Search found 47 matches
- Wed Jun 27, 2018 6:07 pm
- Forum: Receiver
- Topic: How do I unlock the Framerate of Receiver? 60fps lock!
- Replies: 2
- Views: 16950
Re: How do I unlock the Framerate of Receiver? 60fps lock!
There should be no framerate restrictions on the "Fastest" setting. This is the default in both Unity and Receiver's code. The framerate is limited due to vsync, which locks it to 60fps. Turning that off, either through the source code or by switching the quality fixes that issue. RE: I do...
- Wed Oct 15, 2014 10:06 am
- Forum: Receiver
- Topic: [MOD] Receiver Reloaded
- Replies: 26
- Views: 68060
Re: [MOD] Receiver Reloaded
I'm still around (kind of). Can't help with the actual project, but if you need some pointers, I'm here.
EDIT: I left a post here which might help you.
EDIT: I left a post here which might help you.
- Thu Jul 24, 2014 12:58 pm
- Forum: Receiver
- Topic: Possible lag solution [Optimization]
- Replies: 2
- Views: 14017
Re: Possible lag solution [Optimization]
I know Hexicube's receiver mod has a number of optimizations, including a patch to lessen light calculations.
(Static lighting would still be faster, but this is pretty close)
(Static lighting would still be faster, but this is pretty close)
- Tue May 06, 2014 9:00 pm
- Forum: Receiver
- Topic: Beginner in Modding: where do I start?
- Replies: 7
- Views: 15310
Re: Beginner in Modding: where do I start?
I just figured this out last night. Go to the unity open project (not open scene) Select the folder named "UnityProject" (This will take a while) Navigate to the folder (in windows explorer, not unity) and open \7DFPS-master\ Click and drag that folder into he "Assets" directory...
- Sat Apr 19, 2014 7:11 pm
- Forum: Receiver
- Topic: Beginner in Modding: where do I start?
- Replies: 7
- Views: 15310
Re: Beginner in Modding: where do I start?
I took screenshots of each step if you need them :) Just let me know. Eh, I'll just do it now. http://imgur.com/mgv0P7A http://imgur.com/plxQDDR http://imgur.com/xSo7tw7 http://imgur.com/VYRyGeX http://imgur.com/mr9rmfX http://imgur.com/FUdoX6i Broken links. Here's a fixed version: [img]http://imgu...
- Wed Apr 16, 2014 5:51 pm
- Forum: Receiver
- Topic: Beginner in Modding: where do I start?
- Replies: 7
- Views: 15310
Re: Beginner in Modding: where do I start?
Good to hear! Adding levels to receiver is sparsely detailed here: http://forums.wolfire.com/viewtopic.php?f=17&t=21628 Check out my (old) receiver mod thread: http://forums.wolfire.com/viewtopic.php?f=17&t=18062 (has a bit of data about the game, as well as some instructions to get started ...
- Tue Mar 25, 2014 4:02 pm
- Forum: Receiver
- Topic: Help With Fullscreen
- Replies: 2
- Views: 6961
Re: Help With Fullscreen
A pretty simple way would be to delete the game and redownload.
- Fri Mar 07, 2014 8:53 pm
- Forum: Receiver
- Topic: Game Crashed
- Replies: 4
- Views: 6859
Re: Game Crashed
You do, actually.
Your system specs, what you were doing in-game, if it's replicable, etc.
The basic things you should mention anytime you want something to actually be solved.
Your system specs, what you were doing in-game, if it's replicable, etc.
The basic things you should mention anytime you want something to actually be solved.
- Fri Mar 07, 2014 5:14 pm
- Forum: Receiver
- Topic: Gametrailers names Receiver an outstanding FPS
- Replies: 3
- Views: 8176
Re: Gametrailers names Receiver an outstanding FPS
They aren't wrong :) Receiver does something amazing with the FPS genre, but unless it gets more well known, (Videos like this help immensely!) the gun mechanic won't catch on just yet and Receiver probably won't be credited when it does! My connection is slow today though, so I'll watch the video l...
- Fri Feb 28, 2014 1:05 am
- Forum: Receiver
- Topic: Written in javascript??
- Replies: 10
- Views: 27009
Re: Written in javascript??
What exactly is javascript? and is there a way I can enable it on my computer because when I'm on different websites I keep getting pop-ups saying that I need javascript to continue. Not really relevant to the discussion but I'll answer you anyway. Javascript is a interpreted programming language, ...
- Sun Jan 12, 2014 3:41 pm
- Forum: Receiver
- Topic: Lighting won't show up and flashlight won't work
- Replies: 3
- Views: 5502
Re: Lighting won't show up and flashlight won't work
What settings are you guys running on? If you're using fastest, you'll definitely want to try the other settings.
What about your OS? etc
What about your OS? etc
- Sat Dec 21, 2013 4:08 pm
- Forum: Receiver
- Topic: Modding in levels-Coding
- Replies: 5
- Views: 7489
Re: Modding in levels-Coding
Good to hear.
As for trying to get screenshots, there 'is' a god mode cheat:
viewtopic.php?f=2&t=15651
As for trying to get screenshots, there 'is' a god mode cheat:
viewtopic.php?f=2&t=15651
- Fri Dec 20, 2013 10:32 pm
- Forum: Receiver
- Topic: Modding in levels-Coding
- Replies: 5
- Views: 7489
Re: Modding in levels-Coding
Could you make sure the level object you created has a "LevelScript" attached?
Receiver's 'random' generation(at least from the level's end) works by just spawning in all of the props/enemies/items and randomly deleting them, so that's how I think this is happening.
Receiver's 'random' generation(at least from the level's end) works by just spawning in all of the props/enemies/items and randomly deleting them, so that's how I think this is happening.
- Fri Dec 20, 2013 1:55 pm
- Forum: Receiver
- Topic: Modding in levels-Coding
- Replies: 5
- Views: 7489
Re: Modding in levels-Coding
(This is from memory of my knowledge from my attempt at making a mod) You'll want to add that level to the generation script gameobject in the "Main" scene. The script has a list of levels that it picks from randomly to generate, that you can add your level to. (You'll need to add another ...
- Wed Dec 11, 2013 11:05 pm
- Forum: Receiver
- Topic: Receiver Oculus + Hydra Mod
- Replies: 6
- Views: 8063
Re: Receiver Oculus + Hydra Mod
I've yet to see a video with a full VR set (STEM or otherwise), to the point of being able to walk around and poke people in the eye if you're so inclined.
It would be awesome to see a gameplay video that reached that full potential.
(That STEM video above gets pretty close, though.)
It would be awesome to see a gameplay video that reached that full potential.
(That STEM video above gets pretty close, though.)