Yeah you rest on on your shoulder while grabbing the handle for stability. Realistically It would probably hurt your shoulder, but I thought it looked alright to have it like that.Timbles wrote:Definitely has a bigger sense of weight.
While running, does the rabbit carry it on his shoulder?
Search found 1938 matches
- Sat Jun 13, 2015 12:46 pm
- Forum: Modding
- Topic: Custom movement/stance animations for DogHammer
- Replies: 11
- Views: 1541
Re: Custom movement/stance animations for DogHammer
- Sat Jun 13, 2015 11:59 am
- Forum: Modding
- Topic: Custom movement/stance animations for DogHammer
- Replies: 11
- Views: 1541
Re: Custom movement/stance animations for DogHammer
Done.Timbles wrote:Can we get any screenshots? I'm interested on what you did.
- Tue Jun 09, 2015 8:09 pm
- Forum: Modding
- Topic: Custom movement/stance animations for DogHammer
- Replies: 11
- Views: 1541
Custom movement/stance animations for DogHammer
A little while ago just for fun I tried messing around with the doghammer animations, and decided to make my own movement and standing animations for it. They aren't totally the greatest since they are mostly just to experiment with what I could do. Anyone is welcome to edit them using the .blend fi...
- Wed Jun 03, 2015 4:42 pm
- Forum: Modding
- Topic: [Weapon] Grenade
- Replies: 7
- Views: 2465
Re: [Weapon] Grenade
Pretty sick dude!
- Wed May 13, 2015 11:59 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Missing some presumably older textures
- Replies: 9
- Views: 1274
Re: Missing some presumably older textures
Seems like I've been missing this texture for some time. Used to have it, but not anymore. Sorry.
- Tue Apr 28, 2015 2:15 am
- Forum: Randomness
- Topic: What SONG are you listening to?
- Replies: 74
- Views: 193615
Re: What SONG are you listening to?
No it's not G_A_Y.
- Mon Apr 27, 2015 1:22 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: a question only a developer can answer
- Replies: 5
- Views: 842
Re: a question only a developer can answer
All the levels are basically 100% finished, with all the dialogue placed. The only things that really need fixing are a few bugs to the dialogue system, then I can polish it up, fire added, and some staff fighting animations.
- Mon Apr 27, 2015 12:57 am
- Forum: Modding
- Topic: [MAP] Falleritus: The ultimate ragdoll death map!
- Replies: 21
- Views: 10933
Re: [MAP] Falleritus: The ultimate ragdoll death map!
Hey guys it seems Megadeth9811 doesn't browse these forums much so I will link a new download link here: https://www.dropbox.com/sh/f1a74or0mattsdt/AABsA5mV-0xVPFLjoe6NvOwQa?dl=0 Remember to place the megadeth folder in your Data/customs folder. To load in the object first open your item browser in...
- Thu Apr 23, 2015 5:27 pm
- Forum: Modding
- Topic: [MAP] Falleritus: The ultimate ragdoll death map!
- Replies: 21
- Views: 10933
Re: [MAP] Falleritus: The ultimate ragdoll death map!
Hey guys it seems Megadeth9811 doesn't browse these forums much so I will link a new download link here: https://www.dropbox.com/sh/f1a74or0mattsdt/AABsA5mV-0xVPFLjoe6NvOwQa?dl=0 Remember to place the megadeth folder in your Data/customs folder. To load in the object first open your item browser in ...
- Fri Apr 10, 2015 10:57 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: .anm extention for blender
- Replies: 3
- Views: 596
Re: .anm extention for blender
Try downloading this: viewtopic.php?f=16&t=24827
That's what I have to use to get characters and animations working.
That's what I have to use to get characters and animations working.
- Thu Apr 02, 2015 3:35 pm
- Forum: Modding
- Topic: Increase Dialogue Editor size?
- Replies: 3
- Views: 637
Re: Increase Dialogue Editor size?
I think this was another reason for a switch to unreal. something about having to hook it up for the Phoenix engine to support it takes a long while and Unreal already has support for all that. And I think David just doesn't want to have to work on small things like that anymore. He could explain it...
- Wed Mar 18, 2015 9:36 pm
- Forum: Modding
- Topic: Iron Man [Character]
- Replies: 17
- Views: 3573
Re: Iron Man [Character]
YAY! someone else that ports characters in Overgrowth that isn't me!. Nice work.
- Tue Mar 10, 2015 12:06 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Missing some presumably older textures
- Replies: 9
- Views: 1274
Re: Missing some presumably older textures
Do you mind telling me all the texture errors exactly and maybe I can help you out?
- Sat Mar 07, 2015 3:06 pm
- Forum: Wolfire
- Topic: Can't get into turner or bandit modes?
- Replies: 3
- Views: 7383
Re: Can't get into turner or bandit modes?
Those modes aren't available because they don't exist yet. :3
- Sun Mar 01, 2015 9:01 pm
- Forum: Modding
- Topic: Judo throw animation fix
- Replies: 1
- Views: 695
Judo throw animation fix
For a while now it's been bothering me that every time you are judo thrown; you always landed more on your neck then the back. This is especially a problem for scaled characters like dogs, as a character of that size, they seem to get one shot OK'd much more often. This is hopefully a fix for this p...