Search found 440 matches

by halzoid
Sun Aug 02, 2020 5:08 pm
Forum: Overgrowth
Topic: Shrek on main menu?
Replies: 2
Views: 12743

Re: Shrek on main menu?

Fairly certain this is because of the LMAOLugaru mod on the Steam Workshop, unsub from that if you don’t want to see it, if it doesn’t disappear after unsubscribing, make sure to verify your files and that will solve the problem
by halzoid
Mon Sep 02, 2019 5:29 pm
Forum: Overgrowth
Topic: Custom maps
Replies: 12
Views: 30601

Re: Custom maps

.xml mods can be dropped anywhere and you just have to use the "load level" option from the menu to load them, though for convenience, it's best to drop them into "Data/Levels..." As for Raided Town: RaidedTown.zip Here's an updated version, both fixes the missing files and updat...
by halzoid
Sun Sep 01, 2019 9:30 am
Forum: Overgrowth
Topic: Custom maps
Replies: 12
Views: 30601

Re: Custom maps

It's not your fault that mod isn't working, it's awfully packaged, I might repackage and reupload it here because it's convoluted and messed up...
by halzoid
Fri Aug 30, 2019 2:47 am
Forum: Overgrowth
Topic: Custom maps
Replies: 12
Views: 30601

Re: Custom maps

Ah, yeah, the MODS folder is for newer mods, it also won't load without extra files in the folder that won't come with older mods. Just drop them into the Custom folder path I listed above and it should hopefully work. It might also be that there's corrupted files in the level itself, if the 'custom...
by halzoid
Sun Aug 25, 2019 8:14 am
Forum: Overgrowth
Topic: Custom maps
Replies: 12
Views: 30601

Re: Custom maps

Where abouts are you dropping the files in the directory?
A lot of the older maps go into Data/Custom/{author_name}/...
by halzoid
Wed Jan 30, 2019 6:43 am
Forum: Modding
Topic: Adding a Loading Screen Image
Replies: 2
Views: 3331

Re: Adding a Loading Screen Image

Here's how my typical look of a loading screen path look. I put my images into a folder in the data folder called icons "Data/Icons/*Theimageyouwant*.jpg" Try checking the campaign levels too and copy their image path to yours and work off that, sometimes it can help you notice if things w...
by halzoid
Sun Dec 30, 2018 4:07 am
Forum: Receiver
Topic: Just cheking
Replies: 2
Views: 15076

Re: Just cheking

The community is still livin', they're mostly just hiding away on the Discord, there's not a huge amount of activity on Forums anymore.


Join the Discord here: https://discord.gg/qaY23PF
by halzoid
Tue Jul 03, 2018 2:37 pm
Forum: Overgrowth
Topic: Easter Egg - Who is this man?
Replies: 6
Views: 19165

Re: Easter Egg - Who is this man?

Constance, the developer of Therium 2, just really likes his face...

There was originally a purple smiley face, but they were replaced by this lad...

There's one on nearly every level, try and find them all... (not all are in the level play space, some require the editor or some mad parkour skill)
by halzoid
Sun Mar 04, 2018 3:57 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Steam Key, not bought from humble website.
Replies: 4
Views: 5413

Re: Steam Key, not bought from humble website.

Buying it off the website runs through HumbleBundle. On the bundle page that you get from the site there'll be 3 download links (unless it's changed since launch) for OG, Receiver and LLC. Below that should be the codes for Og and Reciever on Steam. If you weren't signed in when claiming the bundle ...
by halzoid
Tue Jan 23, 2018 6:23 am
Forum: Modding
Topic: Custom Character skeleton not right
Replies: 4
Views: 3171

Re: Custom Character skeleton not right

The shininess actually comes from the alpha map on the diffuse texture, you'll just need to mess with that to fix it.
by halzoid
Wed Jan 10, 2018 3:22 pm
Forum: Wolfire
Topic: Stuck in Loading Screen?
Replies: 3
Views: 18365

Re: Stuck in Loading Screen?

Make sure you're not changing that level script, I'd say. If it was the mod.xml that was causing issues, the game wouldn't even launch and removing the checkpoints doesn't usually affect anything but progression.
by halzoid
Wed Jan 03, 2018 3:24 am
Forum: Modding
Topic: Blood Smears on Custom Weapons?
Replies: 8
Views: 4021

Re: Blood Smears on Custom Weapons?

Note from Silverfish: Oh shit I accidentally edited your post instead of quoting it Halzoid, and now it's all gone! Can't seem to find a history on the post anywhere to revert it... I'm really sorry! :( Essentially what you wrote was the following: I made the weapon at the top and the UVs only cover...
by halzoid
Fri Dec 29, 2017 3:26 am
Forum: Overgrowth - Secret Preorder Forum
Topic: [Auto Updater] SUMLauncher - 3.0.8
Replies: 1542
Views: 1352930

Re: [Auto Updater] SUMLauncher - 3.0.8

So select the executable.
If Overgrowth.Exe is on your desktop like you say it is, press select executable, it will bring up a file explorer, then navigate to Desktop and select the Overgrowth .exe
by halzoid
Tue Oct 31, 2017 12:25 pm
Forum: Modding
Topic: Changing possibility of loosing weapons when knocked over
Replies: 6
Views: 3316

Re: Changing possibility of loosing weapons when knocked ove

Merlyn probably uses Internal or Advance testing, which is different to the main branch, so it's understandable that his Aschar looks different. Though it looks like you're in the right place.
I will say, it's risky to edit aschar as it becomes obsolete almost every update.
by halzoid
Sat Oct 28, 2017 6:16 pm
Forum: Modding
Topic: Changing fall damage
Replies: 6
Views: 3245

Re: Changing fall damage

The Knockout shield will 100% protect you for however many falls you set it to, but Damage resistance will cover everything else.