Search found 1938 matches

by akazi
Sat Jun 13, 2015 12:46 pm
Forum: Modding
Topic: Custom movement/stance animations for DogHammer
Replies: 11
Views: 1541

Re: Custom movement/stance animations for DogHammer

Timbles wrote:Definitely has a bigger sense of weight.
While running, does the rabbit carry it on his shoulder?
Yeah you rest on on your shoulder while grabbing the handle for stability. Realistically It would probably hurt your shoulder, but I thought it looked alright to have it like that.
by akazi
Sat Jun 13, 2015 11:59 am
Forum: Modding
Topic: Custom movement/stance animations for DogHammer
Replies: 11
Views: 1541

Re: Custom movement/stance animations for DogHammer

Timbles wrote:Can we get any screenshots? I'm interested on what you did.
Done.
by akazi
Tue Jun 09, 2015 8:09 pm
Forum: Modding
Topic: Custom movement/stance animations for DogHammer
Replies: 11
Views: 1541

Custom movement/stance animations for DogHammer

A little while ago just for fun I tried messing around with the doghammer animations, and decided to make my own movement and standing animations for it. They aren't totally the greatest since they are mostly just to experiment with what I could do. Anyone is welcome to edit them using the .blend fi...
by akazi
Wed Jun 03, 2015 4:42 pm
Forum: Modding
Topic: [Weapon] Grenade
Replies: 7
Views: 2465

Re: [Weapon] Grenade

Pretty sick dude!
by akazi
Wed May 13, 2015 11:59 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Missing some presumably older textures
Replies: 9
Views: 1274

Re: Missing some presumably older textures

Seems like I've been missing this texture for some time. Used to have it, but not anymore. Sorry.
by akazi
Tue Apr 28, 2015 2:15 am
Forum: Randomness
Topic: What SONG are you listening to?
Replies: 74
Views: 193615

Re: What SONG are you listening to?



:D No it's not G_A_Y.
by akazi
Mon Apr 27, 2015 1:22 am
Forum: Overgrowth - Secret Preorder Forum
Topic: a question only a developer can answer
Replies: 5
Views: 842

Re: a question only a developer can answer

All the levels are basically 100% finished, with all the dialogue placed. The only things that really need fixing are a few bugs to the dialogue system, then I can polish it up, fire added, and some staff fighting animations.
by akazi
Mon Apr 27, 2015 12:57 am
Forum: Modding
Topic: [MAP] Falleritus: The ultimate ragdoll death map!
Replies: 21
Views: 10933

Re: [MAP] Falleritus: The ultimate ragdoll death map!

Hey guys it seems Megadeth9811 doesn't browse these forums much so I will link a new download link here: https://www.dropbox.com/sh/f1a74or0mattsdt/AABsA5mV-0xVPFLjoe6NvOwQa?dl=0 Remember to place the megadeth folder in your Data/customs folder. To load in the object first open your item browser in...
by akazi
Thu Apr 23, 2015 5:27 pm
Forum: Modding
Topic: [MAP] Falleritus: The ultimate ragdoll death map!
Replies: 21
Views: 10933

Re: [MAP] Falleritus: The ultimate ragdoll death map!

Hey guys it seems Megadeth9811 doesn't browse these forums much so I will link a new download link here: https://www.dropbox.com/sh/f1a74or0mattsdt/AABsA5mV-0xVPFLjoe6NvOwQa?dl=0 Remember to place the megadeth folder in your Data/customs folder. To load in the object first open your item browser in ...
by akazi
Fri Apr 10, 2015 10:57 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: .anm extention for blender
Replies: 3
Views: 596

Re: .anm extention for blender

Try downloading this: viewtopic.php?f=16&t=24827
That's what I have to use to get characters and animations working.
by akazi
Thu Apr 02, 2015 3:35 pm
Forum: Modding
Topic: Increase Dialogue Editor size?
Replies: 3
Views: 637

Re: Increase Dialogue Editor size?

I think this was another reason for a switch to unreal. something about having to hook it up for the Phoenix engine to support it takes a long while and Unreal already has support for all that. And I think David just doesn't want to have to work on small things like that anymore. He could explain it...
by akazi
Wed Mar 18, 2015 9:36 pm
Forum: Modding
Topic: Iron Man [Character]
Replies: 17
Views: 3573

Re: Iron Man [Character]

YAY! someone else that ports characters in Overgrowth that isn't me!. Nice work.
by akazi
Tue Mar 10, 2015 12:06 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Missing some presumably older textures
Replies: 9
Views: 1274

Re: Missing some presumably older textures

Do you mind telling me all the texture errors exactly and maybe I can help you out?
by akazi
Sat Mar 07, 2015 3:06 pm
Forum: Wolfire
Topic: Can't get into turner or bandit modes?
Replies: 3
Views: 7383

Re: Can't get into turner or bandit modes?

Those modes aren't available because they don't exist yet. :3
by akazi
Sun Mar 01, 2015 9:01 pm
Forum: Modding
Topic: Judo throw animation fix
Replies: 1
Views: 695

Judo throw animation fix

For a while now it's been bothering me that every time you are judo thrown; you always landed more on your neck then the back. This is especially a problem for scaled characters like dogs, as a character of that size, they seem to get one shot OK'd much more often. This is hopefully a fix for this p...