Search found 154 matches

by Stuntddude
Fri Sep 06, 2013 9:18 pm
Forum: Randomness
Topic: In desperate need of artist(s) for a video game
Replies: 11
Views: 10701

Re: In desperate need of artist(s) for a video game

Wow, look what you did to my poor innocent thread. I made a video and everything, and I come back to see this happened :P



A bit more info on the plans for the game is here.

And we do still need an artist badly.
by Stuntddude
Fri Jul 12, 2013 2:19 am
Forum: Randomness
Topic: In desperate need of artist(s) for a video game
Replies: 11
Views: 10701

In desperate need of artist(s) for a video game

I've been working with a couple friends of mine on a video game for a while now. We have a musician (me), a programmer, and an artist. Recently, though, our artist has been busy and unable to keep up with the pace of the project on his own. I know it's asking a lot for any of you to commit to this, ...
by Stuntddude
Sun Jul 07, 2013 11:17 pm
Forum: Modding
Topic: 48-Hour OG MAP JAM! (7/6-7/8) Rules
Replies: 88
Views: 14787

Re: 48-Hour OG MAP JAM! (7/6-7/8) Rules

I was expecting I would have all day today to finish my map. Turns out I had exactly 0 hours, 0 minutes, and 0 seconds. Damn.
by Stuntddude
Sat Jul 06, 2013 6:56 pm
Forum: Modding
Topic: 48 hour map jam videos/screenshots
Replies: 27
Views: 3263

Re: 48 hour map jam videos/screenshots

Ecomp wrote:Really? Which one? I think I might want to use one of those in my map. :D
It's called "River Canyon"
by Stuntddude
Sat Jul 06, 2013 6:54 pm
Forum: Modding
Topic: 48-Hour OG MAP JAM! (7/6-7/8) Rules
Replies: 88
Views: 14787

Re: 48-Hour OG MAP JAM! (7/6-7/8) Rules

I'm just glad you could participate :)
by Stuntddude
Sat Jul 06, 2013 3:23 pm
Forum: Modding
Topic: 48-Hour OG MAP JAM! (7/6-7/8) Rules
Replies: 88
Views: 14787

Re: 48-Hour OG MAP JAM! (7/6-7/8) Rules

I've never livestreamed before, but then again I've never made an overgrowth map before, so I figured what the hell, may as well go all in:

http://www.twitch.tv/stuntddude
by Stuntddude
Fri Jul 05, 2013 7:55 pm
Forum: Modding
Topic: 48-Hour OG MAP JAM! (7/6-7/8) Rules
Replies: 88
Views: 14787

Re: 48-Hour OG MAP JAM! (7/6-7/8) Rules

Oh come on, Timbles, just slap some icy terrain in there, arm your rabbits with swords, and BAM! Vikings! :D
by Stuntddude
Fri Jul 05, 2013 5:38 pm
Forum: Modding
Topic: 48-Hour OG MAP JAM! (7/6-7/8) Rules
Replies: 88
Views: 14787

Re: 48-Hour OG MAP JAM! (7/6-7/8) Rules

I'm getting conflicting messages here. I know it's going to be starting at midnight, but as for the time zone, you've said GMT, EST, and PST at various points. Five and a half hours ago on twitter you said it would start in five hours, but I see nothing yet, even though it's 12:35 GMT by now.
by Stuntddude
Wed Jul 03, 2013 2:11 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: A199 problem: All characters are invisible
Replies: 1
Views: 702

A199 problem: All characters are invisible

I've just updated to alpha 199, and am having a really strange problem. When I load up any map, everything will go as it's supposed to and the game will work like normal, except that ever character is invisible, including Turner or whatever character I'm playing as. The weapons they are holding are ...
by Stuntddude
Mon Jul 01, 2013 3:57 pm
Forum: Randomness
Topic: Ramble on about something noone cares about
Replies: 17
Views: 10768

Re: Ramble on about something noone cares about

Don't you mean, "other satellite threads"? ;)
by Stuntddude
Sun Jun 30, 2013 3:18 pm
Forum: Modding
Topic: 48-Hour OG MAP JAM! (7/6-7/8) Rules
Replies: 88
Views: 14787

Re: 48-Hour OG MAP JAM! POLL + Rules

This'll be my first time making an OG map, but hopefully not the last!
by Stuntddude
Tue Jun 11, 2013 3:03 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: What kind of voice acting would you like in Overgrowth?
Replies: 35
Views: 6269

Re: What kind of voice acting would you like in Overgrowth?

I have to say I don't like the idea -- maybe animal noises, but definitely not spoken dialogue, not for overgrowth. I realize the rabbits are humanoid and all, but come on, they ought to at least retain some aspects of animality. Dialogue between characters just doesn't fit with the aesthetic. Ugh. ...
by Stuntddude
Tue May 28, 2013 6:55 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Stealth Kills
Replies: 4
Views: 1229

Re: Stealth Kills

Also, if it's just a single enemy, you can close a long distance very quickly by jumping, without risking getting too close in the first place.
by Stuntddude
Thu May 23, 2013 5:36 pm
Forum: Randomness
Topic: So uhh....Xbox One
Replies: 25
Views: 23585

Re: So uhh....Xbox One

If you're facing an Xbox 360, you turn 360 degrees and are looking at it again. If you're facing and Xbox One, you take one look and walk away. Oh, and we're still expected to pay for a service that should be free, as the Xbox (to quote David) "continues to be the only platform that prevents in...