Search found 317 matches
- Sun Oct 28, 2012 1:51 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: My assumption of how Overgrowth will be.
- Replies: 10
- Views: 1467
Re: My assumption of how Overgrowth will be.
I'll keep this very short, how large is the final map going to be? and my expectation of overgrowth, a large sandbox-game the size of Skyrim with all the usual rpg elements. I'm full aware of that it's not any usual rpg game. Please someone who know's how the game'll turn out, tell me. What are you...
- Sun Oct 28, 2012 1:29 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Character creation idea
- Replies: 8
- Views: 1320
Re: Character creation idea
Can't you just, like, edit the UV textures and stuff?
- Sun Oct 28, 2012 1:27 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Light sources
- Replies: 22
- Views: 2929
Re: Light sources
You could probably add them now. A bit of transparency on a model and modify a shader to ignore ambient light (I think it's called 'additive') - voila. Or perhaps a particle system for a more advanced look. An additive shading method with some dust particles. You might also be able to multiply the ...
- Sun Oct 28, 2012 1:25 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Is it possible to set where the AI can and can't go.
- Replies: 6
- Views: 1184
Re: Is it possible to set where the AI can and can't go.
Wasn't there that one alpha video where he introduced advanced AI pathfinding where you could clearly see each enemy jumping from rock to rock?human_dictionary wrote:plus david hasnt put in coding for jumping off stuff, only climbing up it, so the AI cannot jump at all.
- Sun Oct 28, 2012 1:23 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Sliding
- Replies: 16
- Views: 2843
Re: Sliding
"...dragging....."
"Not specific enough"
"...dragging...sticks."
"Not specific enough"
"...dragging...sticks."
- Sat Sep 01, 2012 9:58 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Features
- Replies: 32
- Views: 3644
Re: Features
Wait. Yes it does...LugaruFan wrote: Overgrowth doesn't have ambient occlusion but it would be awesome if it did.
- Mon Aug 20, 2012 3:09 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: WEPON IDEAS!!!
- Replies: 9
- Views: 1598
Re: WEPON IDEAS!!!
its called a scythe that death uses and i like your complaint about the duel wielding, i think that the weapon in the left hand its controlled by clicking the right mouse button and the weapon in the right hand is controlled by clicking the left mouse button so its kinda like skyrim duel wielding a...
- Tue Jul 31, 2012 2:44 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Wounds and broken bones?
- Replies: 18
- Views: 2501
Re: Wounds and broken bones?
when the final game releases that it would be more like an open world game so there are diffrent villages where you can het healed or you can badage it by yourself. Not happenin'. I'm pretty sure the open-world horse has been well tenderized. The game is going to run like Lugaru mostly with a simil...
- Fri Jul 20, 2012 10:49 pm
- Forum: Lugaru
- Topic: additions to the combat system (Lugaru)
- Replies: 401
- Views: 340882
Re: additions to the combat system
Well, when you put it that way, I suppose it makes sense. Plus, what he posted wasn't senseless.Count Roland wrote:yes, very courteous of you to search for an existent thread instead of making a new one.
- Thu Jul 19, 2012 5:15 pm
- Forum: Lugaru
- Topic: additions to the combat system (Lugaru)
- Replies: 401
- Views: 340882
Re: additions to the combat system
I hope we can sheathe two handed weapons on our backs, it would be so cool! I want to have my swords sheathed- two on my hips, one on my back. (2 small swords, one big.) or 4 swords sheathed- two on my side, two on my back It's been three years since the last post on this thread. How did you even f...
- Thu Jul 19, 2012 5:06 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Yielding/Morale system
- Replies: 2
- Views: 585
Re: Yielding/Morale system
Well there already is retreating for single enemies. Maybe weaker enemies should run away if they see stronger ones doing the same.
- Thu Jul 19, 2012 4:54 pm
- Forum: Randomness
- Topic: TORIBASH!!!
- Replies: 14
- Views: 29380
Re: TORIBASH!!!
Me too....blood-shard wrote:I found Lugaru and Toribash through fun-motion.
...Did that guy die?
- Thu Jul 19, 2012 4:48 pm
- Forum: Randomness
- Topic: SLENDER
- Replies: 12
- Views: 10440
Re: SLENDER
Oh yeah. I saw this on ye olde Unity forums.
- Tue Jul 17, 2012 12:37 pm
- Forum: Modding
- Topic: [WEAPON] brass knuckles
- Replies: 15
- Views: 3092
Re: [WEAPON] brass knuckles
How many tris? It looks pretty high poly.
Re: Throwing
But a tiny bit of HUD UI is a big leap from none at all. Personally, I prefer no UI. It's one of the reasons I loved Mirror's Edge so much.Endoperez wrote:A reticule can work. Mount & Blade's aiming icon is much less conspicuous, for example.