Re: About airebenders and avatars... and mods?
Posted: Sat May 05, 2012 3:40 am
Good point.
It would probably use the "you were hit" logic Overgrowth already uses, and as such, would somehow be based on the damage already taken. So air blasts would have to deal damage in one way or another.
http://blog.wolfire.com/2010/10/First-fighting-test
"Damage is inspired by the Smash Brothers series, in that enemies get knocked back harder based on how much damage they have accumulated -- this should help allow for combination attacks without complicating the control scheme. This method is reasonable because a fresh fighter can guard effectively and block attacks, but as he gets tired, he starts to let his guard down and take more hits."
It would probably use the "you were hit" logic Overgrowth already uses, and as such, would somehow be based on the damage already taken. So air blasts would have to deal damage in one way or another.
http://blog.wolfire.com/2010/10/First-fighting-test
"Damage is inspired by the Smash Brothers series, in that enemies get knocked back harder based on how much damage they have accumulated -- this should help allow for combination attacks without complicating the control scheme. This method is reasonable because a fresh fighter can guard effectively and block attacks, but as he gets tired, he starts to let his guard down and take more hits."