Search found 3 matches
- Sat Dec 21, 2013 3:35 pm
- Forum: Receiver
- Topic: Modding in levels-Coding
- Replies: 5
- Views: 7434
Re: Modding in levels-Coding
Thank you again. I've noticed that I've placed some turrets outside the enemy folder and in the code it only checks for the folder... yea... So as of this moment I stock full of props a new level... It is looking cool!It generates in the game correctly with 0 problems! Going to start uploading as so...
- Fri Dec 20, 2013 7:54 pm
- Forum: Receiver
- Topic: Modding in levels-Coding
- Replies: 5
- Views: 7434
Re: Modding in levels-Coding
Thank you very much. It now actually added the level 11 to the mix :D. Whatever there still problem of exporting a mesh to a format that Cinema 4D can read. Edit: Came across another problem. When I try to add robots. They always spawn instead of randomly and spawning in the same level as the player...
- Fri Dec 20, 2013 9:44 am
- Forum: Receiver
- Topic: Modding in levels-Coding
- Replies: 5
- Views: 7434
Modding in levels-Coding
Yea... I've been modding around with the unity editor. I ain't a total newbie to coding since I'm a semi-beginner in GML language and just opened unity yesterday(I haven't had too much problems related in how to use it). I've added a new r_level or something similar that is basically a copy of 10 bu...