Search found 403 matches

by Silverfish
Sun Jun 22, 2014 3:56 am
Forum: Wolfire
Topic: Fan Art
Replies: 2182
Views: 985971

Re: Fan Art

akazi wrote:Silverfish, you should look on the Overgrowth Steam community section. there is a good selection of OG fan art there.
Will do, thanks!
by Silverfish
Wed Jun 18, 2014 8:24 am
Forum: Desperate Gods
Topic: Desperate Gods Crash, Need Help.
Replies: 5
Views: 9278

Re: Desperate Gods Crash, Need Help.

Graphics Generic PnP Monitor ([email protected]) ATI video (HP) It just says it's an ATI card, not even a model number, which to me indicates that it's weak enough to not even be worth mentioning. But maybe the program you used to get that data doesn't take the model number. My guess would be that the c...
by Silverfish
Wed Jun 18, 2014 8:13 am
Forum: Wolfire
Topic: Fan Art
Replies: 2182
Views: 985971

Re: Fan Art

Fidchell wrote:Thanks! What would be the usual time?
21:00 CET.
by Silverfish
Mon Jun 16, 2014 6:38 am
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 83
Views: 61827

Re: Overgrowth Weekly

We mentioned it in the show, but the reason we're back is that both Anton and I were missing it, Anton sent me an email to me a few months ago suggesting we bring it back with this new schedule where we do shows less frequently. I liked the idea and here we are. :) The return show has now aired, eve...
by Silverfish
Sat Jun 14, 2014 4:52 am
Forum: Wolfire
Topic: Fan Art
Replies: 2182
Views: 985971

Re: Fan Art

Looks really good Fidchell! I do remember your name.

Overgrowth Weekly will be returning tomorrow Sunday at the usual time ( http://ogweekly.com ). We'll continue to keep an eye on this thread and make collages of the new art every episode. So keep that art coming everyone!
by Silverfish
Mon Jun 09, 2014 3:26 pm
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 83
Views: 61827

Re: Overgrowth Weekly

With the release of a new alpha I can finally announce that Overgrowth Weekly will be returning this Sunday! See the original post for all the usual info. Since there is so much stuff to cover, if you want to make sure we even know about something specific that you or anyone else has done that shoul...
by Silverfish
Mon Apr 28, 2014 12:29 pm
Forum: Desperate Gods
Topic: Desperate Gods in TableTop Simulater
Replies: 3
Views: 9611

Re: Desperate Gods in TableTop Simulater

That is awesome, great work! :D
by Silverfish
Fri Mar 07, 2014 7:55 am
Forum: Wolfire
Topic: Low Light Combat Server
Replies: 6
Views: 6281

Re: Low Light Combat Server

Find a few people and decide a time to play! :)
by Silverfish
Fri Mar 07, 2014 7:53 am
Forum: Wolfire
Topic: Overgrowth crash.
Replies: 1
Views: 2432

Re: Overgrowth crash.

This looks like a fix for your issue: viewtopic.php?f=13&t=25081&start=30#p212412
by Silverfish
Fri Mar 07, 2014 7:46 am
Forum: Wolfire
Topic: $29.99 ≠ £22.99
Replies: 16
Views: 12836

Re: $29.99 ≠ £22.99

It could have something to do with taxes perhaps?
by Silverfish
Thu Mar 06, 2014 2:31 pm
Forum: Desperate Gods
Topic: Tabletop Simulator
Replies: 16
Views: 25485

Re: Tabletop Simulator

I'd have to play it first to give proper feedback, but the limitations that I can see are if we can't create some special things that are sometimes found in board games, like spinners, sliders and so on. That's the great thing about this game, it doesn't need a lot of things to be considered complet...
by Silverfish
Wed Mar 05, 2014 5:52 pm
Forum: Desperate Gods
Topic: Tabletop Simulator
Replies: 16
Views: 25485

Re: Tabletop Simulator

This is an awesome idea, I backed it a few weeks ago and I'm looking forward to getting my hands on the copies for me and my friends! Really liked DG and the idea of a virtual fully physical board game, it's great to see someone creating this, making it look so good and with all the right features!
by Silverfish
Sun Nov 25, 2012 7:00 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 144306

Re: [Mod] Full mouse control [Updated 25/11/12 007]

The game worked fine if I just didn't have a password, so it probably doesn't have anything to do with ports. Unless the game uses a port for passwords, but that would just be weird. And I don't use any firewall, so it's not that either.
by Silverfish
Sun Nov 25, 2012 5:59 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 144306

Re: [Mod] Full mouse control [Updated 25/11/12 006]

Oh, well, I'll have another look, strange though... Did you try connecting to a game you're host yourself? Just to test... I tried connecting to a server I've hosted on my own computer and that seem to work, but some weird things happen when I run several instances of DG on the same computer, so I ...
by Silverfish
Sun Nov 25, 2012 4:59 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 144306

Re: [Mod] Full mouse control [Updated 25/11/12 005]

This mod is awesome,but for some reason I just can't join password protected games while using it, which means that if I want to play with my friends I have to use the classic version of the game, with the annoying "F" and "Q" cotrols. Is anyone else here having the same problem...