Search found 154 matches
- Fri Apr 12, 2013 5:18 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [Idea] Sharp points on characters or armor
- Replies: 6
- Views: 985
Re: [Idea] Sharp points on characters or armor
Even in the case of hip tosses, you're still only contacting them in a specific move, not while moving freely, so you could still treat the point on the armor the way that weapons are already treated in the game. I don't mean to criticize the idea of sharp armor (it sounds like a cool addition to me...
- Fri Apr 12, 2013 5:11 pm
- Forum: Randomness
- Topic: Covers hey poxy nerds like to see you do better
- Replies: 205
- Views: 1429842
Re: Covers
If you're going to disagree, I'd be interested to hear your reasons for doing so.underthedeep wrote:What ever do you mean? Van might just be siren this world longs for. I must disagree with you, you must not know music.
- Fri Apr 12, 2013 11:25 am
- Forum: Randomness
- Topic: Covers hey poxy nerds like to see you do better
- Replies: 205
- Views: 1429842
Re: Covers
There's a distinct lack of melody, the rhythm is rather off, and it's not exactly a pleasant sound to listen to.
- Fri Apr 12, 2013 6:11 am
- Forum: Receiver
- Topic: Another Receiver icon
- Replies: 5
- Views: 7311
Re: Another Receiver icon
Having the background showing through is a rather strange effect. It makes it seem sort of like the gun emblem is made of clear plastic or warped glass. That's not a complaint, though, just something I found interesting.
- Fri Apr 12, 2013 6:05 am
- Forum: Randomness
- Topic: Covers hey poxy nerds like to see you do better
- Replies: 205
- Views: 1429842
Re: Covers
That is, uh... musically unappealing.
- Thu Apr 11, 2013 11:51 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [Idea] Sharp points on characters or armor
- Replies: 6
- Views: 985
Re: [Idea] Sharp points on characters or armor
For the claws, you wouldn't need a "sharpness map" or anything if the like. You could just treat the feet (and/or arms) like a bladed weapon.
As for the armor, no character is going to run up to you close enough to impale themselves on your armor, so I don't see the point in it.
As for the armor, no character is going to run up to you close enough to impale themselves on your armor, so I don't see the point in it.
- Sat Apr 06, 2013 11:58 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Clutered XML code.
- Replies: 3
- Views: 521
Re: Clutered XML code.
I'd suggest not opening it up in notepad. Wordpad should work, but http://notepad-plus-plus.org/ is probably a better route to take.
- Sat Apr 06, 2013 6:43 pm
- Forum: Wolfire
- Topic: Newbie Page!
- Replies: 18
- Views: 11314
Re: Newbie Page!
...What?
- Sat Apr 06, 2013 6:41 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Co-op or Multiplayer
- Replies: 24
- Views: 3945
Re: Co-op or Multiplayer
I'll be even more upset if the game release gets delayed to add multiplayer that then ends up sucking.Retep wrote:I would be very upset if this game released without multiplayer support.
- Sat Apr 06, 2013 6:34 pm
- Forum: Modding
- Topic: bloom effect mod
- Replies: 6
- Views: 1144
Re: bloom effect mod
That weapon glint is really appealing. I can't see that the shader has very much of an effect beyond that, though.
- Wed Apr 03, 2013 4:08 pm
- Forum: Randomness
- Topic: Archive of Notable Events
- Replies: 353
- Views: 193729
Re: Archive of Notable Events
I guess this just goes to show that getting better at a game really doesn't make you ragequit less.Ragdollmaster wrote:She also ragequit after killing four people in a row in as many seconds before being killed by a stray grenade. The neckbeards cried in dismay.
- Wed Apr 03, 2013 3:57 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Download Low Light Combat for free! (Mojam 2 game)
- Replies: 69
- Views: 93964
Re: Download Low Light Combat for free! (Mojam 2 game)
When considering lag, you have to realize that in this game, 200+ ping means it could easily take as long for your shot to register as for you to even react to an enemy. Nearly doubled reaction time is a serious impairment in a game that gets its fun from being fast-paced.
- Sat Mar 30, 2013 3:57 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Suggestions
- Replies: 4
- Views: 740
Re: Suggestions
The first video ever uploaded to the Wolfire youtube channel showcases something like what you're talking about. Despite being the first video on the channel, it apparently hasn't been implemented.
- Sat Mar 30, 2013 3:52 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Questions
- Replies: 11
- Views: 1176
Re: Questions
What if, the Turner mode is where you have to sneak around a camp to unlock cages and stealthily take down guards, and you'd lose score if anyone (even the guards, you're not trying to kill) dies. The description for the Turner campaign right now just says "Rescue as many slaves as you can,&qu...
- Sat Mar 30, 2013 3:48 pm
- Forum: Receiver
- Topic: [MOD]Multiple Weapons, Dropping Items, and More(Update 2)
- Replies: 11
- Views: 16996
Re: Simple mod for dual weapons
Or they could move in sync.Timbles wrote:Both guns would have to have locked positions on the screen, of course.Parco Folgore wrote:looks cools, can you also make it possible to dualwield?
This would be really cool, though. Especially if you could wield two different types of guns at once.