Search found 61 matches
- Fri Sep 16, 2011 4:42 pm
- Forum: Wolfire
- Topic: Story Wise
- Replies: 21
- Views: 11196
Re: Story Wise
Lugaru's story was very grim, and i expect Overgrowth's story to be equally or even more so. It's a dog eat dog world out there, and this game will be a prime example.... i think. There's no doubt about that. I am too, however, hoping for a deeper story that is emotionally investing and possibly ev...
Re: Fan Art
Yeah. What's really important in making your painting and its subjects stand out is by proper understanding of lighting and shadowing placements. Even in an awesome looking painting like that if I look closely I can see very simple strokes done on various parts of the clothing that properly give it ...
Re: Fan Art
Sorry if it creeps you out. The human-like look is basically just my style. But I agree that the facial structure needs work.
Re: Fan Art
That's pretty helpful! Thank you.
Re: Fan Art
Hey guys, I did a quick painting of Turner. Tell me what you think.
- Tue Aug 23, 2011 5:56 pm
- Forum: Wolfire
- Topic: Overgrowth - Random Idea Dumping Thread
- Replies: 1958
- Views: 1157576
Re: Overgrowth - Random Idea Dumping Thread
I had no idea there was that effect in Lugaru.
- Tue Aug 23, 2011 5:04 pm
- Forum: Wolfire
- Topic: Overgrowth - Random Idea Dumping Thread
- Replies: 1958
- Views: 1157576
Re: Overgrowth - Random Idea Dumping Thread
What I'd love to see is when you punch or kick somebody in the face, you can see spittle particles spray. I think that would make the punches/kicks appear a lot more powerful.
- Mon Aug 22, 2011 10:31 pm
- Forum: Wolfire
- Topic: Animal ideas for overgrowth
- Replies: 118
- Views: 122525
Re: Animal ideas for overgrowth
Gah, I'm trying to open it in Photoshop but I get the error: Could not complete your request because it's not the right kind of document.
- Mon Aug 22, 2011 6:02 pm
- Forum: Wolfire
- Topic: Animal ideas for overgrowth
- Replies: 118
- Views: 122525
Re: Animal ideas for overgrowth
Making the 2D shapes so that there's no wasted space when they're put into a square image is also an art, at least when Aubrey does it. Open up the combined glaive/spear texture under /Data/Textures/Dog Weapons to see what I mean, I learned a lot just by looking at how he did it. I'm sorry but I ca...
- Mon Aug 22, 2011 12:07 pm
- Forum: Wolfire
- Topic: Animal ideas for overgrowth
- Replies: 118
- Views: 122525
Re: Animal ideas for overgrowth
By unwrapping do you mean making seams to separate almost every identifiable shape present on the model (such as the main torso, the arms, the fingers, etc.) in Blender?
- Mon Aug 22, 2011 1:05 am
- Forum: Wolfire
- Topic: Animal ideas for overgrowth
- Replies: 118
- Views: 122525
Re: Animal ideas for overgrowth
At the moment I'm actually at a very beginner stage in Blender. I've been looking up a ton of tutorials and man there is just so much to fit into my head. I just need to practice I guess. This has nothing to really do with OG, but this is pretty much my first dumb model of a wolf OC of mine. You kno...
- Sun Aug 21, 2011 11:55 pm
- Forum: Wolfire
- Topic: Animal ideas for overgrowth
- Replies: 118
- Views: 122525
Re: Animal ideas for overgrowth
Haha, I'm calling that the done stage. That fox is the first time I +Modelled clothes +Used Sculptris to texture +Made an OG character +Did anything of slight quality with in 3D I may change him in the future when I've got texturing under my fingers, but for now that's him. I still have to figure o...
- Sun Aug 21, 2011 11:44 pm
- Forum: Wolfire
- Topic: Animal ideas for overgrowth
- Replies: 118
- Views: 122525
Re: Animal ideas for overgrowth
http://forums.wolfire.com/viewtopic.php?f=13&t=12101 Here you go fidchell, right there on the first post. Just drag the Data folder your OG install and merge it with the existing Data folder. The fox will be in you characters tab in the editor. He has no fist morphs yet, but he should work fine...
- Sun Aug 21, 2011 12:47 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a144, weekly build
- Replies: 64
- Views: 12028
Re: Unofficial Overgrowth a144, weekly build
I'm having some trouble getting into the Patchy Highlands.
"Texture format is not GL_BGRA: 0."
Note that this is after I reinstalled the whole game.
"Texture format is not GL_BGRA: 0."
Note that this is after I reinstalled the whole game.
- Sun Aug 21, 2011 12:27 am
- Forum: Wolfire
- Topic: Animal ideas for overgrowth
- Replies: 118
- Views: 122525
Re: Animal ideas for overgrowth
I'd love to see foxes.