Search found 731 matches

by Nuky
Sun Feb 26, 2006 7:26 am
Forum: Wolfire
Topic: Phoenix Engine 6-18-05 More shaders
Replies: 19
Views: 30402

I guess windows would have some effect on the light.... atleast dirty ones :)
by Nuky
Sun Feb 26, 2006 7:17 am
Forum: Wolfire
Topic: bullet time
Replies: 23
Views: 21844

Hmm, as Jeff said...
Food with certain stuff in it (let's call it drugs) can affect your brain and its performance, both in a good or bad way.............. :twisted:
by Nuky
Sun Feb 26, 2006 7:13 am
Forum: Wolfire
Topic: Lugaru 2 11-16-05 Concept Art
Replies: 40
Views: 59967

Lugaru 2 is going to be realistic, like Lugaru 1. There will be no magic backpacks or anything like that. Yay! Glad to hear. Magic backpacks ruins all the realism in many games. NPCs will be much more dynamic. Free roaming is the key word. Lugaru 2 is going to be totally open. It will be an RPG. I ...
by Nuky
Sun Feb 26, 2006 6:59 am
Forum: Wolfire
Topic: Phoenix Engine 6-30-05 Starting Physics
Replies: 35
Views: 49102

All we now is those huge thingies you put on your head, and then it's like if you are *in* the game! :P
by Nuky
Fri Feb 24, 2006 12:06 pm
Forum: Wolfire
Topic: Lugaru 2 11-16-05 Concept Art
Replies: 40
Views: 59967

Re: And now, to the more game features these pictures bring

So yeah, will the water sytem be worked out for this game with new coding. I saw the tea kettle pictures and they seem to be able to produce liquid realism quite well. Will the rabbits be able to swim, the other effects of armor wearing said that they will have reduced movement. So maybe their coul...
by Nuky
Mon Feb 20, 2006 5:41 am
Forum: Wolfire
Topic: SOS Question
Replies: 126
Views: 123325

May I ask why it is discontinued? Cause it's pretty neat. :)
by Nuky
Mon Feb 20, 2006 5:39 am
Forum: Wolfire
Topic: Wolfire Development Blog!
Replies: 339
Views: 246953

Great! 8)

I guess it's a good way to get rid of all the useless comments aswell, seeing that you have to be registered to post them. ;)
by Nuky
Mon Feb 13, 2006 10:03 am
Forum: Wolfire
Topic: SOS Question
Replies: 126
Views: 123325

Aslong as we understand it, it's ok, but that's no excuse to write like a confused firstgrader! :)
by Nuky
Sun Feb 12, 2006 7:31 pm
Forum: Wolfire
Topic: SOS Question
Replies: 126
Views: 123325

kuhfi wrote:O RLY?

May I ask two questions?
1) what the *curseword* did that mean?
and
2) uh...? learn english.
by Nuky
Sun Feb 12, 2006 7:29 pm
Forum: Wolfire
Topic: Taking requests for a Cocoa game
Replies: 80
Views: 73657

Why thank you. :)
was easy...
It's also easy to make it more realistic, but that didn't fit the green ground... but the ground has been changed, sooo... bah...
by Nuky
Fri Feb 10, 2006 8:02 am
Forum: Lugaru
Topic: New maps
Replies: 18
Views: 18299

Screenies would be nice. :)

So that I know what I miss... :(
by Nuky
Fri Feb 10, 2006 4:35 am
Forum: Wolfire
Topic: Taking requests for a Cocoa game
Replies: 80
Views: 73657

http://img488.imageshack.us/my.php?imag ... ie36wo.jpg

I think I'll have to redo the fiend and the fiend :P
F.u.g.l.y.
by Nuky
Fri Feb 10, 2006 3:30 am
Forum: Wolfire
Topic: Taking requests for a Cocoa game
Replies: 80
Views: 73657

by Nuky
Thu Feb 09, 2006 4:59 pm
Forum: Wolfire
Topic: Taking requests for a Cocoa game
Replies: 80
Views: 73657

Hmm.. interesting. Very interesting. I'll probably try spending tomorrow doing some various mockups, cause we just finished a project, and got nothing to do :)

By the way, Jeff, if you ever would want the psd for some weird reason, PM me. ;)
by Nuky
Thu Feb 09, 2006 10:34 am
Forum: Wolfire
Topic: Taking requests for a Cocoa game
Replies: 80
Views: 73657

So what you're saying... if WE make the graphics, WE design the game and its features to a small degree? :P Heh, nice. Anyways, I'll probably do some more on that test mockup thingie later. (Oh, and exploding/shooting holes in the grounds are awesome... like in liero 8) only, I have no idea if you'l...