Search found 26 matches

by EgyptFalcon
Sat Jan 16, 2016 6:29 pm
Forum: Modding
Topic: [Help] Weird...
Replies: 1
Views: 647

[Help] Weird...

When I reloaded a map I had been working on into Overgrowth and find some objects have been deleted. Thinking it was a fluke and I had accidentally deleted them myself I put them back. However, when I reloaded the map again to continue, more objects had been deleted. I gave up for a while, hoping th...
by EgyptFalcon
Mon Dec 21, 2015 1:24 am
Forum: Modding
Topic: [Mod] Checkpoint Hotspot
Replies: 2
Views: 788

[Mod] Checkpoint Hotspot

I decided to make something with functionality. Not to get your hopes up, this hotspot does not actually save the state of the game! However, if not used with crazy mods and other weird objects, it is perfectly useful. When you enter the hotspot, it: a) moves your spawn point to the checkpoint's pos...
by EgyptFalcon
Thu Dec 17, 2015 10:54 pm
Forum: Modding
Topic: [Mod] Teleporter and Portal Hotspots
Replies: 0
Views: 2644

[Mod] Teleporter and Portal Hotspots

Phew. I have finally decided to release this mod even though there are a few bugs that are beyond my capabilities of fixing. Note that it isn't a mod in the new sense of being in the Mod folder, rather it is just some hotspots that have script attached to them. That means that you should extract the...
by EgyptFalcon
Sun Dec 13, 2015 12:05 am
Forum: Modding
Topic: [Arena] Hex Arena & [Mod] Arena Expansion Pack
Replies: 2
Views: 2498

Re: [Arena] Hex Arena & [Mod] Arena Expansion Pack

Thank you for the suggestions, they should be fixed now. I added in a new level, Hex Arena Minor, so that no round has more than ten characters spawn at once. I also modified the verticalBoost.as script so that dead bodies bounce around (it's kind of weird to look at) and multiple rounds can happen.
by EgyptFalcon
Sat Dec 12, 2015 12:19 am
Forum: Modding
Topic: [Arena] Hex Arena & [Mod] Arena Expansion Pack
Replies: 2
Views: 2498

[Arena] Hex Arena & [Mod] Arena Expansion Pack

I wanted to make some truly epic battles in the arena mode, but the limit on team number was four, so I simply changed some fours into some eights in a couple places and added some new team colors. To go along with the large numbers of opponents, I implemented a kill counter (unfortunately only visi...
by EgyptFalcon
Sun Nov 29, 2015 2:18 pm
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 370280

Re: OGW Q&A with the developers

When will splitscreen be fixed? I would definitely like to start creating a new type of versus mode.
by EgyptFalcon
Sat Nov 21, 2015 5:39 pm
Forum: Modding
Topic: [Arena] Desert Ruins
Replies: 3
Views: 1530

[Arena] Desert Ruins

With the new multi-arena option for overgrowth, I decided to make a varied and challenging arena. I included 46 different battles, making for an extremely replayable map. There is everything from a standard 1v1 to a 4v4 brawl, and even unorthodox team match-ups such as 1v3v3. The arena itself is som...
by EgyptFalcon
Sun Oct 18, 2015 11:13 am
Forum: Modding
Topic: [Help] Change character jump height
Replies: 4
Views: 1343

Re: [Help] Change character jump height

I've had that question myself 8)
by EgyptFalcon
Mon Oct 05, 2015 9:48 pm
Forum: Modding
Topic: [Help] Change character jump height
Replies: 4
Views: 1343

Re: [Help] Change character jump height

In the aircontrols.as file there is the following code: if(character_getter.GetTag("species") != "rabbit"){ jetpack_fuel *= 0.2f; this_mo.velocity.y *= 0.6f; } Increasing these two values increases the jump height. If you were to add a tag named species to the character in questi...
by EgyptFalcon
Tue Aug 18, 2015 1:21 pm
Forum: Modding
Topic: The Creek
Replies: 4
Views: 1691

Re: The Creek

Looks very aesthetically pleasing, can't wait to roam around the map.
by EgyptFalcon
Fri Jul 31, 2015 4:42 pm
Forum: Modding
Topic: [Decal] Signs and Arrows
Replies: 2
Views: 865

Re: [Decal] Signs and Arrows

Oops, sorry about that
by EgyptFalcon
Thu Jul 30, 2015 10:58 pm
Forum: Modding
Topic: [Decal] Signs and Arrows
Replies: 2
Views: 865

[Decal] Signs and Arrows

Tired of seeing arrows being fashioned out of wood on a wall, I decided to make a decal that would do the same thing. Before I knew it, I had dozens of new decals on my hands. Almost all of them don't fit the Overgrowth ambience, but would do quite well in a wacky map such as Lunny Bunny Race. Note ...
by EgyptFalcon
Thu Jul 30, 2015 10:25 pm
Forum: Modding
Topic: Custom dialogue animations
Replies: 7
Views: 1533

Re: Custom dialogue animations

Yes! New animations! I was considering learning how to get some of my own, but now I don't have to do that. Thank you!
by EgyptFalcon
Wed Jul 15, 2015 5:19 pm
Forum: Modding
Topic: [Map] Glitch Parkour
Replies: 1
Views: 843

[Map] Glitch Parkour

After playing a bunch of parkour maps, I wanted something different for parkour. After messing around for a few hours, this is what I came up with. There are four different sections, not in any particular order. Each one has a different theme to it. For example, one of the sections is glitch parkour...