Posted: Mon Jun 26, 2006 6:22 pm
If you are whiny about mild gameplay spoilers, look away for the second paragraph.
Just finished Episode One today, and I'm about two thirds of the way through my replay with the Audio Commentary feature turned on. I must say I really enjoyed the game, even though it doesn't add too many new features. I think the features it add are cool, though, and make the game a bit fresher, although I'm aware a lot of people would have been found wanting a bit more to be added in. The zombines (stupid Alyx) and the juiced-up roller-mines were very fun.
I see why someone said it was a lot like an interactive movie, but why does that have to mean it's not fun? I think that makes it a lot funner, in a way, because it gives you a lot of tasks to do, and I enjoyed the blend of puzzle/action in areas like the Citadel. I REALLY loved the underground train station level, "Lowlife", because I thought it was very jumpy and action packed, especially on Hard, where the flashlight drains a lot quicker. It was even more fun on the very last part of that level, where you're waiting for the lift to come so you can reach the surface and the blend of slow/fast/combine zombies are all coming at you in a suspenseful, tension-filled onslaught where your battery in the flashlight always seems to run out at the wrong time.
A few people seemed to be very critical of Episode One, but I thought, and I know a good lot of other people who agreed, that it was a whole lot of fun in a neat little package. It's a third the size of Half Life 2, but is extremely fun. The game's visual qualities have been polished as well as the fluidity of the gameplay aspects. For those of you who are looking for a complete revamp of Half Life 2, you're going to be disappointed, because there some nice new features, but not the heapload of new enemies or weapons some people seemed to be expecting.
Also, the Audio Commentary feature is extremely interesting in my opinion, and gives you a detailed personal analysis by different Valve team members on a whole host of the game's aspects from their decision to include weapons other than the gravity gun earlier in the game than originally expected to why they caused explosions to happen in certain key areas. I'm enjoying the Audio Commentary feature a lot. The reason for it's inclusion in Episode One was a result of the amount of positive feedback Valve received for it concerning the additional downloadable Lost Coast level for Half Life 2, which it was also included in.
Additonal note : Lost Coast was initally a tech demo to demonstrate Half Life 2's use of HDR rendering, among other aspects, but they decided to make it available as a playable demo. It's the level with the fisherman guy, if that makes any sense to anyone who might have seen it in a gameplay video.
Just finished Episode One today, and I'm about two thirds of the way through my replay with the Audio Commentary feature turned on. I must say I really enjoyed the game, even though it doesn't add too many new features. I think the features it add are cool, though, and make the game a bit fresher, although I'm aware a lot of people would have been found wanting a bit more to be added in. The zombines (stupid Alyx) and the juiced-up roller-mines were very fun.
I see why someone said it was a lot like an interactive movie, but why does that have to mean it's not fun? I think that makes it a lot funner, in a way, because it gives you a lot of tasks to do, and I enjoyed the blend of puzzle/action in areas like the Citadel. I REALLY loved the underground train station level, "Lowlife", because I thought it was very jumpy and action packed, especially on Hard, where the flashlight drains a lot quicker. It was even more fun on the very last part of that level, where you're waiting for the lift to come so you can reach the surface and the blend of slow/fast/combine zombies are all coming at you in a suspenseful, tension-filled onslaught where your battery in the flashlight always seems to run out at the wrong time.
A few people seemed to be very critical of Episode One, but I thought, and I know a good lot of other people who agreed, that it was a whole lot of fun in a neat little package. It's a third the size of Half Life 2, but is extremely fun. The game's visual qualities have been polished as well as the fluidity of the gameplay aspects. For those of you who are looking for a complete revamp of Half Life 2, you're going to be disappointed, because there some nice new features, but not the heapload of new enemies or weapons some people seemed to be expecting.
Also, the Audio Commentary feature is extremely interesting in my opinion, and gives you a detailed personal analysis by different Valve team members on a whole host of the game's aspects from their decision to include weapons other than the gravity gun earlier in the game than originally expected to why they caused explosions to happen in certain key areas. I'm enjoying the Audio Commentary feature a lot. The reason for it's inclusion in Episode One was a result of the amount of positive feedback Valve received for it concerning the additional downloadable Lost Coast level for Half Life 2, which it was also included in.
Additonal note : Lost Coast was initally a tech demo to demonstrate Half Life 2's use of HDR rendering, among other aspects, but they decided to make it available as a playable demo. It's the level with the fisherman guy, if that makes any sense to anyone who might have seen it in a gameplay video.