Search found 3 matches
- Fri Jan 27, 2012 9:15 pm
- Forum: Wolfire
- Topic: Unique Weapon Idea and Mechanic
- Replies: 17
- Views: 8404
Re: Unique Weapon Idea and Mechanic
If David ever did this and got it working using just the physics and procedural animation I completely agree on the technical side of things. In fact, one way of implementing it without overstepping the difficult barrier of keeping things in active physics, would be to have the actual projectile po...
- Sun Jan 22, 2012 2:12 pm
- Forum: Wolfire
- Topic: Unique Weapon Idea and Mechanic
- Replies: 17
- Views: 8404
Re: Unique Weapon Idea and Mechanic
That's a great idea! Interesting that it wouldn't completely subdue them, since they could still yell out and alert their mates. It would have to be a temporary effect, perhaps the reeds or rope breaks after a set time divided by the enemy's aggression stat or another. As pointed out, it would be ni...
- Sat Jan 21, 2012 7:58 pm
- Forum: Wolfire
- Topic: Unique Weapon Idea and Mechanic
- Replies: 17
- Views: 8404
Unique Weapon Idea and Mechanic
This may or may not have been suggested, after purchasing and playing Overgrowth, I'm extremely pleased with everything about the alpha. Its fantastic. One thing that particularly stood out to me is the great physics and physics related functionality and motifs (think throwing knife) I never really ...