Wow, look what you did to my poor innocent thread. I made a video and everything, and I come back to see this happened
A bit more info on the plans for the game is here.
And we do still need an artist badly.
Search found 154 matches
- Fri Sep 06, 2013 9:18 pm
- Forum: Randomness
- Topic: In desperate need of artist(s) for a video game
- Replies: 11
- Views: 11077
- Fri Jul 12, 2013 2:19 am
- Forum: Randomness
- Topic: In desperate need of artist(s) for a video game
- Replies: 11
- Views: 11077
In desperate need of artist(s) for a video game
I've been working with a couple friends of mine on a video game for a while now. We have a musician (me), a programmer, and an artist. Recently, though, our artist has been busy and unable to keep up with the pace of the project on his own. I know it's asking a lot for any of you to commit to this, ...
- Sun Jul 07, 2013 11:17 pm
- Forum: Modding
- Topic: 48-Hour OG MAP JAM! (7/6-7/8) Rules
- Replies: 88
- Views: 17576
Re: 48-Hour OG MAP JAM! (7/6-7/8) Rules
I was expecting I would have all day today to finish my map. Turns out I had exactly 0 hours, 0 minutes, and 0 seconds. Damn.
- Sat Jul 06, 2013 6:56 pm
- Forum: Modding
- Topic: 48 hour map jam videos/screenshots
- Replies: 27
- Views: 3584
Re: 48 hour map jam videos/screenshots
It's called "River Canyon"Ecomp wrote:Really? Which one? I think I might want to use one of those in my map.
- Sat Jul 06, 2013 6:54 pm
- Forum: Modding
- Topic: 48-Hour OG MAP JAM! (7/6-7/8) Rules
- Replies: 88
- Views: 17576
Re: 48-Hour OG MAP JAM! (7/6-7/8) Rules
I'm just glad you could participate
- Sat Jul 06, 2013 3:23 pm
- Forum: Modding
- Topic: 48-Hour OG MAP JAM! (7/6-7/8) Rules
- Replies: 88
- Views: 17576
Re: 48-Hour OG MAP JAM! (7/6-7/8) Rules
I've never livestreamed before, but then again I've never made an overgrowth map before, so I figured what the hell, may as well go all in:
http://www.twitch.tv/stuntddude
http://www.twitch.tv/stuntddude
- Fri Jul 05, 2013 7:55 pm
- Forum: Modding
- Topic: 48-Hour OG MAP JAM! (7/6-7/8) Rules
- Replies: 88
- Views: 17576
Re: 48-Hour OG MAP JAM! (7/6-7/8) Rules
Oh come on, Timbles, just slap some icy terrain in there, arm your rabbits with swords, and BAM! Vikings!
- Fri Jul 05, 2013 5:38 pm
- Forum: Modding
- Topic: 48-Hour OG MAP JAM! (7/6-7/8) Rules
- Replies: 88
- Views: 17576
Re: 48-Hour OG MAP JAM! (7/6-7/8) Rules
I'm getting conflicting messages here. I know it's going to be starting at midnight, but as for the time zone, you've said GMT, EST, and PST at various points. Five and a half hours ago on twitter you said it would start in five hours, but I see nothing yet, even though it's 12:35 GMT by now.
- Wed Jul 03, 2013 2:11 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: A199 problem: All characters are invisible
- Replies: 1
- Views: 833
A199 problem: All characters are invisible
I've just updated to alpha 199, and am having a really strange problem. When I load up any map, everything will go as it's supposed to and the game will work like normal, except that ever character is invisible, including Turner or whatever character I'm playing as. The weapons they are holding are ...
- Mon Jul 01, 2013 3:57 pm
- Forum: Randomness
- Topic: Ramble on about something noone cares about
- Replies: 17
- Views: 11121
Re: Ramble on about something noone cares about
Don't you mean, "other satellite threads"?
- Sun Jun 30, 2013 9:34 pm
- Forum: Wolfire
- Topic: Turner Minecraft Skin (HD and non-HD)
- Replies: 26
- Views: 22246
- Sun Jun 30, 2013 3:18 pm
- Forum: Modding
- Topic: 48-Hour OG MAP JAM! (7/6-7/8) Rules
- Replies: 88
- Views: 17576
Re: 48-Hour OG MAP JAM! POLL + Rules
This'll be my first time making an OG map, but hopefully not the last!
- Tue Jun 11, 2013 3:03 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: What kind of voice acting would you like in Overgrowth?
- Replies: 35
- Views: 7099
Re: What kind of voice acting would you like in Overgrowth?
I have to say I don't like the idea -- maybe animal noises, but definitely not spoken dialogue, not for overgrowth. I realize the rabbits are humanoid and all, but come on, they ought to at least retain some aspects of animality. Dialogue between characters just doesn't fit with the aesthetic. Ugh. ...
- Tue May 28, 2013 6:55 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Stealth Kills
- Replies: 4
- Views: 1438
Re: Stealth Kills
Also, if it's just a single enemy, you can close a long distance very quickly by jumping, without risking getting too close in the first place.
- Thu May 23, 2013 5:36 pm
- Forum: Randomness
- Topic: So uhh....Xbox One
- Replies: 25
- Views: 24962
Re: So uhh....Xbox One
If you're facing an Xbox 360, you turn 360 degrees and are looking at it again. If you're facing and Xbox One, you take one look and walk away. Oh, and we're still expected to pay for a service that should be free, as the Xbox (to quote David) "continues to be the only platform that prevents in...