Search found 47 matches
- Tue Nov 26, 2013 4:45 am
- Forum: Receiver
- Topic: [Idea] Horroreiver
- Replies: 22
- Views: 19854
Re: [Idea] Horroreiver
1. Wouldn't be that difficult, maybe a minute or two of editing the level generation scripts. 2. You'd have to cut the music up to work with the existing system, or program a new one. (Not that difficult either) 3. Easy. 4. Could be done easily as well. That would be an interesting mod, if a bit bor...
- Wed Oct 30, 2013 3:39 pm
- Forum: Receiver
- Topic: Receiver Oculus + Hydra Mod
- Replies: 6
- Views: 7904
Receiver Oculus + Hydra Mod
Came home today and saw this. Too good not to post.
- Sat Aug 31, 2013 6:27 pm
- Forum: Receiver
- Topic: Suicide...
- Replies: 2
- Views: 4591
Re: Suicide...
Theoretically, you could fix that by going into the options menu, and moving the gun further from the player(Theoretically).
- Fri Aug 30, 2013 4:32 pm
- Forum: Receiver
- Topic: Modeling help for a map
- Replies: 2
- Views: 4437
Re: Modeling help for a map
1. You can use any program that can export to file extensions Unity supports, e.g: 3ds, obj, etc. 2.Model the map, import it into the game(via the source/Unity) then fill it with light/item spawns as children(meaning a child of the parent object, meaning, your model.) then you add it into the level ...
- Sun Aug 04, 2013 12:49 am
- Forum: Receiver
- Topic: Mod idea, assistance anyone?
- Replies: 4
- Views: 5739
Re: Mod idea, assistance anyone?
If you can model and code, easily doable. Otherwise, you might want to do a bit a research before you try it.
- Fri Jun 28, 2013 6:35 pm
- Forum: Receiver
- Topic: Weapon spawn rates?
- Replies: 2
- Views: 3877
Re: Weapon spawn rates?
Each of the weapons has the same chance of spawning if I remember correctly. You're just unlucky.
- Fri Jun 28, 2013 6:32 pm
- Forum: Receiver
- Topic: Written in javascript??
- Replies: 10
- Views: 25035
Re: Written in javascript??
While the majority of Receiver was written with Javascript, it was built using Unity, which allows mixing and matching languages.
- Fri Jun 21, 2013 5:57 am
- Forum: Receiver
- Topic: [Idea] Portal Turrets, Wheatly zappers
- Replies: 3
- Views: 4800
Re: [Idea] Portal Turrets, Wheatly zappers
Those models from portal are not even near complicated enough, plus there's the issues of porting them over from the source engine to Unity.
- Mon Jun 10, 2013 6:22 am
- Forum: Receiver
- Topic: [IDEA] Gun creator
- Replies: 6
- Views: 22063
Re: [IDEA] Gun creator
Don't they call that a modeling program for most of those features?
EDIT: Most of the other options are rather easily configurable if you look at the source code.
EDIT: Most of the other options are rather easily configurable if you look at the source code.
- Thu May 23, 2013 10:58 pm
- Forum: Receiver
- Topic: Oculus Rift support for receiver?
- Replies: 28
- Views: 38871
Re: Oculus Rift support for receiver?
I have no understanding as to how this will work, will you aim with your face? Since mine is constantly shaking and bouncing about when I'm playing this due to the massive amount of heart attacks I'm enduring. I probably won't be able to see or hit anything. Pretty much. The Oculus Rift tracks the ...
- Sun May 19, 2013 11:59 am
- Forum: Receiver
- Topic: Receiver Stories - share them here
- Replies: 54
- Views: 50425
Re: Receiver Stories - share them here
perfect timed to turn on slomo
- Thu May 16, 2013 3:59 pm
- Forum: Receiver
- Topic: [MOD] Receiver Reloaded
- Replies: 26
- Views: 65217
Re: [MOD] Receiver Reloaded
Is the mod out yet? Negative, I haven't gotten around to release. At the moment I'm looking for a host that would let me upload around 150 MB, which is few and far between as far as I know. Some magazine spawning code [REDACTED] Thanks! I've been busy so that will definitely make magazine spawning ...
- Tue May 14, 2013 4:46 pm
- Forum: Receiver
- Topic: Possible Additions for Next Receiver Build
- Replies: 168
- Views: 234849
Re: Possible Additions for Next Receiver Build
Signed up just to point this out since somehow nobody mentioned this in 10 pages of discussion: Two dimensional meta-movement, currently the player can either go 'forward' or 'back' in terms of room connection, but I feel like it's easily possible to have rooms connect to 4 other rooms for a much m...
- Tue May 14, 2013 4:40 pm
- Forum: Receiver
- Topic: [MOD] Receiver Reloaded
- Replies: 26
- Views: 65217
Re: [MOD] Receiver Reloaded
I tried it for my redist and it must of screwed 'something' up, since the game was unplayable after. Would you like to upload your tape sounds(without being an asset file)?Xriah wrote:Question: Were any changes made to the sharedassets1.assets file? In other words, could my VO mod and your mod co-exist?
- Tue May 14, 2013 11:03 am
- Forum: Receiver
- Topic: [MOD] Receiver Reloaded
- Replies: 26
- Views: 65217
Re: [MOD] Receiver Reloaded
I'll have to email Wolfire for permission, but it shouldn't be a problem.