Actually having a sniper rifle would pose two very interesting questions:
1. Why on earth would a civilian be carrying a sniper-rifle?
2. Can we please extend the draw distance?
Search found 228 matches
- Sun Sep 09, 2012 5:05 am
- Forum: Receiver
- Topic: Possible Additions for Next Receiver Build
- Replies: 168
- Views: 243350
- Sun Sep 09, 2012 5:03 am
- Forum: Receiver
- Topic: Possible Additions for Next Receiver Build
- Replies: 168
- Views: 243350
Re: Possible Additions for Next Receiver Build
The shotgun would alter the edges that the killdrones have on the player. Currently, a handgun is better suited to use against the turrets and has a distinct disadvantage over the tazerbots. The turrets are stationary and have a predictable rotary pattern, making it easier to disable them using prec...
- Sun Sep 09, 2012 4:06 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Questions about Combat
- Replies: 2
- Views: 498
Re: Questions about Combat
Roll away.
Also, make sure you are keeping a good distance from your enemy.
Also, make sure you are keeping a good distance from your enemy.
- Sun Sep 09, 2012 4:04 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Why is the game called Overgrowth!?!
- Replies: 13
- Views: 2245
Re: Why is the game called Overgrowth!?!
Had to be called something.
- Sun Sep 09, 2012 4:02 am
- Forum: Receiver
- Topic: Possible Additions for Next Receiver Build
- Replies: 168
- Views: 243350
Re: Possible Additions for Next Receiver Build
The rifle sounds nice. Though I'm not certain exactly how it with differ from the handguns in a game. I know how it would differ in real life, but in real life you actually have to operate the gun with your hands. In Receiver our actions are assigned to keys. So we are still essentially aiming with ...
- Sun Sep 09, 2012 3:53 am
- Forum: Receiver
- Topic: Possible Additions for Next Receiver Build
- Replies: 168
- Views: 243350
Re: Possible Additions for Next Receiver Build
May I suggest a break-action double-barreled shotgun? With .22 Long Rifle ammunition? Great thing about this model is it will be easy to reload in precarious situations. The shell casings would be launched out by the ejector automatically upon pressing "e" and then just double-tap "z&...
- Sat Sep 08, 2012 6:36 am
- Forum: Wolfire
- Topic: Wolfire Gaming Session [D:]
- Replies: 77
- Views: 35608
Re: Weekly/Monthly Wolfire Gaming Session
I'd suggest a healthy game of Civilization.
But that would drag on for the entire month.
But that would drag on for the entire month.
- Sat Sep 08, 2012 3:21 am
- Forum: Receiver
- Topic: Possible Additions for Next Receiver Build
- Replies: 168
- Views: 243350
Re: Possible Additions for Next Receiver Build
You kick it over first.zzwerty wrote:I just wonder, how would you disarm a turret with it constantly spinning?
- Sat Sep 08, 2012 2:44 am
- Forum: Receiver
- Topic: Possible Additions for Next Receiver Build
- Replies: 168
- Views: 243350
Re: Possible Additions for Next Receiver Build
I am now going to engage in brainstorming: -More rooms. -Taller rooms -Swing-able Doors; on rare occasions, but could be used as a blockade for those damn tazerbots. -Trapdoors in the floors and ceilings that the player use to go up or down a floor; or if they aren't paying attention to fall through...
- Fri Sep 07, 2012 5:53 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Will Overgrowth have a Compelling Story?
- Replies: 21
- Views: 3348
Re: Will Overgrowth have a Compelling Story?
Pardon me while I vigorously type "H"s and "A"s repeatedly.human_dictionary wrote:whalemen live in Krillville
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!
- Fri Sep 07, 2012 5:50 pm
- Forum: Receiver
- Topic: Possible Additions for Next Receiver Build
- Replies: 168
- Views: 243350
Re: Possible Additions for Next Receiver Build
Hi, Daniel.
You wouldn't also happen to have the world's worst case of nychtophobia would you? Because that would be hilarious.
And would it freak you out if I told you that my name is Alexander?
My name isn't Alexander, but would it freak you out if it was?
You wouldn't also happen to have the world's worst case of nychtophobia would you? Because that would be hilarious.
And would it freak you out if I told you that my name is Alexander?
My name isn't Alexander, but would it freak you out if it was?
- Fri Sep 07, 2012 6:02 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Suggestion: Characters begin the game wounded
- Replies: 1
- Views: 373
Suggestion: Characters begin the game wounded
I was playing one of the user-created levels in which I am greeted with a hilarious bit of starting text telling me that my character has suffered and exhausted themselves during a long journey home or something, which seemed to hope that I wouldn't notice that the character I was playing was standi...
- Fri Sep 07, 2012 5:17 am
- Forum: Receiver
- Topic: Possible Additions for Next Receiver Build
- Replies: 168
- Views: 243350
Re: Possible Additions for Next Receiver Build
And I would like the ability to lean.
- Fri Sep 07, 2012 5:04 am
- Forum: Receiver
- Topic: Possible Additions for Next Receiver Build
- Replies: 168
- Views: 243350
Re: Possible Additions for Next Receiver Build
Glabbit, I would have to disagree that the flashlight breaks the atmosphere of receiver. I found it more frustrating than immersive to attempt to navigate the pitch black rooms without a flashlight. It doesn't add any more tension or sense of danger, basically because I would know if the killdrones ...
- Thu Sep 06, 2012 3:43 am
- Forum: Receiver
- Topic: Possible Additions for Next Receiver Build
- Replies: 168
- Views: 243350
Re: Possible Additions for Next Receiver Build
Chainsawman wants chainsaws...
Coincidence?
I think not.
Coincidence?
I think not.