Search found 20 matches

by XerxesQ
Thu Jan 14, 2010 4:53 am
Forum: Randomness
Topic: Wolves
Replies: 1
Views: 1040

Re: Wolves

Well, if they can instantly kill you, it makes sense that there's a way to instantly kill them right back.
by XerxesQ
Sat Jun 27, 2009 10:48 am
Forum: Wolfire
Topic: Wolfire Site going up and down?
Replies: 6
Views: 2870

Re: Wolfire Site going up and down?

App Engine was down last night, according to the official Wolfire Twitter account. I'd say that's why.

Blame Google.
by XerxesQ
Wed Jun 24, 2009 1:32 pm
Forum: Wolfire
Topic: The "John's beard" thread! - Noooes, the beard is gone!
Replies: 702
Views: 280163

Re: The "John's beard" thread!

nutcracker wrote:Finally we got a picture with johns head from behind >: )
Someone should Zbrush that shit.
by XerxesQ
Wed Jun 24, 2009 12:01 am
Forum: Wolfire
Topic: The "John's beard" thread! - Noooes, the beard is gone!
Replies: 702
Views: 280163

Re: The "John's beard" thread!

nutcracker wrote:Holy shit, dude :O
Your gonna start a religion and a rebellion that way.
Or get John elected President on the platform of Beard We Can Believe In.
by XerxesQ
Mon Jun 22, 2009 11:29 am
Forum: Wolfire
Topic: To the developers
Replies: 6
Views: 4786

Re: To the developers

I think the Wolfire team has agreed with you since day one.
by XerxesQ
Mon Jun 22, 2009 11:26 am
Forum: Wolfire
Topic: Phoenix Engine licensing for other indie developers?
Replies: 9
Views: 6213

Re: Phoenix Engine licensing for other indie developers?

That's what happens for most Source mods that become a game. Once they get enough support and fans as a mod, they liscense the engine and are no longer required to have HL2 as a constraint. See 'The Ship' for an example of a sourcemod turned into a full scale game. The problem with that is the fact...
by XerxesQ
Fri Jun 19, 2009 12:15 pm
Forum: Wolfire
Topic: Phoenix Engine licensing for other indie developers?
Replies: 9
Views: 6213

Re: Phoenix Engine licensing for other indie developers?

Phoenix Engine shouldn't be cheap just because it's made by five guys, but the mods for this mod-friendly game could become distinct enough to be sold on their own. But selling those mods on their own would no doubt require the ability to compile a new binary that doesn't depend on Overgrowth. Unle...
by XerxesQ
Thu Jun 18, 2009 12:48 am
Forum: Wolfire
Topic: Phoenix Engine licensing for other indie developers?
Replies: 9
Views: 6213

Phoenix Engine licensing for other indie developers?

Before anyone replies with something to the effect of "DUDE SLOW DOWN THEY HAVENT EVEN FINISHED OVERGROWTH HOLY OMNIDIRECTIONAL JESUS", this is pure speculation about possibilities for the future. You know, like science fiction, except with less spaceships and more missing semicolon errors...
by XerxesQ
Sun Dec 28, 2008 2:52 am
Forum: Lugaru
Topic: So about a skin..
Replies: 3
Views: 2018

Re: So about a skin..

Is it the sort of thing that might spark a large amount of mature content-tagged screenshot uploads to FurAffinity?

Because I'd love to see it in that case.

Yes, I'm shameless.
by XerxesQ
Sun Dec 28, 2008 2:46 am
Forum: Lugaru
Topic: Trouble dealing with wolves
Replies: 36
Views: 17107

Re: Trouble dealing with wolves

In cases where there was more than one wolf in a level, I found myself trying to get the attention of one of them and then jump-flipping backwards a lot to lure it away from any others. And even then, one misplaced attack or one millisecond of Shift-holding too long could be my downfall, especially ...
by XerxesQ
Sun Dec 28, 2008 2:38 am
Forum: Lugaru
Topic: Dialogue Editor Corrupting My Maps (Yes I Tried Hex Editing)
Replies: 3
Views: 2159

Re: Dialogue Editor Corrupting My Maps (Yes I Tried Hex Editing)

you did remember to change the number of boxes specified at the beginning of the files to how many there are right? and dialogues can never be over 128 characters per box. other than that your good it seems. Did both. Dialogue Boxes: 26 at the beginning of the file, no line of text has more than 12...
by XerxesQ
Sat Dec 27, 2008 9:20 pm
Forum: Lugaru
Topic: Dialogue Editor Corrupting My Maps (Yes I Tried Hex Editing)
Replies: 3
Views: 2159

Dialogue Editor Corrupting My Maps (Yes I Tried Hex Editing)

I'm trying to work on a new Lugaru campaign with a bit of an emphasis on cinematic storytelling (or, in game design jargon, it's less ludological), so naturally I'm kind of interested in adding dialogues. And it works perfectly, I'm getting all the symbolic cinematography and timely cuts that would ...
by XerxesQ
Sat Dec 27, 2008 6:28 pm
Forum: Lugaru
Topic: OS X 10.5.6 Install/run problem
Replies: 2
Views: 1982

Re: OS X 10.5.6 Install/run problem

I have 10.5.6 and it runs fine. Perhaps MacHeist actually DID somehow give you the OS 9 version. Try the one at http://www.wolfire.com/free-lugaru Or, if you have a key already, download the OS X demo and enter it when you get the "Register!!!" prompt. And write the key down, you can't Com...
by XerxesQ
Mon Dec 15, 2008 2:11 pm
Forum: Wolfire
Topic: Black shades 2????? after lugaru 2????
Replies: 75
Views: 47476

Re: Black shades 2????? after lugaru 2????

I personally feel like Black Shades works better as a smaller arcade-style game than a full-blown cinematic action adventure whatever. I'd love for a graphical update to Black Shades and some gameplay tweaks, but adding a storyline to it would either be killing the frenetic silliness that made the o...