Search found 856 matches

by TheBigCheese
Tue May 04, 2010 3:21 pm
Forum: Randomness
Topic: All Points Bulletin
Replies: 45
Views: 21670

Re: All Points Bulletin

I'm all up for a buddy key if you get one. I've been watching the game for a while.

To those who care, there's 18 video podcasts released by the dev team on youtube with gameplay videos of many of the features (character customization, vehicles, APB's, etc).
by TheBigCheese
Tue May 04, 2010 2:35 pm
Forum: Randomness
Topic: All Points Bulletin
Replies: 45
Views: 21670

Re: All Points Bulletin

EvE is a horrible grindfest...and its slow...and you can't crash into planets...or other ships...and the tutorial is horrible (Although I hear that they fixed that)...but I like the idea of EvE (giant fleet battles, space trading, ship building, etc...). If I had the patience, I'd probably sit down...
by TheBigCheese
Tue May 04, 2010 10:56 am
Forum: Randomness
Topic: All Points Bulletin
Replies: 45
Views: 21670

Re: All Points Bulletin

If anyone thinks that MMO's are a grindfest, play EvE for 6 months in a player-run corporation, and then we'll talk. :wink: As for APB, I watched about 6 of 23 gameplay leaks that some guy posted. It looked alright, but it didn't seem to revolutionary. The game itself seemed very fleeting: The world...
by TheBigCheese
Sat May 01, 2010 4:36 pm
Forum: Randomness
Topic: "Roll To Dodge" Role-Play
Replies: 14
Views: 6917

Re: "Roll To Dodge" Role-Play

I'd be in if it's realistic-based and has an interesting setting. Though I don't exactly understand the dice rolls. Would I post an action, and then you would replay with the roll? Or am I expected to do it myself? And would you only be able then to do a single action per post? In my opinion things ...
by TheBigCheese
Tue Apr 27, 2010 10:32 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: JUST PRE ORDERED
Replies: 8
Views: 1212

Re: JUST PRE ORDERED

They're building the engine first, and then building the game off of that. This way, they can plan the game with modability from the ground up, and it opens up many paths for future uses of the engine.
by TheBigCheese
Tue Apr 27, 2010 9:42 pm
Forum: Randomness
Topic: Community pen and paper RPG project?
Replies: 40
Views: 17670

Re: Community pen and paper RPG project?

Sounds interesting to me. Might want to have a few rules for the magic though, so it doesn't turn into a "whatever the heck I need at this moment" kind of thing.
by TheBigCheese
Tue Apr 27, 2010 9:23 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Looking for spam police
Replies: 34
Views: 4163

Re: Looking for spam police

Sounds like a plan. I'll deal with any that come my way.
by TheBigCheese
Mon Apr 26, 2010 10:12 pm
Forum: Randomness
Topic: DIS Blog
Replies: 25
Views: 13031

Re: DIS Blog

Blorx wrote:No, just text based RPG influences. Even Angband, Akalabeth and the earlier Ultima games started in that way, or some way very similar to it.
I meant the references to Toady and Scamps. http://df.magmawiki.com/index.php/Scamps :)
by TheBigCheese
Mon Apr 26, 2010 9:42 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Zip install request
Replies: 11
Views: 1651

Re: Zip install request

What exactly about the .msi doesn't work?
by TheBigCheese
Mon Apr 26, 2010 9:37 pm
Forum: Randomness
Topic: DIS Blog
Replies: 25
Views: 13031

Re: DIS Blog

Dwarf Fortress influences much? :P

Good start, though in my opinion, I would start with gameplay or features in general and then work on the menu once you have a need for it.
by TheBigCheese
Mon Apr 26, 2010 9:28 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Can we have Soft Particles ?
Replies: 16
Views: 2706

Re: Can we have Soft Particles ?

The demonstration was on removing the 'cut off' effect of the particle planes. If you look at the corner of the box, as the smoke flows, it cuts directly into the box, making apparent that it's just basically a texture. The soft particles surround the box.
by TheBigCheese
Mon Apr 26, 2010 9:24 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Looking for spam police
Replies: 34
Views: 4163

Re: Looking for spam police

I'd be up for it. I usually lurk around once or twice a day, and there've been a few times spam's popped up without anyone taking care of it. Another idea is to create a sub-forum that auto deletes any account that posts in it. Have a few fake threads for the spambots to post in and they'll eventual...
by TheBigCheese
Mon Apr 26, 2010 12:38 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Can we have Soft Particles ?
Replies: 16
Views: 2706

Re: Can we have Soft Particles ?

The problem with adding more particles is that it would distinctly increase the number of calculations for the system overall.
by TheBigCheese
Sun Apr 25, 2010 10:44 pm
Forum: Randomness
Topic: DIS Blog
Replies: 25
Views: 13031

Re: DIS Blog

Yeah, screenshots and a description of the game itself (similar to how Wolfire posts an Overgrowth summary with every alpha) for those who have not followed the blog.
by TheBigCheese
Sun Apr 25, 2010 10:42 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: How to change ambient light?
Replies: 5
Views: 882

Re: How to change ambient light?

David wrote:The ambient light cubemap is automatically created from the sky -- why do you want a different ambient light color?
The only thing that immediately comes to mind might be a nighttime scene with blue ambient lighting, though I think that should be possible by setting the sun.