Well there isn't any other gun to base it off and the glock has enough similarities to any rapid fire gun so it's all I can work with.AmorphousGamer wrote:. . . Are you implying that M16s and AK47s are even somewhat similar to a Glock 17?Phoenixwarrior141 wrote:the M16 (Glock 17 basically)the AK47 (Glock 17 again)
Search found 1433 matches
- Sun Aug 04, 2013 2:44 am
- Forum: Receiver
- Topic: Mod idea, assistance anyone?
- Replies: 4
- Views: 5879
Re: Mod idea, assistance anyone?
- Sat Aug 03, 2013 9:41 pm
- Forum: Receiver
- Topic: Mod idea, assistance anyone?
- Replies: 4
- Views: 5879
Mod idea, assistance anyone?
This mod idea is a simple one. It simply adds Automaton soldiers that wield one of the 3 new weapons the M16, Famas (most common in the automaton ranks Full auto only) and the AK47 these weapons must be found on the map or scavenged off dead soldiers. The soldiers walk around, spawn In large rooms a...
- Sat Aug 03, 2013 9:13 pm
- Forum: Receiver
- Topic: Receiver Stories - share them here
- Replies: 54
- Views: 51138
Re: Receiver Stories - share them here
I spawned in Grabbed a tape and followed it's instruction meticulously 1) Check my magazine I loaded 4 bullets into the revolver 2)Cock the hammer 3)Check my bullet count Those 5 seconds would bridge life and death in 5 mins I entered the building *Open warehouse. Not good.* I scan the skies and gro...
- Sat Aug 03, 2013 8:49 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth Gameplay Balance Discussion
- Replies: 42
- Views: 5853
Re: Overgrowth Gameplay Balance Discussion
That'd be too complicated, it'd be hard to play with such a system, and I don't think it'd be fun. Making a system more complicated won't necessarily make it better, or more fun. True but this game thrives on a good combat system and a good parkour system, I won't mind waiting for it to be implemen...
- Sat Aug 03, 2013 8:47 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth fullscreen and other bugs.
- Replies: 4
- Views: 1238
Overgrowth fullscreen and other bugs.
Due to the simple fact that SUMlauncher REFUSES to work I have to work with the game in windowed mode which is fine but doesn't help my gameplays skills at all. The options show a fullscreen option and I am aware that this may not work currently but some people (other windows 8 users) don't want SUM...
- Sat Aug 03, 2013 8:35 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: New to overgrowth - what's there to do
- Replies: 5
- Views: 989
Re: New to overgrowth - what's there to do
The graphics options, can they actually be changed? I've tried changing stuff around but I got nothing. On that can I get into full screen? Or do I have to run in a window The options menus in the game are just placeholders. The easiest way to change those options is using the SUMLauncher. It is ge...
- Fri Aug 02, 2013 1:14 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth Gameplay Balance Discussion
- Replies: 42
- Views: 5853
Re: Overgrowth Gameplay Balance Discussion
They should add a full fledged skeletal system perhaps in the full release where getting hit or hurt by *something* (weapon), that deals *something (type of damage), *somewhere*(location on the body), would have *some effect*(Obvious). This equation accounts of every piece of damage that hits the pl...
- Fri Aug 02, 2013 1:10 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth Gameplay Balance Discussion
- Replies: 42
- Views: 5853
Re: Overgrowth Gameplay Balance Discussion
They should add a full fledged skeletal system perhaps in the full release where getting hit or hurt by *something* (weapon), that deals *something (type of damage), *somewhere*(location on the body), would have *some effect*(Obvious). This equation accounts of every piece of damage that hits the pl...