Sounds good, I'd be happy to help in any way I can =)icculus wrote:Okay, that's a strange crash.
I'm putting out a new build soon. If it doesn't magically fix things for you, I'll get you a debug build and we'll dig in more.
--ryan.
Search found 307 matches
- Tue Feb 16, 2010 1:21 am
- Forum: Lugaru
- Topic: Need Mac testers for Lugaru!
- Replies: 85
- Views: 76457
Re: Need Mac testers for Lugaru!
- Mon Feb 15, 2010 11:25 pm
- Forum: Lugaru
- Topic: Topic Closed
- Replies: 87
- Views: 43353
Re: Topic Closed
I have long given up trying to enforce where topics should go here on the forumsAspen wrote:(in the randomness section, where I believe this entire topic belongs).
- Mon Feb 15, 2010 9:16 pm
- Forum: Lugaru
- Topic: Need Mac testers for Lugaru!
- Replies: 85
- Views: 76457
Re: Need Mac testers for Lugaru!
alright, APE is now gone for good. I downloaded a fresh version of lugaru UB aaand: Process: lugaru-bin [385] Path: /Users/johannespeter/Downloads/Lugaru/Lugaru.app/Contents/MacOS/lugaru-bin Identifier: com.wolfire.lugaru Version: 1.0.0 (???) Code Type: X86 (Native) Parent Process: launchd [163] Int...
- Mon Feb 15, 2010 9:04 pm
- Forum: Lugaru
- Topic: Need Mac testers for Lugaru!
- Replies: 85
- Views: 76457
Re: Need Mac testers for Lugaru!
Thread 1 Crashed: 0 libSystem.B.dylib 0x920fe286 mach_msg_trap + 10 1 libSystem.B.dylib 0x92105a7c mach_msg + 72 2 com.unsanity.ape 0x02984c39 __ape_agent + 316 Every time someone running APE reports a bug, God kills a kitten. In this case, APE is specifically what crashed, in a thread it inserted ...
- Mon Feb 15, 2010 7:25 pm
- Forum: Lugaru
- Topic: Lugaru Model Redesign
- Replies: 76
- Views: 65494
Re: Lugaru Model Redesign
Haha, yeah I suppose I'm quite a fan of kehaar's. I just played it a few days ago for the first time so it's still quite fresh in my mind =PAspen wrote:I think, jo-shadow, that you are a large fan of the Ancestral Tales campaign. You have linked to it twice now, and in the same topic.
- Mon Feb 15, 2010 6:20 pm
- Forum: Lugaru
- Topic: Topic Closed
- Replies: 87
- Views: 43353
Re: Topic Closed
That reminds me, you should check out translation party It keeps translating what you type back and forth between english and japanese until it reaches a constant output. example 1 Input: "Overgrowth is a ninja rabbit fighting game! For Great Justice!" Output: "Mr. Warren ninja fighti...
- Mon Feb 15, 2010 5:41 pm
- Forum: Lugaru
- Topic: Lugaru Model Redesign
- Replies: 76
- Views: 65494
Re: Lugaru Model Redesign
Next, make a model set thats You as a wolf and everyone else is a rabbit O.o Heh, you can choose in lugaru's editor if you or enemies are either rabbit or wolf. You can try this yourself by enabling debug in Data/config.txt, pressing the ` button (under escape on US keyboards) and then typing in &q...
- Mon Feb 15, 2010 2:19 pm
- Forum: Lugaru
- Topic: The Weapon Shop
- Replies: 1163
- Views: 480022
Re: The Weapon Shop
Also, be sure to take a look at the Lugaru section of the Wolfire Wiki. Specifically check out sections like Console Guide, Map Editing and Decal Editing.
- Mon Feb 15, 2010 2:14 pm
- Forum: Lugaru
- Topic: Lugaru Model Redesign
- Replies: 76
- Views: 65494
Re: Lugaru Model Redesign
I have also just scanned the part about a new upcoming campaign. This bit particularly interests me, especially if it uses this new model (and new animations.) The one thing we still cannot do, if I am correct, is add completely new animations without replacing an old one. Is that right? If I am co...
- Mon Feb 15, 2010 4:32 am
- Forum: Lugaru
- Topic: The Weapon Shop
- Replies: 1163
- Views: 480022
Re: The Weapon Shop
that it would... I dare someone to make that though <_<kehaar wrote:the outfit would look pretty funny on a rabbit, though
- Sun Feb 14, 2010 11:16 pm
- Forum: Lugaru
- Topic: The Weapon Shop
- Replies: 1163
- Views: 480022
Re: The Weapon Shop
Untadaike, your new avatar is kind of alarming. :lol: I'm sorry, its just one of those periods that I'm going through. Heh, just invert it and it looks like a pencil with the tip broken off. nothing to be alarmed of :P Can you possibly make this? =chick with large circular blade-ring= Hmm, how woul...
- Sun Feb 14, 2010 2:03 pm
- Forum: Lugaru
- Topic: Lugaru Model Redesign
- Replies: 76
- Views: 65494
Re: Lugaru Model Redesign
Thanks for the warm response guys =) Feel free to critique the design/model if you want. Would be awesome to have some feedback on what I might be able to change. Are you creating a new, more sleek, rabbit model for the game? pretty much =) I am in complete awe and you may have just replaced Lotus W...
- Sun Feb 14, 2010 8:40 am
- Forum: Lugaru
- Topic: Lugaru Model Redesign
- Replies: 76
- Views: 65494
Re: Lugaru Model Redesign
Heh, yeah, talk about low tech right?Stromboli wrote:Wait, you're doing this in Wings!? Damn!
But really at this low resolution, all you need is bare-bones polygonal modeling, and for this Wings has everything I need =)
- Sun Feb 14, 2010 5:42 am
- Forum: Lugaru
- Topic: Lugaru Model Redesign
- Replies: 76
- Views: 65494
Re: Lugaru Model Redesign
Update 2: The Body I decided early on that I would not make a high-poly sculpt and then down-sample it (as Aubrey does with Overgrowth assets ) but would simply create a low-poly version and be done with it. The reason is that normally high-poly sculpts can be used to generate high-detail bump/norm...
- Sat Feb 13, 2010 10:25 pm
- Forum: Lugaru
- Topic: Halloween on Lugaru Island
- Replies: 4
- Views: 2896
Re: Halloween on Lugaru Island
heh, cool, though you should have left out the background noise from your microphone.