Search found 1433 matches

by Phoenixwarrior141
Sun Aug 04, 2013 2:44 am
Forum: Receiver
Topic: Mod idea, assistance anyone?
Replies: 4
Views: 5879

Re: Mod idea, assistance anyone?

AmorphousGamer wrote:
Phoenixwarrior141 wrote:the M16 (Glock 17 basically)the AK47 (Glock 17 again)
. . . Are you implying that M16s and AK47s are even somewhat similar to a Glock 17?
Well there isn't any other gun to base it off and the glock has enough similarities to any rapid fire gun so it's all I can work with.
by Phoenixwarrior141
Sat Aug 03, 2013 9:41 pm
Forum: Receiver
Topic: Mod idea, assistance anyone?
Replies: 4
Views: 5879

Mod idea, assistance anyone?

This mod idea is a simple one. It simply adds Automaton soldiers that wield one of the 3 new weapons the M16, Famas (most common in the automaton ranks Full auto only) and the AK47 these weapons must be found on the map or scavenged off dead soldiers. The soldiers walk around, spawn In large rooms a...
by Phoenixwarrior141
Sat Aug 03, 2013 9:13 pm
Forum: Receiver
Topic: Receiver Stories - share them here
Replies: 54
Views: 51138

Re: Receiver Stories - share them here

I spawned in Grabbed a tape and followed it's instruction meticulously 1) Check my magazine I loaded 4 bullets into the revolver 2)Cock the hammer 3)Check my bullet count Those 5 seconds would bridge life and death in 5 mins I entered the building *Open warehouse. Not good.* I scan the skies and gro...
by Phoenixwarrior141
Sat Aug 03, 2013 8:49 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Overgrowth Gameplay Balance Discussion
Replies: 42
Views: 5853

Re: Overgrowth Gameplay Balance Discussion

That'd be too complicated, it'd be hard to play with such a system, and I don't think it'd be fun. Making a system more complicated won't necessarily make it better, or more fun. True but this game thrives on a good combat system and a good parkour system, I won't mind waiting for it to be implemen...
by Phoenixwarrior141
Sat Aug 03, 2013 8:47 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Overgrowth fullscreen and other bugs.
Replies: 4
Views: 1238

Overgrowth fullscreen and other bugs.

Due to the simple fact that SUMlauncher REFUSES to work I have to work with the game in windowed mode which is fine but doesn't help my gameplays skills at all. The options show a fullscreen option and I am aware that this may not work currently but some people (other windows 8 users) don't want SUM...
by Phoenixwarrior141
Sat Aug 03, 2013 8:35 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: New to overgrowth - what's there to do
Replies: 5
Views: 989

Re: New to overgrowth - what's there to do

The graphics options, can they actually be changed? I've tried changing stuff around but I got nothing. On that can I get into full screen? Or do I have to run in a window The options menus in the game are just placeholders. The easiest way to change those options is using the SUMLauncher. It is ge...
by Phoenixwarrior141
Fri Aug 02, 2013 1:14 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Overgrowth Gameplay Balance Discussion
Replies: 42
Views: 5853

Re: Overgrowth Gameplay Balance Discussion

They should add a full fledged skeletal system perhaps in the full release where getting hit or hurt by *something* (weapon), that deals *something (type of damage), *somewhere*(location on the body), would have *some effect*(Obvious). This equation accounts of every piece of damage that hits the pl...
by Phoenixwarrior141
Fri Aug 02, 2013 1:10 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Overgrowth Gameplay Balance Discussion
Replies: 42
Views: 5853

Re: Overgrowth Gameplay Balance Discussion

They should add a full fledged skeletal system perhaps in the full release where getting hit or hurt by *something* (weapon), that deals *something (type of damage), *somewhere*(location on the body), would have *some effect*(Obvious). This equation accounts of every piece of damage that hits the pl...