Search found 373 matches

by merlyn
Tue Jan 10, 2017 2:43 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Player Passive BLock
Replies: 5
Views: 2174

Re: Player Passive BLock

What sort of levels were you noticing this in (specifically the ones you played)? How long were you playing these levels, and how many times do you typically restart? Can you walk me through a full play session of yours (a video would be excellent, but you could type it out if you want). How do you ...
by merlyn
Mon Jan 09, 2017 11:15 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Custom Map "Bridge Mission"
Replies: 9
Views: 2683

Re: Custom Map "Bridge Mission"

Hey, I have some feedback. I really like the work you put in to making this seem like a distinct place that might actually exist. The way the villages are laid out, the encounters and pacing, the enemy variety and placement that actually give them a different feel and actually change the pace of the...
by merlyn
Mon Jan 09, 2017 6:21 pm
Forum: Modding
Topic: Let's Bring Back the Flying Mod [IT'S BACK!!!!!]
Replies: 50
Views: 41025

Re: Let's Bring Back the Flying Mod [IT'S BACK!!!!!]

I wouldn't have thought to do it if it the others hadn't taken stabs at it first, and I certainly couldn't have done the mod from scratch. I am just good at applying patches across versions of software, lol. There's still a skeletal animation bug (you drag em around by your knees). Any pull requests...
by merlyn
Sun Jan 08, 2017 12:01 am
Forum: Modding
Topic: Let's Bring Back the Flying Mod [IT'S BACK!!!!!]
Replies: 50
Views: 41025

Re: Let's Bring Back the Flying Mod

Still have to fix the skeleton animation stuff when you swoop in on em. You fly em around with your knees (sorta) right now. I can't really look at that until at least monday, if anyone feels like taking a crack at it :) Also, anyone know already where to find the Bat and Bird models as shown in the...
by merlyn
Sat Jan 07, 2017 3:09 pm
Forum: Wolfire
Topic: How to access the Overgrowth - Secret Preorder Forum
Replies: 263
Views: 1454989

Re: How to access the Overgrowth - Secret Preorder Forum

ribblle wrote:I have indeed edited the link. No dice. It says no CD key found immediately after loading the modified link.

I bought the CD key through a third party site before activating it with steam, if that helps.
Also to double check, you removed the hyphens from the CD key before entering it?
by merlyn
Sat Jan 07, 2017 7:02 am
Forum: Modding
Topic: Let's Bring Back the Flying Mod [IT'S BACK!!!!!]
Replies: 50
Views: 41025

Re: Let's Bring Back the Flying Mod

Huh, this strange thing is happening on A227 for me right now...

https://www.youtube.com/watch?v=pXX8QZt4XUA

I installed this mod I found here (https://github.com/kavika13/og_flying_mod), hit "F", and suddenly my jump kick acts strangely.
by merlyn
Thu Jan 05, 2017 12:24 pm
Forum: Modding
Topic: Let's Bring Back the Flying Mod [IT'S BACK!!!!!]
Replies: 50
Views: 41025

Re: Let's Bring Back the Flying Mod

Mr_HappyGuy wrote:What Version of the game did you use?
My mods dont seem to appear in the mods section.
I saw that you had made some progress over the holiday break. How is that looking, and is it possible to put up some changes to the github that was made?
by merlyn
Tue Jan 03, 2017 10:49 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: this is awful [internal testing]
Replies: 7
Views: 3410

Re: this is awful [internal testing]

> this looks like windows 95

Making Windows Great Again.
by merlyn
Tue Jan 03, 2017 10:44 pm
Forum: Randomness
Topic: randomness
Replies: 8118
Views: 6335693

Re: randomness

I am 12 and what is this thread?

Also, what year is this?

https://soundcloud.com/injuryreserve/2016-interlude
by merlyn
Sat Dec 31, 2016 4:40 pm
Forum: Modding
Topic: Let's Bring Back the Flying Mod [IT'S BACK!!!!!]
Replies: 50
Views: 41025

Re: Let's Bring Back the Flying Mod

Mr_HappyGuy wrote:What Version of the game did you use?
My mods dont seem to appear in the mods section.
I think there's a UI bug on that menu right now. I'm filing it now so we get it taken care of.

-Merlyn
by merlyn
Sat Dec 31, 2016 4:27 pm
Forum: Modding
Topic: [OGMP] Overgrowth Multiplayer Mod
Replies: 157
Views: 681748

Re: [OGMP] Overgrowth Multiplayer Mod

Looks like it's got A227 support now :)

https://github.com/ogmp/ogmp_client/com ... 6c0f493442
by merlyn
Sat Dec 31, 2016 12:04 am
Forum: Modding
Topic: Overgrowth Winter
Replies: 5
Views: 1406

Re: Overgrowth Winter

I also found problems with the Red Shards level. It looks like you didn't include the modified ("S" for snowy?) crete textures, and the level fails to load for me. If you can add these to the zip file, I can finish QAing it for inclusion in SUMLauncher.

This is Merlyn btw :)
by merlyn
Sat Dec 31, 2016 12:02 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Cave Arena Map Without Gladiator Mode
Replies: 1
Views: 877

Re: Cave Arena Map Without Gladiator Mode

I believe you can just remove the arena hotspot. It is hovering in the center of the arena. You probably also will want to delete the arena spawn points (the ones with the swords on them). Once you've deleted these, save and reload the level so that the arena script doesn't continue with the tempora...
by merlyn
Fri Dec 30, 2016 5:26 pm
Forum: Modding
Topic: Overgrowth Winter
Replies: 5
Views: 1406

Re: Overgrowth Winter

I plan on getting all the levels to load so it can be included in SUMLauncher, so I will at least do that part of the work. I can post an updated zip when I'm finished if you'd like, include patch files, etc.