Search found 44 matches

by Homocidal Ham
Sat May 06, 2006 9:21 pm
Forum: Lugaru
Topic: What is the funniest thing you have seen in lugaru?
Replies: 17
Views: 8206

What is the funniest thing you have seen in lugaru?

It has got to be when i put my enemie's proportions all to160, put them on really high platforms and made them white

when they jumped of the plat forms they looked like giant flying marshmellows

maybe I could give you the level

but it is almost impossible to kill them (you would see why)
by Homocidal Ham
Sat May 06, 2006 1:43 pm
Forum: Wolfire
Topic: What are looking forward to the most in lugaru 2?
Replies: 21
Views: 14043

What are looking forward to the most in lugaru 2?

I really want to play multiplayer so badly
In my opinion it would be the biggest improvment in the game
by Homocidal Ham
Sat May 06, 2006 1:15 pm
Forum: Wolfire
Topic: Additions to Lugaru 2: Open-ended-ness
Replies: 126
Views: 72881

I think that the major way of getting weapons in the game should be creating them your self you could even have options that would make them better (you would have choises of wood and you could also tip the ends with metal to keep it from breaking so often) there should also be a system of building ...
by Homocidal Ham
Sun Apr 30, 2006 4:42 pm
Forum: Randomness
Topic: The end of Microsoft is near!
Replies: 32
Views: 16770

BTW, I predicted this almost 6 years ago (as David can attest to). Unfortunately, this is pretty much a death sentence to the Mac gaming market. Why would people wait 6 months to a year for a crappy, more expensive port of a Windows game when they can just buy the native Windows version immediately...
by Homocidal Ham
Sun Apr 30, 2006 4:33 pm
Forum: Wolfire
Topic: additions to the combat system: critical hits
Replies: 14
Views: 9382

additions to the combat system: critical hits

I just cant help but wonder how the rabbits can get up when ive hit them in the windpipe this ahas got to stop the critical hits should be as follows No matter what: front of neck light blunt attack: the temple heavy blunt attack: the top of the head, the bottem-center of rib cage (front), solid hit...
by Homocidal Ham
Mon Apr 24, 2006 8:38 pm
Forum: Wolfire
Topic: Additions to Lugaru 2: Blocking/Shields
Replies: 51
Views: 36061

there should still be a move (or moves) to attack several opponents at once

there are moves to hit several opponents in real life
by Homocidal Ham
Thu Apr 20, 2006 8:56 pm
Forum: Lugaru
Topic: How to: Kill Wolves
Replies: 76
Views: 61433

in my opinion it best if you knock them down a then rabbit kick them while they are getting up this requires LOTS of practice (try it on bunnies first) what you do is get tham nere a wall, tree, or high ledge and knock them down (try not to hit them to far away) while they are still getting up (they...
by Homocidal Ham
Thu Apr 20, 2006 8:38 pm
Forum: Wolfire
Topic: Additions to Lugaru 2: Blocking/Shields
Replies: 51
Views: 36061

I like being able to reverse reverses. Instead of just catching yourself after a bad fall, your reverse should be to counter the opponent's reverse. The leg mounted, takedown (I think you would call that the uhh, head scissors takedown, or the hurricaneranna,) seems like it would end that fight pre...
by Homocidal Ham
Fri Apr 07, 2006 5:59 pm
Forum: Lugaru
Topic: additions to the combat system (Lugaru)
Replies: 401
Views: 205595

I think you should be able to reverse reversals,
for example if some one counters your roundhouseskick, you would grab their neck with your other foot and do a throw while fliping

it should be hard to do these but have them do massive damage


in fact, any attack should be reversable.
by Homocidal Ham
Sun Mar 26, 2006 12:33 pm
Forum: Wolfire
Topic: environments and weather
Replies: 6
Views: 4168

environments and weather

in lugaru 2 there should be more variety on weather and make different environments actually affect you there should be storms and weather patterns, some occuring from editor and some randomly in snow there should be random blizzards that can acctually make a person freeze if they stay in too long a...
by Homocidal Ham
Tue Mar 21, 2006 8:52 pm
Forum: Wolfire
Topic: bullet time
Replies: 23
Views: 13415

please stop!!!
I posted this topic because I clicked new topic intead of post reply,
i was trying to talk on another thread (I forget which one)


javascript:emoticon(':x')
by Homocidal Ham
Sat Nov 26, 2005 4:34 am
Forum: Lugaru
Topic: additions to the combat system (Lugaru)
Replies: 401
Views: 205595

I cant belive this is still this high in the forums

and also, they should add the abllity to bite (isnt that what bunnies really do?)
by Homocidal Ham
Wed Oct 26, 2005 8:52 pm
Forum: Wolfire
Topic: Possible Lugaru multiplayer types
Replies: 366
Views: 171357

i have never seen you on Aleph One Night builds,

and also, any one want my giant pie map for Aleph one?
by Homocidal Ham
Mon Oct 17, 2005 5:43 pm
Forum: Wolfire
Topic: Phoenix Engine 9-30-05 More Weapons
Replies: 183
Views: 153198

im a littel late for this, but greek fire/napulm are not beer the are a flamable and if im not mistaken extremly explosive, "jelly" that makes a fire that cant be put out by water, maltoves are such popular weapons because they are the worlds simplest bomb, because all you have to do is shove a fuse...
by Homocidal Ham
Mon Oct 17, 2005 5:21 pm
Forum: Lugaru
Topic: additions to the combat system (Lugaru)
Replies: 401
Views: 205595

mp

And if there is Mp in lugaru 2, and so is bullet time, you could make people within a circule of energy slow down instead of taking the JKJA approch and make it so you just speed up it would also be cool if you could use the launch cannon while the enemy was still alive (of at least somthing like it...