Hi, here you can put your Visual Studio Color Scheme that you have now.
Here is mine
http://studiostyl.es/schemes/dark-studio
Pd.- I couldnt upload the image :S
Search found 8 matches
- Wed Sep 26, 2012 1:21 pm
- Forum: Randomness
- Topic: Show your Color Scheme
- Replies: 2
- Views: 2114
- Mon Sep 24, 2012 1:28 pm
- Forum: Randomness
- Topic: Some questions
- Replies: 10
- Views: 3449
Re: Some questions
Thank you for your reply, i'm still hesitating using SDL_image or FreeImage but i have time to decide :D, but as far as i know freeimage is more used by games programmers than SDL_image (is a conclusion after the reading of some articles). Also i cant realise how more-than-one-pass shaders works usi...
- Sat Sep 22, 2012 8:14 am
- Forum: Randomness
- Topic: Some questions
- Replies: 10
- Views: 3449
Some questions
Hi there, i've some questions because im going to start developing a new game. 1st.- Is better freeimage than SDL_image? if yes, where i can find a good tutorial (opengl) because i searched long time ago and couldnt find anything good. 2nd.- I want to make it multiplayer (like call of duty multiplay...
- Wed Sep 19, 2012 2:13 pm
- Forum: Randomness
- Topic: creating a simple sun like the sun in overgrowth
- Replies: 3
- Views: 1915
Re: creating a simple sun like the sun in overgrowth
Ok, Thank you very much for your time, i will read that topic and yes i also think that it's a directional light. Thank you very much. I love u xDDDDDD Pd. Skomakar'n i didnt said or wanted to said that the overgrowth sun is simple, i said or wanted to say :shock: that i wanted to implement a simple...
- Sat Sep 08, 2012 11:49 am
- Forum: Randomness
- Topic: creating a simple sun like the sun in overgrowth
- Replies: 3
- Views: 1915
creating a simple sun like the sun in overgrowth
Hello, it's me again and i have another question :D How can i do with opengl/GLSL a sun like the one in overgrowth. I mean, just a sphere that shines. I dont want it to move, change the color, etc.. Just know how to do it with opengl/GLSL a sun like that, i shearch in google but i couldnt find anyth...
- Thu Sep 06, 2012 6:03 am
- Forum: Randomness
- Topic: Timer and FPS control with SDL
- Replies: 5
- Views: 5917
Re: Timer and FPS control with SDL
IT WORKS!!!!
Thank you very much for your help Aaron.
Your function works and i get a constant frame rate of 60 fps.
Thank you!!!!!
Thank you very much for your help Aaron.
Your function works and i get a constant frame rate of 60 fps.
Thank you!!!!!
- Wed Sep 05, 2012 12:52 pm
- Forum: Randomness
- Topic: Timer and FPS control with SDL
- Replies: 5
- Views: 5917
Re: Timer and FPS control with SDL
Ok im going to implement that this night and im going to read the tutorial (which i read long time ago but i dont remeber them ;P) Thank you very much Aaron Edit: It works thank you very much, but i got 63 fps not 60 (1000/60) but i dont care now, i will investigate. Thank you very much i really app...
- Wed Sep 05, 2012 8:33 am
- Forum: Randomness
- Topic: Timer and FPS control with SDL
- Replies: 5
- Views: 5917
Timer and FPS control with SDL
Hi, i have a few questions.... First, how do i implement (which functions of SDL etc..) a timer with SDL? like a clock, so i can control the duration of the match or the fire rate of the weapons, the time to spawn, control the Logic Function (physics, sound, AI) etc.. and Second, i can't control the...