Search found 43 matches

by JLrep
Mon Jun 05, 2006 10:18 am
Forum: Wolfire
Topic: personified wolves
Replies: 30
Views: 36706

I think Lugaru Gold should come with one of these:
http://www.thinkgeek.com/geektoys/plush/778d/
by JLrep
Mon Jun 05, 2006 10:15 am
Forum: Wolfire
Topic: Overgrowth - Random Idea Dumping Thread
Replies: 1958
Views: 1168039

A more specific facet of this would be that, with more cloud coverage, the fuzzier coulds get (if you ever pay attention in a really overcast day, you hardly have a shadow at all). Though that's part of the whole, jumbled... shadow-programming thing that's beyond me.[/quote] Der, I meant "the f...
by JLrep
Mon Jun 05, 2006 10:13 am
Forum: Wolfire
Topic: Lugaru 2 NEEDS GORE.
Replies: 256
Views: 196065

Jeff wrote:However, cutting someone in half at any arbitrary point is extremely difficult, and I have never seen it done in a game before.
Didn't Jedi Outcast have that, if you turned on a certain option/cheat code?
by JLrep
Mon Jun 05, 2006 10:10 am
Forum: Wolfire
Topic: Lugaru 2 NEEDS GORE.
Replies: 256
Views: 196065

The other thread seems to be gone now...
I'd like to cut to the chase here and say that Sands of Time was an almost unintelligibly better game than Warrior Within, and that, sad as it may be, the laughable amounts of gore in WW were a contributing factor to that relation.
by JLrep
Mon Jun 05, 2006 9:58 am
Forum: Wolfire
Topic: Endorphin
Replies: 71
Views: 60191

Dude, I saw that Indiana Jones trailer. The guy being thrown into the car was OK, but everything else looked basically like ragdolls with magnets in their hands (and for something like ragdoll physics, what it looks like is basically the whole point).
by JLrep
Mon Jun 05, 2006 9:56 am
Forum: Wolfire
Topic: Cities?
Replies: 34
Views: 33061

Re: Cities?

Xiao wrote:Not modern day cities of course...
Just more modern than a number of large slabs or rock on their sides, right? ;)
by JLrep
Mon Jun 05, 2006 9:54 am
Forum: Wolfire
Topic: Dual Wielding
Replies: 20
Views: 21348

You've been playing too much Prince of Persia: Warrior Within.

I'm going to tell you a secret: Sands of Time was much, much better.
by JLrep
Sun Jun 04, 2006 9:59 pm
Forum: Wolfire
Topic: additions to the combat system: critical hits
Replies: 14
Views: 15254

^Haha. Guy shoots other guy in kidney: "Ha! Owned! Your blood is like, totally unfiltered now!" Other guy: "Holy crap, dude! I'm gonna have to be hooked up to one of those machines now for long term health!" First guy: "Yeah, showed you!" And while I appreciate what you...
by JLrep
Sat Jun 03, 2006 11:25 pm
Forum: Wolfire
Topic: additions to the combat system: critical hits
Replies: 14
Views: 15254

Re: additions to the combat system: critical hits

I just cant help but wonder how the rabbits can get up when ive hit them in the windpipe this ahas got to stop the critical hits should be as follows No matter what: front of neck light blunt attack: the temple heavy blunt attack: the top of the head, the bottem of rib cage (front), solid hit and d...
by JLrep
Sat Jun 03, 2006 7:15 pm
Forum: Wolfire
Topic: Overgrowth - Random Idea Dumping Thread
Replies: 1958
Views: 1168039

One (twoish) thing I'd like to see is dynamic cloud movement - that is, simply, that clouds will move in the sky and cast respective shadows on the ground. The only game I can think of that I've seen this in is the RTS Ground Control (which is free, btw), and it looked awesome. A more specific facet...
by JLrep
Sat Jun 03, 2006 7:10 pm
Forum: Lugaru
Topic: Instant-killing aware opponents on Insane
Replies: 11
Views: 11365

I'll try it with taking out the knife only when I'm behind them.
The thing that was confusing me was that I'll flip directly behind a rabbit or wolf, five times in a row, landing right behind him and attack, and always end up with just a "Solid Hit"/"Slash".
by JLrep
Fri Jun 02, 2006 9:50 pm
Forum: Lugaru
Topic: Instant-killing aware opponents on Insane
Replies: 11
Views: 11365

Instant-killing aware opponents on Insane

Is it possible to perform a Backbreaker/Tracheotomy/Backstabber on an aware opponent on Insane difficulty? By "aware" I mean you're in combat with them and you flip over them, as opposed to sneaking up on them.
by JLrep
Thu Jun 01, 2006 9:20 pm
Forum: Lugaru
Topic: Flip Throwing
Replies: 6
Views: 5375

Looks cool.
by JLrep
Wed May 31, 2006 9:07 pm
Forum: Lugaru
Topic: Favorite Combo
Replies: 31
Views: 25548

zip wrote:Make sure you aren't pressing any movement keys when you click.
I am, but the best I can do is a "Solid Hit!" punch. And I get that like eight times in a row, jumping directly behind its back, running up behind it a bit more, standing half a foot away, whatever.
by JLrep
Tue May 30, 2006 8:49 pm
Forum: Lugaru
Topic: Flip Throwing
Replies: 6
Views: 5375

On Normal (or Hard, or whatever) it seemed to me that the chances of hitting a direct knife throw were like 80%, and with a flip throw about 50-60%. When I went to Insane, though, I found that if you throw a knife at an aware opponant, they dodge it nearly every time, so you have to do it when they'...