http://steamcommunity.com/workshop/file ... 058031152/
maaan this sucks
Hope he hasnt given up though
Search found 713 matches
- Mon Oct 12, 2015 5:46 am
- Forum: Receiver
- Topic: Relock Multiplayer (Receiver inspired game)
- Replies: 32
- Views: 90318
- Wed Sep 23, 2015 12:53 pm
- Forum: Randomness
- Topic: Favorite Stealth Game?
- Replies: 20
- Views: 49654
Re: Favorite Stealth Game?
im not really that much into stealth, but mark of the ninja blew me away, it delivered an atmosphere which i havent found in another game yet (in some movies though). the story is mystical and the gameplay is easily understandable and responsive. yet it builds up a lot of challenges and dangers, esp...
- Tue Sep 22, 2015 3:44 am
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 182097
Re: [i tried] receiver in unity 5
looks really nice
also the orange pipes in a blue room are genius
also the orange pipes in a blue room are genius
- Mon Sep 21, 2015 12:57 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Sheathing
- Replies: 13
- Views: 2922
Re: Sheathing
i dont know what good points where made, but it is possible to draw a sword from the back with a techniche. here, take a look. http://www.youtube.com/watch?v=hj-BulImoEQ well to be correct this works only if he drags the scabbard down, so it wont work if it was actually mounted on his back. & i...
- Sun Sep 20, 2015 3:06 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 182097
Re: [i tried] receiver in unity 5
i really like what youre doing with the game, the lights and textures look better now, it really fits to the skymap now. more than the original game even i like the rain, it makes it more blade-runner like. really shouldnt be white though but should reflect the actual light in the scene. maybe use t...
- Sun Sep 20, 2015 3:48 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Sheathing
- Replies: 13
- Views: 2922
Re: Sheathing
yeah i think itd be cool with the reduced jump height, so you cant take it into some areas (level design wise) and a longer draw and sheate animation (maybe you even have to stop to do it). sounds quite balanced to me
- Sun Sep 20, 2015 3:41 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unarmed V.S. Armed
- Replies: 6
- Views: 1109
Re: Unarmed V.S. Armed
i dont know how i should feel about this, you cant block a weapon if youre unarmed, what do you expect? and unarming an opponent is extremely difficult. in og you can counter an attack though (press and hold block in the right time) i think thats pretty cool in reality if you hit someone and he bloc...
- Sat Sep 19, 2015 10:59 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Rumors and confirmed stuff
- Replies: 41
- Views: 17380
- Thu Sep 17, 2015 2:37 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: I can't access some levels
- Replies: 4
- Views: 786
Re: I can't access some levels
in older overgrowth versions (a201 and earlier) there was no dialogue with cameras and stuff but they would only display a text in the middle of the screen. many of the community levels used these and they are not compatible with the new og dialogue system which has the advanced animations and camer...
- Tue Sep 15, 2015 4:22 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Internal Testing Buildt errors & stuff
- Replies: 11
- Views: 1913
Re: Internal Testing Buildt errors & stuff
Yeah the extra_data_path can be used by modders to more easily keep their stuff separate. It should work I think if anyone wants to use it, just set the value to DRIVE:/Path/to/folder/where/my/other/data/folder/is/, it is important that you have the / at the end. I don't think the GI is actually in...
- Tue Sep 15, 2015 4:18 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 182097
Re: [i tried] receiver in unity 5
actually i like it did you made the asset for the weeeelz? can we haz spinners?
huge rep for putting that much work into this
- Tue Sep 15, 2015 4:18 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Internal Testing Buildt errors & stuff
- Replies: 11
- Views: 1913
Internal Testing Buildt errors & stuff
So i thought id be cool to have a thread for veryone using the new internal testing build in steam. p.e. i had a error when launching it and solved it by adding the line extra_data_path: ./ to the config.txt in the documents/wolfire/overgrowth/data folder im pretty sure this isnt the path thats supp...
- Tue Sep 08, 2015 2:54 pm
- Forum: Wolfire
- Topic: fan music\ost
- Replies: 23
- Views: 27284
Re: fan music\ost
its nice i like the redwood thing the most. would fit a foggy bamboo forest map or a rainy mountain environment
- Tue Sep 08, 2015 2:42 pm
- Forum: Randomness
- Topic: What SONG are you listening to?
- Replies: 74
- Views: 200657
Re: What SONG are you listening to?
really like this dude its so dark and strong
- Tue Sep 08, 2015 2:34 pm
- Forum: Randomness
- Topic: randomness
- Replies: 8118
- Views: 5718383
Re: randomness
https://pbs.twimg.com/media/COYRxwsWoAEOH5S.jpg Looks like Overgrowth was in some French gaming magazine. Anyone could give a small translation of that? i was very bad at french in school but ill try Long Time Developers whats has The Witness common with Overgrowth and life? Answer: a developement ...