there's any particular reason for that) May redo it entirely, though, as the topology is a little messy Anyway, I've done another iteration of the broadsword th...
- Sun Mar 24, 2013 3:37 am
- Forum: Modding
- Topic: [Weapon] A sabery, cutlassy sort of thing (updates yo)
- Replies: 18
- Views: 3583
Re: [Weapon] A sabery, cutlassy sort of thing (updates yo)
Blender is the only compatible animation editor/exporter at the moment. There are no dynamic light sources yet, and I don't think there are emission shaders yet either. The shaders are GLSL files you could edit or write yourself, though, and there are postpro shaders available as well, but it's pro...
- Sun Mar 24, 2013 2:05 am
- Forum: Modding
- Topic: [Weapon] A sabery, cutlassy sort of thing (updates yo)
- Replies: 18
- Views: 3583
Re: [Weapon] A sabery, cutlassy sort of thing (updates yo)
Maybe some kind of energy sword/slicers, like in the 2D flash game Plazma Burst 2. http://images2.wikia.nocookie.net/__cb20120105105702/plazmabursttwo/images/5/59/PB2055.png that could prove interesting, does overgrowth support mobile light sources/glowing objects? Just having sprites on the blade ...
- Sun Mar 24, 2013 12:19 am
- Forum: Modding
- Topic: [Weapon] A sabery, cutlassy sort of thing (updates yo)
- Replies: 18
- Views: 3583
Re: [Weapon] A sabery, cutlassy sort of thing
OK I made a new thing, but I haven't imported it to overgrowth yet. http://imgur.com/TES2OvL.jpg I don't like the engraving things on the crossguard and pommel, the blade texture is a bit grainier than i'd like, and there's a problem with the tip's smoothing groups that i'm gonna have to fuck with f...
- Sat Mar 16, 2013 4:17 pm
- Forum: Modding
- Topic: [Weapon] A sabery, cutlassy sort of thing (updates yo)
- Replies: 18
- Views: 3583
Re: [Weapon] A sabery, cutlassy sort of thing
I will probably make more things and post them. This took like two hours from start to finished in overgrowth, maximum? Or redo some of the some 10+ weapons I've already made and imported to OG (mostly topology edits and retextures, TRIS ARE EVIL, DEATH TO THE TRI) since i've been picking up some ne...
- Sat Mar 16, 2013 2:42 pm
- Forum: Modding
- Topic: [Weapon] A sabery, cutlassy sort of thing (updates yo)
- Replies: 18
- Views: 3583
Re: [Weapon] A sabery, cutlassy sort of thing
This is a pretty cool sword, but I can't tell if there was actual blood in one of the images or not. It's pretty easy to set up an attack to add blood, splashy blood or just a cut. http://i.imgur.com/yN3zkz3.jpg Is this what you wanted, does this please you?! YOU MONSTER They were unarmed, they sto...
- Sat Mar 16, 2013 4:55 am
- Forum: Modding
- Topic: [Weapon] A sabery, cutlassy sort of thing (updates yo)
- Replies: 18
- Views: 3583
Re: [Weapon] A sabery, cutlassy sort of thing
The other weapon there does take some influences from the jian, as well as anthropomorphic swords :QEndoperez wrote:I also spy with my little eye a jian.
- Sat Mar 16, 2013 4:26 am
- Forum: Modding
- Topic: [Weapon] A sabery, cutlassy sort of thing (updates yo)
- Replies: 18
- Views: 3583
[Weapon] A sabery, cutlassy sort of thing (updates yo)
I was bored and decided to model this ugly thing and import it to overgrowth, and post it here for YOUR PERSONAL pleasure and enjoyment. DOWNLOAD IT HERE YO http://i.imgur.com/ubI9uhO.png some sexy normal action going on over here http://i.imgur.com/wwAugiQ.png So you're like, tolin, that's nice and...
- Tue May 02, 2006 3:45 pm
- Forum: Wolfire
- Topic: Overgrowth - Random Idea Dumping Thread
- Replies: 1958
- Views: 1154110
- Tue May 02, 2006 10:47 am
- Forum: Randomness
- Topic: What Games Do You Play Nowadays?
- Replies: 92
- Views: 77999
Many.
I play Everquest, Empire Earth, Neverwinter nights, Everquest II, Second life, age of empires III, oblivion, morrowind, Baldur's gate, mount & blade, fable the lost chapters, lugaru (of course) and... lots of others.
- Tue May 02, 2006 10:41 am
- Forum: Wolfire
- Topic: Overgrowth - Random Idea Dumping Thread
- Replies: 1958
- Views: 1154110
fasdassf
No no no, no smell. I was just rambling about that, I don't want a smell indicator.
christ posting is difficult, won't let me post half the time
christ posting is difficult, won't let me post half the time
- Tue May 02, 2006 5:58 am
- Forum: Wolfire
- Topic: Overgrowth - Random Idea Dumping Thread
- Replies: 1958
- Views: 1154110
Not sure if this has been suggested, but here goes. Exploration mode, not being tied down by just go here do this story and challenge mode, being able to walk around the island and see the different places, the villages, eat, sleep, see it all before you. Can't you imagine it? Walking over rolling h...
- Mon May 01, 2006 10:50 am
- Forum: Lugaru
- Topic: My soundpack (music)
- Replies: 3
- Views: 4033
- Mon May 01, 2006 1:13 am
- Forum: Lugaru
- Topic: My soundpack (music)
- Replies: 3
- Views: 4033
My soundpack (music)
I have made a soundpack. I replaced all of the music with music from a specific game (guess which :D The title music should be a dead giveaway) ATTENTION: PLEASE BACKUP ANY MUSIC FILES IN YOUR FOLDER BEFORE DOING THIS If you don't backup your files, don't bitch at me if you want the old music back. ...
- Thu Mar 09, 2006 7:11 pm
- Forum: Randomness
- Topic: Dave, Lugaru is missing something...
- Replies: 130
- Views: 115712