Search found 5 matches
- Tue Dec 26, 2006 1:48 am
- Forum: Wolfire
- Topic: Overgrowth - Random Idea Dumping Thread
- Replies: 1958
- Views: 822170
- Tue Aug 29, 2006 12:32 pm
- Forum: Wolfire
- Topic: Additions to the Lugaru 2: Health Meter
- Replies: 84
- Views: 57366
Since someone mentioned Oblivion's travel system up above, I thought to ask as well. I've heard Jeff I believe say that L2 will feature an overhead map, Fallout style but 3d and real time. So my question is this. Will it function like Fallout, in that there are only set areas to explore, (the cities...
- Tue Aug 29, 2006 12:06 pm
- Forum: Wolfire
- Topic: Music in Lugaru 2
- Replies: 81
- Views: 47610
I downloaded the music excerpts David posted on the Blog. I personally thought they were very awesome. The combat (or what I'm assuming to be combat due to their fast nature) tracks were quite different from what I would think, but are very well done. For some reason the fast paced excerpts inspire ...
- Tue Aug 29, 2006 11:57 am
- Forum: Wolfire
- Topic: Lugaru 2 NEEDS GORE.
- Replies: 256
- Views: 149434
I'm personally really looking forward to Lugaru 2. I thoroughly enjoyed the first one, especially all the wicked fights, and moves. (in particular the throws and reversals.) While its not quite Oni, it has its own special touch Oni doesn't have. I've heard the engine supports fractures and limb remo...
- Wed Aug 23, 2006 9:29 pm
- Forum: Wolfire
- Topic: Lugaru 2: Voice Acting?
- Replies: 15
- Views: 15806
Lugaru 2: Voice Acting?
Hello everyone. I was just wondering if someone (like David or Jeff) could tell me if there is going to be any voice acting in the game? While technically rabbits don't talk out loud, it would be better than text. I know the animals produce various grunts and chirps and so on, but maybe some sort of...