Jeff wrote:I am pretty sure it would be hard to port it to BeOS...
Why?
This game uses open sound and graphics libraries that I'm pretty sure are available on BeOS.
It probably wouldn't be any harder than porting to Windows and Linux.
We had been using Stuffit Expander already and he tried renaming the Lugaru folder to append .app, but that didn't work either... He got a message about it being incomplete. He tried downloading again, extracting and renaming the folder again, but got the same message. Is it possible that the downlo...
David, those are all really awesome ideas! And as for the Anime (or whatever) players suggested, if David made the game able to have custom models, he wouldn't need permission because end-users could create and release them free of charge and there wouldn't be as much that the companies could do abo...
I see many good ideas (IMNSHO). These are particularly interesting to me: Deathmatch / Tournament CTF / Territories / Team Deathmatch King of the Hill / Last man standing / Invasion Juggernaut / Mutant (UT2K4 equiv) Co-Op story I grouped items that I deem to be similar. It would be particularly inte...
I'm trying to help a friend with a PowerBook G4 running OS X Tiger check out this game. It downloads and extracts OK, but double-clicking the "Desktop/LugaruMac Folder/Lugaru/Lugaru" entry acts like it's a document to be opened. I tried copying the Data & Screenshots folders from the &...
First of all, back to the original topic, if you want to beta test the Lugaru on Linux, check this out: http://icculus.org/cgi-bin/finger/finger.pl?user=icculus Secondly, Blorx has been around for a while, so it is ok to lambast him. Finally, the suggestion "make Lugaru 2 into an MMORPG" ...
I like just about anything with a CPU... This is my preference list in order: Linux PalmOS Mac OS X BSD Windows DOS BeOS was kind of cool, too... It lives on under a new name... YellowTab Zeta or something like that. I think the ultimate computer would be an AMD64 running Mac OS X. Great hardware, n...
Wonderfully supportive... Anyway, there are also many examples (not quite billions, but that was certainly an exaggeration) of successful MMORPGs out there. I suppose the benefit of the hard work they put into good multiplayer code is the monthly subscription revenue. :wink: Anyway, it's David's gam...