Search found 285 matches
- Tue Nov 27, 2012 7:21 am
- Forum: Desperate Gods
- Topic: I'm attempting to add around 50 new cards to the decks.
- Replies: 10
- Views: 12173
Re: I'm attempting to add around 50 new cards to the decks.
I'm not making any money off of it. I'm sure I'll be okay. Countless people post MTG art on their sites, and don't get affected by it. Worst logic ever... :cry: Let's not ruin Desperate God's chances of being a success by getting slapped with a huge Copyright Infringement lawsuit right out of the g...
Re: THE BAT!
I only knew because I was having the same problem. I honestly don't know why you can't do both. :-/Saedz wrote: well just derp... that worked. it dosen't work if i load it from the files but then from the characters tab yes
Re: THE BAT!
when i'm trying to load the character i keep getting "Aborting load: generic type not recognized" if i keep hitting ok it goes away and character don't load or if press cancel the game crashes. Are you loading the character by going to the Load Item Folder Icon and then locating it in you...
- Mon Nov 26, 2012 7:08 am
- Forum: Desperate Gods
- Topic: Card Ideas/Concepts
- Replies: 12
- Views: 14806
Re: Card Ideas/Concepts
I think art is from mtg cards by wotc(no copyright infringement intended), Whether it is 'intended' or not, using another company's copyrighted art is still breaking copyright. I think this is going to become a big issue for DG mods in the future. What is the best way to go about rebuilding a game ...
- Sat Nov 24, 2012 11:16 pm
- Forum: Modding
- Topic: HELP ON CUSTOM ATTACKS
- Replies: 20
- Views: 2556
Re: HELP ON CUSTOM ATTACKS
In the mean time, I fiddled with some attacks for your bat. Download links over on the ORIGINAL THREAD.
Re: THE BAT!
Hey LPD, while you are sorting out how to make custom attack animations, I tried my hand at some alternate attacks using what is already available In-Game. HERE is a public Dropbox link to my modified Kamazotz Character file. You will also need the most up to date version of my Custom/Djemps folder ...
- Sat Nov 24, 2012 10:41 pm
- Forum: Modding
- Topic: [Combat Styles] Djemps' Move-Set Bundle #1
- Replies: 8
- Views: 1648
Re: [Combat Styles] Djemps' Move-Set Bundle #1
Added a new folder of 'Special' attacks to the download. Some are silly, some are over-powered, others are decent attacks but don't fit into a full blown fighting style. Check them out in the OP link.
- Sat Nov 24, 2012 7:38 am
- Forum: Modding
- Topic: HELP ON CUSTOM ATTACKS
- Replies: 20
- Views: 2556
Re: HELP ON CUSTOM ATTACKS
Once David did a video about "Animation for a one-handed sword in Overgrowth", you can still find it in he's www.twitch.tv Ha ha. I forgot about that day! I watched a good part of it live. Anyhow, first mysteries to solve: what version of Blender is David using and how does he load animat...
- Sat Nov 24, 2012 12:23 am
- Forum: Modding
- Topic: HELP ON CUSTOM ATTACKS
- Replies: 20
- Views: 2556
Re: HELP ON CUSTOM ATTACKS
P.S. I've noticed in other threads that you've been having some problems finding good attack animations for your Bat. Maybe I can fool around with him and re-purpose some existing animations that might look better.
Where can I get your most up to date version of the bat?
Where can I get your most up to date version of the bat?
- Sat Nov 24, 2012 12:11 am
- Forum: Modding
- Topic: HELP ON CUSTOM ATTACKS
- Replies: 20
- Views: 2556
Re: HELP ON CUSTOM ATTACKS
Thank you so much guys! taught nobody was reading this... i once tried to import an animation in blender and it froze and closed... i'll give it another try... but as you say, i can't find anything anywhere about how to make it work... there was some youtube videos but now they're gone.. pretty str...
- Sat Nov 24, 2012 12:06 am
- Forum: Desperate Gods
- Topic: Desperate Gods Mods/Alterations/Suggestions Thread
- Replies: 39
- Views: 94603
Re: Desperate Gods Mods/Alterations/Suggestions Thread
Let me clarify.. What I meant is if you want to use the tunnel you have to stop at swamp and the tunnel.. Otherwise people can just skip those and go directly into hell.. And forcing people to take this route always wouldn't make any sense whatsoever because that doesn't open up more possibilities,...
- Fri Nov 23, 2012 11:21 pm
- Forum: Modding
- Topic: HELP ON CUSTOM ATTACKS
- Replies: 20
- Views: 2556
Re: HELP ON CUSTOM ATTACKS
Hi LPD! I haven't been actively modding for almost half a year now, but most of my projects were based around modified attacks. While playing around with swapping other existing animations into my custom attacks I've found that: normal animations like a roll will cause the player to freeze in place ...
- Fri Nov 23, 2012 10:54 pm
- Forum: Desperate Gods
- Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
- Replies: 155
- Views: 240471
Re: [Mod] Full mouse control
Vonkie, thanks for the hard work!
I, for one, am a Tapper. I'm pretty quick with 'R' to view cards and 'E,F' to flip them back over. That's pretty much all I've needed for card manipulation.
I, for one, am a Tapper. I'm pretty quick with 'R' to view cards and 'E,F' to flip them back over. That's pretty much all I've needed for card manipulation.
- Fri Nov 23, 2012 10:49 pm
- Forum: Desperate Gods
- Topic: List of needed rule clarifications.
- Replies: 11
- Views: 11421
Re: List of needed rule clarifications.
By the way, a lot of these questions have been answered HERE.
- Fri Nov 23, 2012 10:28 pm
- Forum: Desperate Gods
- Topic: List of needed rule clarifications.
- Replies: 11
- Views: 11421
Re: List of needed rule clarifications.
Swamp: Description: Draw two, pick one. Cannot leave unless you roll doubles OR take one damage. - Is taking one damage a choice? Or do you have to take damage during a fight? On the next turn, do you draw two again? Can you choose to take damage after failing a double roll? If there are no monster...