Deus Ex and Arx Fatalis, STALKER. =^Endoperez wrote:Can you come up with any game that fills these criteria, that is NOT an FPS game?
And Back then, Arena, the Might and Magic series, and so on.
I agree. In this type of discussion I often come up with Severance, a third-persona action game with experience and level up changing nothing more than health, stamina and automatical access to new combos. Dull and metro ticket thin story, but great game though.Endoperez wrote: That definition is so wide that it will include games that shouldn't be in there. Like X-Com, or Ocarina of Time, or God of War games, or even some Tower Defense games.
Or with Outcast. Much more of a Zelda like, but vaster with a much more vivid universe, tons and tons of side-quests, open world, but no experience, no level, no increasing life points, and equipment, if important, was not that crucial, it was mainly based on exploration and quest-solving.
About your statement on combat: I guess it's mainly right, but I'd like to recall Planescape Torment. In this one, as I recall it, there are only two unavoidable combats, you can even solve the final boss encounter without fighting (which I find excellent). So I guess RPGs may not be defined by their content, but their purpose. Maybe
Well everytime someone comes up with a content based definition, we can repell it. With the evil dishonesty only redhead sorcerers can provide, but yes we can.
In my humble opinion, the main thingy in RPGs is choice, which can be met on several levels.
1. Choice on which side you're on from TES factions to dialogues trees in Mass Effect.
2. Character customization from Icewind dale II races to Last days of Gaïa classes, including what mantra you choose for your DGS characters.
3. Choice on where you're going, from swimming your way to the Varant desert before going in Reddock in Gothic 3 to choosing on which planet you're going first in KOTOR.
4. Choice on who you're signing on with, from the insane amount of Chrono Cross playable characters to the combos you can make in Chrono Trigger, including strategies you set up with your pals in Guild Wars. Let's call it team management.
I guess you have to have two or three of those strongly enough to pretend being a RPG, but what is strong enough? idk
I admit, this way of thinking makes most of J-RPGs poor as RPG games. Classes based system are rare commodity, you often can't choose anything*. To me (but then again, it's only my opinion, so please don't rage-fu me) they're action-adenvure games with stat points. You follow a story, but you cannot leave it and see what's on the other side of the hill. There are exceptions, of course, but those game rely more on story-telling and bashing monsters and let choice alone in a locked up crate. They're more a kind of bonus where you have to dwell in super detailed walkthrough to even be aware of it (if anyone on earth managed to play with Heat in party in DGS 2 without knowing what to do, may I never play Overgrowth when it's released
Although, first RPG was Baldur's gate in summer 1999; doesn't make me any younger
*Don't you dare speak of the FFX system to me. That's the biggest lie I've ever seen in that matter so far.


