My first game I actually want to finish

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LeiterJakab
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My first game I actually want to finish

Post by LeiterJakab » Tue Apr 17, 2012 3:36 am

I've been planning to start making this game for a while now, but now I actually started working on it. It is a top down stealth action game.
Although I have a lot of poorly documented ideas of where I want to go with it, I'd rather take it where the players would like to go... or something? So I started a blog, to post the things I'm doing, and hopefully get a lot of feedback and constructive criticism. My blog probably isn't going to be very good, but I will keep my posts short and to the point. And maybe I'll even upgrade my English and puntuation a little bit to make it less of a pain to read.
But the point is me writing as little as possible and you giving me lots of good ideas. I basically want to con you into designing a game for me.
http://onetinyleap.wordpress.com/

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Endoperez
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Re: My first game I actually want to finish

Post by Endoperez » Wed Apr 18, 2012 12:04 am

LeiterJakab wrote: I basically want to con you into designing a game for me.
I'm afraid that won't work. You won't get a design, just ideas. For example:

I want dismemberment and bows and katanas and ranged weapons and foxes. You should make it more like Thief series and more like X-Com and more like Metal Gear Solid. It should also have achievements and when you get levels you should become invisible.

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adwuga
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Re: My first game I actually want to finish

Post by adwuga » Wed Apr 18, 2012 12:37 am

Maybe you can pause time to think, and place spy cameras, so you can see enemies that your character cant.

For a whole design, I don't like most top down games, except frozen synapse, so I have nothing to offer.

LeiterJakab
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Re: My first game I actually want to finish

Post by LeiterJakab » Wed Apr 18, 2012 2:32 am

Endoperez wrote:
LeiterJakab wrote: I basically want to con you into designing a game for me.
I'm afraid that won't work. You won't get a design, just ideas. For example:

I want dismemberment and bows and katanas and ranged weapons and foxes. You should make it more like Thief series and more like X-Com and more like Metal Gear Solid. It should also have achievements and when you get levels you should become invisible.
I should really stop making joking I guess. That kind of input is exactly what I will be looking for.
adwuga wrote:Maybe you can pause time to think, and place spy cameras, so you can see enemies that your character cant.

For a whole design, I don't like most top down games, except frozen synapse, so I have nothing to offer.
Or this. I liked Frozen Synapse very much too. I have been considering making it turn base. I would like to make it top down for a number of reasons. The camera distance will reduce the need for highly detailed assets and it will help getting a more tactical understanding of your surroundings. Placeable gadgets to help with that is a very good idea.

They way I hope it will work is this, I will post my ideas and the things I'm currently trying to do, and anyone interested can reply if they like it, what they think would make it better.

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Ragdollmaster
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Re: My first game I actually want to finish

Post by Ragdollmaster » Wed Apr 18, 2012 6:51 pm

Endoperez wrote:I want dismemberment and bows and katanas and ranged weapons and foxes. You should make it more like... Metal Gear Solid.
Incidentally all of the things you list there are present in MGS.

LeiterJakab
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Re: My first game I actually want to finish

Post by LeiterJakab » Thu Apr 19, 2012 4:48 am

Must have been a subconscious thing. :)

LeiterJakab
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Re: My first game I actually want to finish

Post by LeiterJakab » Thu Apr 19, 2012 6:23 am

As promised I posted the first update. I'm still not sure how long these posts should be. I could write in more detail about everything, but I don't want to be too boring since I d like to get feedback. On the other hand I probably won't get much feedback unless I provide details. Such a dilemma.
http://onetinyleap.wordpress.com/

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Endoperez
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Re: My first game I actually want to finish

Post by Endoperez » Fri Apr 20, 2012 4:11 am

LeiterJakab wrote:Must have been a subconscious thing. :)
Since I haven't played any MGS games, I doubt it.

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zzwerty
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Re: My first game I actually want to finish

Post by zzwerty » Fri Apr 20, 2012 4:50 am

I think you need to take some advice from Peter Molydeux.
In other words, think about adding some more creative and innovative elements into your game's design. Don't just make a top-down Metal Gear clone.

Perhaps have all the characters be Cats? They're pretty sneaky.

LeiterJakab
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Re: My first game I actually want to finish

Post by LeiterJakab » Fri Apr 20, 2012 1:18 pm

Well that would be MGS with cats. Unfortunately I only played MGS on the original PS. That's also bad because one of them is rumoured to have very good AI.
What I would like to accomplish is more complex AI. This means more complex noise perception for example, and more detailed processing of such stimuli. But also less mechanic behaviours. Maybe less forgiving too. This also means a non linear gameplay.
I'll write about ideas and goals in future posts though.

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Count Roland
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Re: My first game I actually want to finish

Post by Count Roland » Fri Apr 20, 2012 7:45 pm

Metal gear was top down in the first place though, that was the only version I ever bothered playing anyway.

LeiterJakab
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Re: My first game I actually want to finish

Post by LeiterJakab » Wed May 09, 2012 3:01 pm

I heard you like developement updates. I have demo of my steering behaviours I have been working on pretty hard. I'm rather proud of it actually. You can check it out here:
http://onetinyleap.wordpress.com/2012/0 ... ermission/

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Korban3
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Re: My first game I actually want to finish

Post by Korban3 » Wed May 09, 2012 5:41 pm

Cool demo. Are you going to play with nav mesh pathfinding at all? That's really interesting stuff and allows agents to navigate without paths and is much preferable to waypoint grids.

LeiterJakab
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Re: My first game I actually want to finish

Post by LeiterJakab » Fri May 11, 2012 5:58 am

I use Aron Granberg's A* project for pathfinding and graph creation. The demo actually uses a navmesh for pathfinding. It is an automatically created mesh, using a Recast implementation for Unity. Recast is the tool used in Overgrowth as well.

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Korban3
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Re: My first game I actually want to finish

Post by Korban3 » Fri May 11, 2012 6:31 pm

Cool.
I asked because the paths they followed seemed rather waypointy. But awesome, I didn't know there was a Recast for Unity.


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