Search found 8 matches
- Sun Nov 09, 2014 9:13 pm
- Forum: Receiver
- Topic: Joe's Receiver Multiplayer Implementation
- Replies: 24
- Views: 71544
Re: Joe's Receiver Multiplayer Implementation
I just upgraded to Unity Version 4.5.5.f1. I was able to load splash_screen.unity with no errors, hit play, and select "Host Server", and get into game without any trouble. You may have an error with your unity installation. "Internal compiler error" sounds pretty dire.
- Sat Nov 08, 2014 9:07 pm
- Forum: Receiver
- Topic: Joe's Receiver Multiplayer Implementation
- Replies: 24
- Views: 71544
Re: Joe's Receiver Multiplayer Implementation
No, you shouldn't need to do anything like that. Maybe it's an incompatibility with a newer Unity version? Which version of Unity are you using?
- Sun Nov 02, 2014 5:07 pm
- Forum: Receiver
- Topic: Joe's Receiver Multiplayer Implementation
- Replies: 24
- Views: 71544
Re: Joe's Receiver Multiplayer Implementation
If you want to run it inside the unity editor, here are the steps I use: * open the unity editor (I have 4.3.3f1) * point it at the 7DFPS\UnityProject folder * File -> Open Scene * point it at Assets\splash_screen\splashscreen.unity * hit Play * hit "Host Server" * wait a while for it to l...
- Sat May 03, 2014 12:58 pm
- Forum: Receiver
- Topic: Joe's Receiver Multiplayer Implementation
- Replies: 24
- Views: 71544
Re: Joe's Receiver Multiplayer Implementation
The basic steps are to download Unity from its website, download the mod from github (https://github.com/joevenzon/7DFPS), open the Unity editor and use it to open splashscreen.unity in the splash_screen folder, then hit play (or build & run from the menus). That'd be great if someone wants to d...
- Fri Mar 07, 2014 11:41 am
- Forum: Receiver
- Topic: Joe's Receiver Multiplayer Implementation
- Replies: 24
- Views: 71544
Re: Joe's Receiver Multiplayer Implementation
Hah! Another: http://youtu.be/E2p6c8fXuaU?t=2m14sWMan22 wrote:Dramatization of Reciever PvP
- Fri Mar 07, 2014 11:36 am
- Forum: Receiver
- Topic: Joe's Receiver Multiplayer Implementation
- Replies: 24
- Views: 71544
Re: Joe's Receiver Multiplayer Implementation
Right now there's just a github link to the unity project, so you'd have to get the source and build it yourself. I'd like to provide easy to install binaries but I'm not sure what the devs allow.
- Tue Feb 18, 2014 11:56 am
- Forum: Receiver
- Topic: Joe's Receiver Multiplayer Implementation
- Replies: 24
- Views: 71544
Re: Joe's Receiver Multiplayer Implementation
You need to start it using the splashscreen.unity scene in the splash_screen folder. That's the one that has the network manager and the main menu that lets you host/join or start single player*. If you start that one does it work, or do you still get a null exception? If the latter, do you have the...
- Tue Feb 18, 2014 12:49 am
- Forum: Receiver
- Topic: Joe's Receiver Multiplayer Implementation
- Replies: 24
- Views: 71544
Joe's Receiver Multiplayer Implementation
Howdy! I forked the receiver git repository and added simple multiplayer. I'm not sure what the protocol is for releasing mods for receiver is, but it seems like people generally just fork the repo and make their changes, then point others to their repo. If this is incorrect, let me know. My fork li...