http://tinyurl.com/25zm3fl
Search found 46 matches
- Tue Aug 31, 2010 4:32 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial alpha 94, weekly build
- Replies: 6
- Views: 1480
- Tue Aug 31, 2010 1:57 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Irritations and Failures in comparable games
- Replies: 31
- Views: 3703
Re: Irritations and Failures in comparable games
i like save item (you must find them and every time u save you lose one of it)
or save areas like secret of mana 2 ( a big angel stateu every time you find one you can save and at the golden one u can save and get hp back ^^)
or save areas like secret of mana 2 ( a big angel stateu every time you find one you can save and at the golden one u can save and get hp back ^^)
- Sun Aug 22, 2010 4:08 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: A movement system that rocks........
- Replies: 26
- Views: 3357
A movement system that rocks........
I didnt know that something like this works.....
http://www.gametrailers.com/video/dawn-of-brink/702947
http://www.gametrailers.com/video/dawn-of-brink/702947
- Sat Aug 21, 2010 5:34 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Irritations and Failures in comparable games
- Replies: 31
- Views: 3703
Irritations and Failures in comparable games
None of us want 'Overgrowth' to have any bad aspects which could ruin the experience. Even the pros mess something up from time-to-time. We list aspects we don't like in other games to help the developers avoid them here.
- Thu Aug 12, 2010 11:45 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Can we have Jigglebones ?
- Replies: 15
- Views: 2104
Re: Can we have Jigglebones ?
atmosphere is a big part of interesting gameplay.Pablopa99 wrote:Anyway it's just eyecandy, I can't think of any use for gameplay.
- Wed Aug 11, 2010 4:46 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Can we have Jigglebones ?
- Replies: 15
- Views: 2104
Re: Can we have Jigglebones ?
Overgrowth's animations will be partially physics-based - procedural and ragdoll features are already in. Jigglebone is something like a ragdoll-enabled bone in a non-ragdoll skeleton. That's one way to do it. Procedural animation could be used with bones to create rules under which e.g. ears and t...
- Wed Aug 11, 2010 3:03 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Can we have Jigglebones ?
- Replies: 15
- Views: 2104
Re: Can we have Jigglebones ?
the video is a mod
the technilogie is dx9 based.........its free ,,,, no software patends on physic game efects !
the technilogie is dx9 based.........its free ,,,, no software patends on physic game efects !
- Wed Aug 11, 2010 2:55 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Can we have Jigglebones ?
- Replies: 15
- Views: 2104
Can we have Jigglebones ?
Can we have Jigglebones for the ears and clothes of the rabbit ?
http://www.youtube.com/watch?v=R2mU050D-1w
http://www.youtube.com/watch?v=R2mU050D-1w
- Fri Jun 04, 2010 4:39 pm
- Forum: Randomness
- Topic: Errm..your favourite music?
- Replies: 659
- Views: 387107
Re: Errm..your favourite music?
Thats my favorits at the moment ^^ http://www.youtube.com/watch?v=jTtexOw5jtI http://www.youtube.com/watch?v=tRacI9ljMeg http://www.youtube.com/watch?v=sdFyn8u85sQ http://www.youtube.com/watch?v=BKXKWBcaV3A http://www.youtube.com/watch?v=366tc0FNhyw http://www.youtube.com/watch?v=SYzlMCNOE64 http://...
- Fri Jun 04, 2010 4:23 pm
- Forum: Randomness
- Topic: Split: Let's speak other langauges! 4 - working on merging these
- Replies: 84
- Views: 38464
Re: Split: Let's speak other langauges! 4 - working on merging t
Is dat nik wunderba ^^
Ok ich kann auch hochdeutsch schreiben aber ich liebe es in kurz Form zu posten ;Þ
Ok ich kann auch hochdeutsch schreiben aber ich liebe es in kurz Form zu posten ;Þ
- Fri Jun 04, 2010 2:52 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Can we have Phong shading and Tesselation ?
- Replies: 4
- Views: 849
Re: Can we have Phong shading and Tesselation ?
We already use normal mapping to shade game-res models as if they were high-res. Tesselation may be a cool feature later on, but I'd like to save working on OpenGL 4.0 features like that until gamers actually have hardware that supports them, and we're sure there's not a better use for those resour...
- Thu Jun 03, 2010 11:09 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Robbert runs like a girl
- Replies: 134
- Views: 16342
Re: Robbert runs like a girl
LMGTFY /b/: " /b/ is the home of Anonymous, it is where people go to discuss random topics on 4chan. " /b/tard: " One who joins other internet superheroes in the poasting of content on /b/. A true /b/tard knows all the memes of the land and is disgusted by nothing. A true hardened wa...
- Wed Jun 02, 2010 4:36 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Can we have Phong shading and Tesselation ?
- Replies: 4
- Views: 849
Can we have Phong shading and Tesselation ?
Phong Shading to make look like low poly model like high poly. (good for round things) http://twhl.co.za/tutpics/adding_effects_to_textures_12.jpg http://www.cs.cmu.edu/~ph/nyit/facet_gouraud_phong.jpeg http://wiki.blender.org/uploads/thumb/6/6e/Manual-Shaders-Phong.png/320px-Manual-Shaders-Phong.pn...
- Tue Jun 01, 2010 11:25 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Robbert runs like a girl
- Replies: 134
- Views: 16342
Re: Robbert runs like a girl
Good god, in response to Freshbite, Renegade_Turner, Assaultman, and whoever the hell else, SHUT THE FUCK UP. This is a forum for discussion of the game by people who have preordered, and for ironing out problems. I suggest you take you insanely-stupid personal flame-war and move it some place else...
- Sun May 30, 2010 1:28 pm
- Forum: Randomness
- Topic: Member photos
- Replies: 826
- Views: 972310
Re: Member photos
thats me ^^
greats from germany XD
greats from germany XD