Search found 731 matches

by Nuky
Thu Oct 02, 2008 4:06 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Thanks!
Replies: 12
Views: 1712

Re: Thanks!

Least I could do. :)

Also, no, it's already public all over the net, now: viewtopic.php?f=2&t=4015
by Nuky
Thu Oct 02, 2008 3:51 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Awesome
Replies: 46
Views: 9514

Re: Awesome

So, this is our little bunch, eh? 8)
by Nuky
Wed Oct 01, 2008 5:57 pm
Forum: Wolfire
Topic: The (sort of) Official David Appreciation Thread
Replies: 33
Views: 17512

Re: The (sort of) Official David Appreciation Thread

I give you my condolences (about the tray), as well as a bunch of appreciations. 8)
by Nuky
Fri Aug 29, 2008 2:26 pm
Forum: Wolfire
Topic: PHIL WEINHOLTS
Replies: 25
Views: 18915

Re: PHIL WEINHOLTS

Who?
by Nuky
Fri Aug 29, 2008 11:40 am
Forum: Wolfire
Topic: Wolfire IRC channel!
Replies: 8
Views: 6113

Re: Wolfire IRC channel!

Just received the news. I'm in!
by Nuky
Wed Aug 20, 2008 3:33 pm
Forum: Lugaru
Topic: Lugaru 2 is dead [aswell]
Replies: 47
Views: 26965

I'm with zam, here.
by Nuky
Fri Jun 27, 2008 5:10 pm
Forum: Lugaru
Topic: lugaru 2 is cool
Replies: 17
Views: 13167

Teehee. You guise are funny. :)
by Nuky
Fri Jun 27, 2008 5:03 pm
Forum: Lugaru
Topic: Let's figure out NumNext!
Replies: 16
Views: 13237

As far as I know, the main bug with the non-linearity is that Lugaru takes all your choices into account with a delay of one level. Say the player has just beaten some level after choosing option 2 from 2 possible levels, and he is now presented with a new choice of 2 possible next levels. No matte...
by Nuky
Thu Jun 26, 2008 12:25 pm
Forum: Lugaru
Topic: Invasion [map][updated]
Replies: 8
Views: 6002

I like it. It is pretty chill and sneakable. So far it's simple, in a good way. Not tons of tiny floating boxes to fall down from, et cetera. ;P

Looking forward to seeing more.

P.S. You ARE aware of the 8-AI maximum cap, right? =(
by Nuky
Thu Jun 26, 2008 12:05 pm
Forum: Lugaru
Topic: Let's figure out NumNext!
Replies: 16
Views: 13237

Yeah, I do agree, but it's worth trying, and getting the facts straight, at least. Or even figure out what's going wrong, and so try to patch it (which I cannot do =P)
by Nuky
Wed Jun 25, 2008 4:09 pm
Forum: Lugaru
Topic: Let's figure out NumNext!
Replies: 16
Views: 13237

Yes. Too high, or any other unfamiliar numbers, or letters, or signs, causes the clicky-icons to all gather at the maps very first pixel; 0,0. That is also a good indicator that you have missed something, and there's something wrong in your campaign file. =/
by Nuky
Wed Jun 25, 2008 9:06 am
Forum: Lugaru
Topic: Let's figure out NumNext!
Replies: 16
Views: 13237

Again, sorry for tripple-posting, but it seems it now works. The only thing that does not get inherited by the second, third, etc. levels, is the name of the level. The level should load and work, but anything after, inherits the name of the first level. This, I find odd. EDIT: I take that back. Sor...
by Nuky
Wed Jun 25, 2008 8:52 am
Forum: Lugaru
Topic: Let's figure out NumNext!
Replies: 16
Views: 13237

The thing is ... I thinks NextLevel: 2 LocationZ: 3 is the same as NextLevel: 2:3 Notice how LocationZ is entirely imaginary, and could be anything. Bonestew, for an example. Same reason it goes crazy if you do not provide a second number: It takes it from the next setting; LocationX, looking for a ...
by Nuky
Wed Jun 25, 2008 8:10 am
Forum: Lugaru
Topic: Let's figure out NumNext!
Replies: 16
Views: 13237

Uh, thanks, I guess. =P But this is quite some nut to crack. It seems the only stable number is that of the first listed. I believe Silb or somebody had a go at it some time ago, but he never stated how much he figured out. It seems it does indeed get somewhat still impredictably, but stably confuse...
by Nuky
Wed Jun 25, 2008 7:53 am
Forum: Lugaru
Topic: Let's figure out NumNext!
Replies: 16
Views: 13237

Let's figure out NumNext!

I know people have tried - and failed - forking their stories. The closest I've got is Campaign Levels: 5 Level 1: Name: nuk1 Description: 1 ChooseNext: 1 NumNext: 2 NextLevel: 3:4 LocationX: 197 LocationY: 370 Level 2: Name: nuk2 Description: 2 ChooseNext: 1 NumNext: 1 Nextlevel: 4 LocationX: 310 L...