I'm all up for a buddy key if you get one. I've been watching the game for a while.
To those who care, there's 18 video podcasts released by the dev team on youtube with gameplay videos of many of the features (character customization, vehicles, APB's, etc).
Search found 856 matches
- Tue May 04, 2010 3:21 pm
- Forum: Randomness
- Topic: All Points Bulletin
- Replies: 45
- Views: 21670
- Tue May 04, 2010 2:35 pm
- Forum: Randomness
- Topic: All Points Bulletin
- Replies: 45
- Views: 21670
Re: All Points Bulletin
EvE is a horrible grindfest...and its slow...and you can't crash into planets...or other ships...and the tutorial is horrible (Although I hear that they fixed that)...but I like the idea of EvE (giant fleet battles, space trading, ship building, etc...). If I had the patience, I'd probably sit down...
- Tue May 04, 2010 10:56 am
- Forum: Randomness
- Topic: All Points Bulletin
- Replies: 45
- Views: 21670
Re: All Points Bulletin
If anyone thinks that MMO's are a grindfest, play EvE for 6 months in a player-run corporation, and then we'll talk. :wink: As for APB, I watched about 6 of 23 gameplay leaks that some guy posted. It looked alright, but it didn't seem to revolutionary. The game itself seemed very fleeting: The world...
- Sat May 01, 2010 4:36 pm
- Forum: Randomness
- Topic: "Roll To Dodge" Role-Play
- Replies: 14
- Views: 6917
Re: "Roll To Dodge" Role-Play
I'd be in if it's realistic-based and has an interesting setting. Though I don't exactly understand the dice rolls. Would I post an action, and then you would replay with the roll? Or am I expected to do it myself? And would you only be able then to do a single action per post? In my opinion things ...
- Tue Apr 27, 2010 10:32 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: JUST PRE ORDERED
- Replies: 8
- Views: 1212
Re: JUST PRE ORDERED
They're building the engine first, and then building the game off of that. This way, they can plan the game with modability from the ground up, and it opens up many paths for future uses of the engine.
- Tue Apr 27, 2010 9:42 pm
- Forum: Randomness
- Topic: Community pen and paper RPG project?
- Replies: 40
- Views: 17670
Re: Community pen and paper RPG project?
Sounds interesting to me. Might want to have a few rules for the magic though, so it doesn't turn into a "whatever the heck I need at this moment" kind of thing.
- Tue Apr 27, 2010 9:23 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Looking for spam police
- Replies: 34
- Views: 4163
Re: Looking for spam police
Sounds like a plan. I'll deal with any that come my way.
- Mon Apr 26, 2010 10:12 pm
- Forum: Randomness
- Topic: DIS Blog
- Replies: 25
- Views: 13031
Re: DIS Blog
I meant the references to Toady and Scamps. http://df.magmawiki.com/index.php/ScampsBlorx wrote:No, just text based RPG influences. Even Angband, Akalabeth and the earlier Ultima games started in that way, or some way very similar to it.
- Mon Apr 26, 2010 9:42 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Zip install request
- Replies: 11
- Views: 1651
Re: Zip install request
What exactly about the .msi doesn't work?
- Mon Apr 26, 2010 9:37 pm
- Forum: Randomness
- Topic: DIS Blog
- Replies: 25
- Views: 13031
Re: DIS Blog
Dwarf Fortress influences much?
Good start, though in my opinion, I would start with gameplay or features in general and then work on the menu once you have a need for it.
Good start, though in my opinion, I would start with gameplay or features in general and then work on the menu once you have a need for it.
- Mon Apr 26, 2010 9:28 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Can we have Soft Particles ?
- Replies: 16
- Views: 2706
Re: Can we have Soft Particles ?
The demonstration was on removing the 'cut off' effect of the particle planes. If you look at the corner of the box, as the smoke flows, it cuts directly into the box, making apparent that it's just basically a texture. The soft particles surround the box.
- Mon Apr 26, 2010 9:24 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Looking for spam police
- Replies: 34
- Views: 4163
Re: Looking for spam police
I'd be up for it. I usually lurk around once or twice a day, and there've been a few times spam's popped up without anyone taking care of it. Another idea is to create a sub-forum that auto deletes any account that posts in it. Have a few fake threads for the spambots to post in and they'll eventual...
- Mon Apr 26, 2010 12:38 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Can we have Soft Particles ?
- Replies: 16
- Views: 2706
Re: Can we have Soft Particles ?
The problem with adding more particles is that it would distinctly increase the number of calculations for the system overall.
- Sun Apr 25, 2010 10:44 pm
- Forum: Randomness
- Topic: DIS Blog
- Replies: 25
- Views: 13031
Re: DIS Blog
Yeah, screenshots and a description of the game itself (similar to how Wolfire posts an Overgrowth summary with every alpha) for those who have not followed the blog.
- Sun Apr 25, 2010 10:42 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: How to change ambient light?
- Replies: 5
- Views: 882
Re: How to change ambient light?
The only thing that immediately comes to mind might be a nighttime scene with blue ambient lighting, though I think that should be possible by setting the sun.David wrote:The ambient light cubemap is automatically created from the sky -- why do you want a different ambient light color?