Search found 78 matches
- Fri Nov 07, 2008 3:15 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: What happened to this?
- Replies: 30
- Views: 5255
Re: What happened to this?
Remember, above all we do alpha testing to help the developers. When they release an alpha, they're adding the features that they most need to be tested, while trying to keep the program as simple as possible. In the first alpha, they were mostly interested in: * Does it run at all? * Do the graphic...
- Thu Nov 06, 2008 6:40 pm
- Forum: Wolfire
- Topic: Woah, woah, woah, i have the kewliest idea.
- Replies: 20
- Views: 15126
Re: Woah, woah, woah, i have the kewliest idea.
Lugaru would have to be cheap on the Wii to be worthwhile, considering both the competition, and the fact that additional content would be much harder to get.
- Wed Nov 05, 2008 10:27 pm
- Forum: Lugaru
- Topic: Dialogues/Campaigns
- Replies: 25
- Views: 20479
Re: Dialogues
Usually when I'm trying to figure something out I find an example that does what I want, steal it, and modify it until the content is right. This is useful because you start from a known-good sample, and if you break things, you know exactly what change caused the problem. So open up Silb's levels a...
- Wed Nov 05, 2008 6:37 pm
- Forum: Wolfire
- Topic: I have two weapons which i think will score in lugaru 2.
- Replies: 32
- Views: 22098
Re: I have two weapons which i think will score in lugaru 2.
Sadly, detailed and smooth directly correlate with high polycounts, which tend to cause lag. It's amazing how quickly you can get a model to something that's too complicated to be usable in a game. You have to be modeling with an eye towards simplicity to get something usable.
- Tue Nov 04, 2008 8:00 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: HEY BITCHES
- Replies: 6
- Views: 1448
Re: HEY BITCHES
Short of procedurally generating the textures, I'm not aware of any good way to totally eliminate tiling effects. However, it does seem to me that with a "noisy" texture like that used for grass, you could get reasonably good results by compositing several textures with relatively prime ti...
- Mon Nov 03, 2008 11:03 pm
- Forum: Lugaru
- Topic: The Weapon Shop
- Replies: 1163
- Views: 714877
- Mon Nov 03, 2008 11:01 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Alpha Readme
- Replies: 22
- Views: 7260
Re: Alpha Readme
It sounds to me like the scaling crash is simply a matter of the engine not handling negative scales properly; that's pretty straightforward to fix (if nothing else, you can just have the object "bounce" off of scale = 0 and start increasing again).
- Mon Nov 03, 2008 12:50 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Alpha Readme
- Replies: 22
- Views: 7260
Re: Alpha Readme
Awesome! Thanks, Phillip.
One thing I'd like to request is keys for moving up and down. As it is, right now to move up/down you have to look up or down and then move forward.
One thing I'd like to request is keys for moving up and down. As it is, right now to move up/down you have to look up or down and then move forward.
- Mon Nov 03, 2008 12:26 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Alpha 1 links!
- Replies: 68
- Views: 9785
Re: Alpha 1 links!
The devs don't themselves have any PPC computers, so they weren't aware that their Universal Binaries weren't.
- Sun Nov 02, 2008 3:09 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Alpha progress, bugs and discussion.
- Replies: 21
- Views: 3564
Re: Alpha progress, bugs and discussion.
Hmm...could be I didn't update all of the files in my og directory. At one point files with the same name were being used to demonstrate a crash to one of the devs. Try it now. Remember, you need to put: basic_blocks.xml: in the Levels directory lizard.obj: in the Models directory lizard.tga, lizard...
- Sun Nov 02, 2008 2:04 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: The crash-thread!
- Replies: 34
- Views: 5331
Re: The crash-thread!
I'm on a Mac, so no Add button.
- Sun Nov 02, 2008 2:03 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Object manipulation bugs!
- Replies: 4
- Views: 1655
Re: Object manipulation bugs!
The game crashes if it tries to load a .obj file where the faces have no texture coordinate information. For example, this will break: f 3//1 1//1 2//1 whereas this works: f 3/0/1 1/0/1 2/0/1 It's not such a problem that the program refuses to work with untextured objects; it's more the crash (appar...
- Sun Nov 02, 2008 1:37 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Alpha 1 links!
- Replies: 68
- Views: 9785
Re: Alpha 1 links!
That means you're on a PPC Mac. The Mac alpha is, at least at the moment, Intel-only.
- Sun Nov 02, 2008 1:27 pm
- Forum: Wolfire
- Topic: Discount on Overgrowth?
- Replies: 4
- Views: 3482
Re: Discount on Overgrowth?
Think of it this way - your discount is that you know you can preorder Overgrowth. Not only do you get it a bit cheaper that way, but you also get access to the beta.
- Sun Nov 02, 2008 1:22 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: What mod would you make?
- Replies: 78
- Views: 11595
Re: What mod would you make?
Behold, the first OG mod!