Search found 713 matches

by Thomason1005
Mon Nov 07, 2016 9:15 am
Forum: Modding
Topic: [Character] Genji from Overwatch
Replies: 9
Views: 5893

Re: [Character] Genji from Overwatch

oh yes. my fault
by Thomason1005
Sun Nov 06, 2016 4:39 am
Forum: Modding
Topic: [Character] Genji from Overwatch
Replies: 9
Views: 5893

Re: [Character] Genji from Overwatch

i had to search how to dowload it as a zip for a while....

getting this error when i try to load the character
Unbenanasdfnt.JPG
Unbenanasdfnt.JPG (16.06 KiB) Viewed 5888 times
the weapons work fine though

i couldnt make it sheathe either, idk what the problem is there...
by Thomason1005
Mon Oct 24, 2016 4:29 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: So this is unplayable..
Replies: 3
Views: 1327

Re: So this is unplayable..

i have to say it runs butter smooth on my pc with 55-115fps
with gtx950 2gb & 8gb ram, core i5-6500

everything exept anti-aliasing on maximum settings
by Thomason1005
Mon Oct 24, 2016 10:35 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Rigs, and textures.
Replies: 20
Views: 4370

Re: Rigs, and textures.

na its just the texture on the mesh. they are not modeled in
by Thomason1005
Sun Oct 23, 2016 5:40 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Rigs, and textures.
Replies: 20
Views: 4370

Re: Rigs, and textures.

ah the one on the left is the palette map (male_cat_m), the one on the bottom is the color map (male_cat_c) it shouldnt make a difference if you put the nodes in a texture and then use the texture in your material. im mostly using material nodes. i think there are differences in what nodes are aviab...
by Thomason1005
Fri Oct 21, 2016 10:31 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Rigs, and textures.
Replies: 20
Views: 4370

Re: Rigs, and textures.

yes

the file is too big to upload, so youll have to replicate it:
Unbenannt.JPG
some things to note:
-areas that are on no color map stay white
-i dont know how to correctly add the normal map, some channels are inverted, couldnt make it work though
by Thomason1005
Fri Oct 21, 2016 3:08 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Rigs, and textures.
Replies: 20
Views: 4370

Re: Rigs, and textures.

ehm i dont know. depends on what you want to do if you want to render colored rabbits in blender, you will have to replicate what the game material does. (propably a simple node material) if you want to have them as a base to build other textures, it might be fastest to do this in photoshop / gimp i...
by Thomason1005
Thu Oct 20, 2016 2:22 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Rigs, and textures.
Replies: 20
Views: 4370

Re: Rigs, and textures.

about the rig, i dont know : |
by Thomason1005
Thu Oct 20, 2016 2:09 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Rigs, and textures.
Replies: 20
Views: 4370

Re: Rigs, and textures.

3. ahh so i get what youre asking the way overgrowth characters work (except turner) is that they have a diffuse texture with white cloth & fur (male_cat_c) and a normal map (male_cat_n) lastly, a 'PaletteMap' (male_cat_m) is used to recolor / tint the color map on runtime. basically it defines ...
by Thomason1005
Thu Oct 20, 2016 10:50 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Rigs, and textures.
Replies: 20
Views: 4370

Re: Rigs, and textures.

this is my folder
by Thomason1005
Wed Oct 19, 2016 10:45 am
Forum: Modding
Topic: [updated for a224] parallax mapping
Replies: 27
Views: 6325

Re: [i tried again] parallax mapping on the terrain

David wrote:Looking cool! I recently heard of this tool, which can supposedly infer adequate height maps based on normal map info: https://www.knaldtech.com/
gave this tool a new try but it watermarks the output textures and i dont have 100$ spare. although it seems to do quite a good job
by Thomason1005
Wed Oct 19, 2016 10:42 am
Forum: Modding
Topic: [updated for a224] parallax mapping
Replies: 27
Views: 6325

Re: [updated for a224] parallax mapping

Silverfish wrote:Does it not work with the latest alpha?
it should. it runs on internal testing at least

although you seem to have made some changes to the modified shader (envobject.frag) on 17.Okt which I did not update to

also i havent added texture heightmaps for the new arenas so these look crappy
by Thomason1005
Wed Oct 19, 2016 6:34 am
Forum: Modding
Topic: [updated for a224] parallax mapping
Replies: 27
Views: 6325

Re: [updated for a224] parallax mapping

so there were 3 side effects when moving the camera around with this shader: -the texture would rotate away from the camera, so that it would look as if the caracter levitates above it / move around -where the textures blend, there were ugly stair artefacts & the blending border would move aroun...
by Thomason1005
Tue Oct 18, 2016 6:00 am
Forum: Overgrowth - Secret Preorder Forum
Topic: advanced testing error
Replies: 7
Views: 1827

Re: lugaru campaign things & stuff

ok so i made a list: 01&02, these levels feel really alive with the characters & the bird. also the red blocks are nice. especially on the first level it took me some time to find out where i had to go, you could add a dialogue hint to find your child at the top maybe 03: this small hill whi...
by Thomason1005
Fri Oct 14, 2016 1:38 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: advanced testing error
Replies: 7
Views: 1827

Re: advanced testing error

i played the lugaru campaign all the way through, somehow in the main menu the progression is stuck on level 13 (higher ones are greyed out)