Search found 1264 matches
- Sat May 17, 2008 8:20 pm
- Forum: Wolfire
- Topic: Wolfire Development Blog - Part 3!
- Replies: 246
- Views: 123419
Yeah, GTA 4 is starting to do some pretty cool things with the sound rendering. I don't use OpenAL; I am doing all the mixing myself and then streaming it to the SDL audio wrapper. I don't think OpenAL really does much of this actually; it mostly just does the panning and distance attenuation. It ha...
- Sat May 17, 2008 7:37 pm
- Forum: Wolfire
- Topic: Wolfire Development Blog - Part 3!
- Replies: 246
- Views: 123419
- Sat May 17, 2008 1:26 am
- Forum: Wolfire
- Topic: Wolfire Development Blog - Part 3!
- Replies: 246
- Views: 123419
A couple more blog posts, one about the movement stuff, and one about controlled intersections.
I could change the fitness to encourage standing, but I think that normal behavior is already pretty well-studied, and can be done more easily by other means.
I could change the fitness to encourage standing, but I think that normal behavior is already pretty well-studied, and can be done more easily by other means.
- Wed May 14, 2008 7:38 pm
- Forum: Randomness
- Topic: Clockwork
- Replies: 32
- Views: 13173
I guess skin and fat would sag less in lower gravity, but I don't think it would affect the actual aging process. On the other hand, on the moon they would never be in direct sunlight (assuming they didn't create an atmosphere so they could go outside), so they would not have any premature skin agin...
- Wed May 14, 2008 11:38 am
- Forum: Randomness
- Topic: Clockwork
- Replies: 32
- Views: 13173
- Wed May 14, 2008 2:43 am
- Forum: Wolfire
- Topic: Lugaru 2 Editing (what should we expect)
- Replies: 22
- Views: 13016
- Tue May 13, 2008 11:52 am
- Forum: Lugaru
- Topic: Reverse Engineering Lugaru assets
- Replies: 116
- Views: 51037
I was using http://onesadcookie.com/svn/libBinaryIO/ for low-level file reading and writing, which may have done something strange with the integer byte order.
- Sun May 11, 2008 2:44 pm
- Forum: Randomness
- Topic: Making GIFs...
- Replies: 24
- Views: 9834
- Sun May 11, 2008 1:32 pm
- Forum: Lugaru
- Topic: Bustin' out the moves
- Replies: 46
- Views: 25668
- Sat May 10, 2008 12:51 am
- Forum: Randomness
- Topic: Clockwork
- Replies: 32
- Views: 13173
I don't see how a one-dimensional infinitely long train track with time being the train could be affected by gravity, since as far as I know, time doesn't have a physical form that gravity could manipulate. Gravity is not a force according to the general theory of relativity; it is a curvature in s...
- Sat May 10, 2008 12:33 am
- Forum: Wolfire
- Topic: Wolfire Development Blog - Part 3!
- Replies: 246
- Views: 123419
All genetic algorithms work by starting with a base population of random genotypes, and then evaluating their fitness, and populating the next generation with random variations of the most fit. In this case the genotype is a graph of oscillators that can be connected to the ragdoll joints, and the m...
- Fri May 09, 2008 3:40 pm
- Forum: Randomness
- Topic: Clockwork
- Replies: 32
- Views: 13173
I don't think there is any question that special relativity is the best model of time. It makes predictions that have never been contradicted, and is essential to modern astronomy and related fields like GPS triangulation.
- Fri May 09, 2008 2:54 pm
- Forum: Randomness
- Topic: Clockwork
- Replies: 32
- Views: 13173
I am not sure if you are being serious, but people do age in space at the same rate people on Earth do. If you insist on taking gravitational time dilation into account, people in space will actually age slightly faster because time is less distorted around them by gravity then it is for people on E...
- Fri May 09, 2008 2:47 pm
- Forum: Wolfire
- Topic: Wolfire Development Blog - Part 3!
- Replies: 246
- Views: 123419
- Wed May 07, 2008 9:34 pm
- Forum: Randomness
- Topic: Labyrinthica: The quest of lima (Demo)
- Replies: 6
- Views: 4270