Search found 70 matches

by nebd
Mon Feb 10, 2014 11:29 am
Forum: Randomness
Topic: Um.. Help? Please?
Replies: 18
Views: 21265

Re: Um.. Help? Please?

margaretdavid wrote:yeah really this very friendly posting
Image
by nebd
Mon Feb 03, 2014 11:39 am
Forum: Wolfire
Topic: Fan Art
Replies: 2182
Views: 1554523

Re: Fan Art

I guess I'll post one. Advice is very welcome :)
rabbitonstone.png
by nebd
Mon Feb 03, 2014 10:46 am
Forum: Modding
Topic: Mod idea: stats and levels in the Arena
Replies: 138
Views: 13823

Re: Mod idea: stats and levels in the Arena

*keep in mind that female rabbit is the only one with different standard values (fat=90 and muscle=110 instead of 100 and 100), thus the modification in fat and muscle is NOT of +7.5 and +10, but +17.5 and 0. I think, I might have misunderstood what you meant when you requested a base value. I chos...
by nebd
Sat Feb 01, 2014 12:02 pm
Forum: Modding
Topic: Mod idea: stats and levels in the Arena
Replies: 138
Views: 13823

Re: Mod idea: stats and levels in the Arena

Okay, I've worked a bit on the fat/muscle/size parameters, and I've found the best looking for rabbit (male and female), wolf, and cat. Rabbit male: Fat: anything between 90 and 125. Base: 100 Muscle: anything between 80 and 130. Base: 100 Rabbit female: Fat: anything between 80 and 115. Base: 100 M...
by nebd
Sat Feb 01, 2014 9:47 am
Forum: Modding
Topic: Mod idea: stats and levels in the Arena
Replies: 138
Views: 13823

Re: Mod idea: stats and levels in the Arena

Okay, it's February and we don't have good values for the stats. Time to get some random numbers and get on with it. D: Yeah, I'm sorry I haven't gotten around to finding them yet. I've been a bit busy over the last week, and I haven't been able to get overgrowth working on my new PC. I'll try to d...
by nebd
Wed Jan 22, 2014 10:13 am
Forum: Modding
Topic: Mod idea: stats and levels in the Arena
Replies: 138
Views: 13823

Re: Mod idea: stats and levels in the Arena

Maybe we can ask Nebd to test this out once it's set up and running, just to see if the theoretical hours of gameplay are right also in reality. Yay, I can help with something! :D Kinda annoying to see the creation of this awesome mod, without being able to contribute with anything else than ideas.
by nebd
Sat Jan 18, 2014 7:08 am
Forum: Overgrowth - Secret Preorder Forum
Topic: A friend.
Replies: 32
Views: 4341

Re: A friend.

Damn you Endoperez! Ruining the fun with good advice!
by nebd
Sat Jan 04, 2014 4:46 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Problem I am Having
Replies: 4
Views: 853

Re: Problem I am Having

Try lowering the graphic settings.
The easiest way to do it is by using the SUMLauncher.
If you don't already have it, you can download it from here: viewtopic.php?f=13&t=14201
by nebd
Sat Jan 04, 2014 4:42 am
Forum: Modding
Topic: Mod idea: stats and levels in the Arena
Replies: 138
Views: 13823

Re: Mod idea: stats and levels in the Arena

Sooooo...
Is anything happening with this mod idea??
by nebd
Fri Jan 03, 2014 10:30 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Controller Support on mac?
Replies: 4
Views: 837

Re: Controller Support on mac?

I think Overgrowth only supports 360 controllers, but you can download an emulater to make it work. I'm abut 99.999999999999999% certain that isn't true. People constantly come here with camera issues and the answer is always that they had a joystick plugged in, or that they had a steering wheel pl...
by nebd
Fri Jan 03, 2014 10:11 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Controller Support on mac?
Replies: 4
Views: 837

Re: Controller Support on mac?

I think Overgrowth only supports 360 controllers, but you can download an emulater to make it work.
I use a program called "Motioninjoy" (I know, terrible name, but it works). I don't know if it works for mac, but you can at least try since it's free.
by nebd
Wed Jan 01, 2014 8:37 am
Forum: Modding
Topic: [MAP] Behind the Wall
Replies: 11
Views: 2706

Re: [MAP] Behind the Wall

I am pretty impressed by your map, especially since it's your first. As you said yourself, it flows really well and it's challenging, but not too difficult. The only thing that bugs me, is that you've used a rock without a scalable texture (might not be the correct terminology) as the mountain. Asid...
by nebd
Tue Dec 31, 2013 8:24 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: I can't see .xml files?
Replies: 18
Views: 2585

Re: I can't see .xml files?

AggressiveRabbit wrote:Do you mind if I use the same thumbnail as your template map? I'm not sure I have the software to make one in the right size.
Just post a screenshot from the map in the thread you make. Anton (I think it's him) will sort it out for you.
by nebd
Tue Dec 31, 2013 6:13 am
Forum: Overgrowth - Secret Preorder Forum
Topic: I can't see .xml files?
Replies: 18
Views: 2585

Re: I can't see .xml files?

Very wierd, mine is filled with .xml files.

Try searching "16_red_desert.xml" in the start menu. If it appears, right click it and click properties. You should now see its location.
On my computer the location is Data\Levels\Project60\16_red_desert.xml
by nebd
Tue Dec 31, 2013 4:47 am
Forum: Modding
Topic: [IDEA]List of ideas
Replies: 3
Views: 733

Re: [IDEA]AI being alert

AmorphousGamer wrote:I would find it much more fun if you could just stand up wherever you want, and if you end up bonking your head (like real life), so be it.
It would be pretty funny if, when hit your head against the object, you ragdoll.
Annoying, but funny.