Search found 285 matches

by Djemps
Fri Oct 19, 2012 9:08 pm
Forum: Receiver
Topic: A Gunsmith's Analysis (Updated for RC7)
Replies: 66
Views: 84205

Re: A Gunsmith's Perspective

I actually appreciate your lengthy intro letter.

Can't wait to hear some of your finer points. :-)
by Djemps
Thu Oct 18, 2012 11:24 pm
Forum: Receiver
Topic: "Transmiter" Ideas for prequel to Receiver
Replies: 33
Views: 33958

Re: "Transmiter" Ideas for prequel to Receiver

I'm with you! I've been imagining a very similar 'alternate reality' version in my head as well. (same title and all!) If you listen to the tape about the different Kill Drones, you might notice that the 'Voice' says they were dreamed up, or something similar to that. This always made me imagine tha...
by Djemps
Wed Sep 19, 2012 8:42 pm
Forum: Receiver
Topic: Receiver Inspired Ideas
Replies: 16
Views: 17443

Re: Receiver Inspired Ideas

Now that there is a new Receiver forum, I just wanted to revisit the idea of a Telekinetic Node hazard. The only new complication would be the revolver, since it doesn't have a safety, but opening up the wheel would essentially do the same thing. :D
by Djemps
Sat Sep 08, 2012 1:43 pm
Forum: Modding
Topic: [Bucklers] Vanilla Bucklers Mod
Replies: 4
Views: 986

Re: [Bucklers] Vanilla Bucklers Mod

Awesome. On a side note, this might explain why I've never been able to apply a sharpness map to my modified Awl or Chisel, since I had to rotate them to fit correctly.
by Djemps
Wed Sep 05, 2012 11:13 pm
Forum: Modding
Topic: Endo's own thread
Replies: 70
Views: 9353

Re: Endo's own thread

For what its worth, I tried to create a reasonable stab-wound appearance for the Awl shank I made. Mixed results. Sometimes the wound appears at a good angle. Other times it doesn't even show up on the enemy's body. :?
by Djemps
Mon Aug 13, 2012 6:41 pm
Forum: Wolfire
Topic: Overgrowth graphic issue?
Replies: 1
Views: 2172

Re: Overgrowth graphic issue?

Please register your preorder tag. Then we can move this to the SPF and give you help. Until then, please stop posting game-specific information on the generic Wolfire forum.
by Djemps
Fri Aug 10, 2012 11:06 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Some suggestions some comments
Replies: 11
Views: 1345

Re: Some suggestions some comments

Please, no 'Sword Breaker' stuff. During the time of historical fencing, the 'Left Hand' was used to protect the sword hand, batt away strikes and occasionally trap an opponent's blade. There was never any actual blade breaking going on.
by Djemps
Mon Aug 06, 2012 12:18 am
Forum: Modding
Topic: [Map] TempleRuin
Replies: 6
Views: 1515

Re: [Map] TempleRuin

The only time you need to calculate a nav mesh and provide it in the download is if you have actually tweaked any navigation 'planes' etc... Besides that, it is very easy for any player to calculate shadows, occlusions and nav mesh. Leaving these things OUT of the download is usually best because it...
by Djemps
Sat Aug 04, 2012 5:50 pm
Forum: Wolfire
Topic: Overgrowth : Series of problems
Replies: 6
Views: 6273

Re: Overgrowth : Series of problems

Dude, please don't dump all of this game-specific info on the public Wolfire forum. There is a Secret Preorder Forum where this post belongs. If you go there, you might already find a thread related to your problem. If not, well then feel free to list all of your error details in a new SPF thread. T...
by Djemps
Sat Aug 04, 2012 1:11 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Overgrowth new Fight Styles
Replies: 12
Views: 1864

Re: Overgrowth new Fight Styles

Coincidence wrote:
camfelix55 wrote:I totally agree with all of you. maybe the could have different fighting styles for different animals/races e.g. wolves = kung fu or rabbits = muay thai etc.
This man is a genius.
That's nothing new. People have been suggesting Muay Thai for the Rabbits for years.
by Djemps
Thu Aug 02, 2012 9:01 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Overgrowth new Fight Styles
Replies: 12
Views: 1864

Re: Overgrowth new Fight Styles

there are already some different styles. You can check out "Djemps' Move-Set Bundle" on the forum, he did an awesome job and created some different styles. I guess there will be more styles, as the different races need different animations. I don't know about styles like in AC3, but I wou...
by Djemps
Thu Aug 02, 2012 1:04 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Jump Kick Way OP
Replies: 15
Views: 2474

Re: Jump Kick Way OP

The 'power' of the Leg Cannon is not the attack itself, but the fact that it has a hefty downward knock back. The enemy often survives getting kicked, but dies when they slam against the ground.
by Djemps
Thu Aug 02, 2012 1:00 pm
Forum: Wolfire
Topic: Overgrowth issue, help?
Replies: 3
Views: 3036

Re: Overgrowth issue, help?

I'm having an issue that always occurs when I play the Overgrowth alpha. I play on a Mac OSX, and I know Macs generally aren't great for gaming but I don't really have a choice for the time being as I can't get it to run well on my ASUS laptop. So when I play it, there's this random point in time w...
by Djemps
Wed Aug 01, 2012 7:43 pm
Forum: Modding
Topic: Endo's own thread
Replies: 70
Views: 9353

Re: Endo's own thread

Hey Endo! Feel free to borrow my 'Big Hammer' and 'Little Hammer' attacks, found HERE.
by Djemps
Tue Jul 31, 2012 7:05 pm
Forum: Modding
Topic: [Character] The "Bear Clan" character returns!
Replies: 306
Views: 49178

Re: [Character] The "Bear Clan" character returns!

And there was great rejoicing!!!

But seriously, consider sending me a PM with a link to your prototype files and I will get to work making some tweaked Bear combat animations. ;-)