Page 2 of 8
Re: Portal 2 maps
Posted: Sat May 12, 2012 5:30 pm
by Venatir
Jaz wrote:Key Prison
Another addition to the 'Key' series. A fair bit more difficult than the previous puzzles imo and quite unique. However, it doesn't take long to complete once you've worked it out.
took me a few tries, but in the end I finally got the cube to stick
Re: Portal 2 maps
Posted: Sun May 13, 2012 6:41 am
by Bazatage
Re: Portal 2 maps
Posted: Sun May 13, 2012 11:16 am
by Cheeseness
Yay, more maps to check out
I've published three maps so far.
Jump Test (this was my first map. Some of the jump trajectories are too close to the ceiling here at the moment - you're not meant to be able to die until you're on the light bridge)
Timing (this is the one I'm most happy with)
Tedium (a much larger map, which needs a few fixes to prevent test subjects from creating annoying situations)
I've had a few comments that my maps are overly lit. I'm specifically aiming for the stark, bright, artificial lab feel that Portal 1 had, so it's intentional <3
Feedback/comments welcome.
Re: Portal 2 maps
Posted: Sun May 13, 2012 4:16 pm
by adwuga

That wasn't intended. Fix'd. I also made the level easier to understand. Steelraven, try it now.
Jaz wrote:snip
Another addition to the 'Key' series. A fair bit more difficult than the previous puzzles imo and quite unique. However, it doesn't take long to complete once you've worked it out.
I did figure it out, but I got annoyed cause I kept messing up, so I cheated by
- [+] Spoiler
- shooting the funnel thing in small increments, which automatically centers the cube, so I was able to walk it onto the button.
Good level though.
Re: Portal 2 maps
Posted: Sun May 13, 2012 6:20 pm
by Freshbite
SteelRaven7 wrote:It had to be done... Here's my map:
[img]
Solved. Nice job, thumbs up!
[VIDEO]
- [+] Comments
- It took me a good 45 minutes to work out how to get the cube to wait at the end of the Excursion funnel, but when I solved that, the completion of the test was imminent. I like how the laser-room shows no significant purpose, unless I solved it "incorrectly."
Re: Portal 2 maps
Posted: Sun May 13, 2012 8:19 pm
by adwuga
That's the same way I solved it, Edit: Lol, I failed on the spoiler, and I just watched the video, exact same way I did it.
Have you tried the other maps(like mine)?
Re: Portal 2 maps
Posted: Sun May 13, 2012 8:37 pm
by Freshbite
Working on yours at the moment.
I'm taking a break though, I'm running on no sleep.
So far, I've gotten to the water-area.
Solved. It was rather weird, yes.
Solved. Much better, nice work.
Didn't really see a reason for the water emitter, though.
Solved. I found the last one a bit tricky.
- [+] Comments
- After playing through the "Key's Behind the Lasers" level again, I found I could skip the gels entirely. [VIDEO]
Saedz wrote:this is little bit harder version from the original design
Escape v2
Solved. Although, the map is kind of broken. [VIDEO]
The entire lower level with the Propulsion gel and the companion cube is unnecessary.
Re: Portal 2 maps
Posted: Mon May 14, 2012 2:25 am
by SteelRaven7
Nicely done, Freshbite. I have to fix at least one thing with the level though, replaced almost all of the glass with that wire stuff, since too much glass would result in the chamber lighting breaking, I didn't realize you could fire portals through it though

.
Re: Portal 2 maps
Posted: Mon May 14, 2012 5:16 am
by Jaz
Freshbite wrote:Working on yours at the moment.
I'm taking a break though, I'm running on no sleep.
So far, I've gotten to the water-area.
Solved. It was rather weird, yes.
Jaz wrote:My slightly better level
[...]
- [+] Comments
- After playing through the "Key's Behind the Lasers" level again, I found I could skip the gels entirely. [VIDEO]
[/b]
.[/b]
I was thinking of adding another fizzler to stop that happening. Forgot though.
Oh and I forgot to remove the water gel. It is rather pointless, yeah. xD
And thanks for the reviews.
Thinking about the next map atm. Got a sort of good idea but not sure about it. Might have to use the Hammer editor to add in some more advanced features.
Re: Portal 2 maps
Posted: Mon May 14, 2012 10:42 am
by Freshbite
adwuga wrote:Fix'd. I also made the level easier to understand. Steelraven, try it now.
Three Layered Cake
Solved. I probably won't be doing a video though because of the turret room.
There's no guaranteed method of getting rid of the them, just trial and error.
The turret-room aside, it was actually enjoyable once you understood it.
Solved. [VIDEO]
Nice and slick. Nothing unnecessary.
Cheeseness wrote:I've published three maps so far.
Jump Test (this was my first map. Some of the jump trajectories are too close to the ceiling here at the moment - you're not meant to be able to die until you're on the light bridge)
Solved. It isn't really any problem if you remember to crouch in mid-air.
Cheeseness wrote:Timing (this is the one I'm most happy with)
Solved. It's really easy though. [VIDEO]
Cheeseness wrote:Tedium (a much larger map, which needs a few fixes to prevent test subjects from creating annoying situations)
It appeared to break for me. Every time I play, two of the laser-cubes stack onto each other in one of the vents... It's weird. I can't get out either of them. Resetting the vent doesn't work either. They just... float there.
Re: Portal 2 maps
Posted: Mon May 14, 2012 2:11 pm
by adwuga
Freshbite wrote:adwuga wrote:Fix'd. I also made the level easier to understand. Steelraven, try it now.
Three Layered Cake
Solved. I probably won't be doing a video though because of the turret room.
There's no guaranteed method of getting rid of the them, just trial and error.
The turret-room aside, it was actually enjoyable once you understood it.
Yeah, the turret room wasn't that great. I have never died on it though(except in early builds when I was still modifying it). I might modify it to make it so there is only one well guarded turret that needs some clever lasering to kill. Thanks for the review! I love you Freshbite!

Re: Portal 2 maps
Posted: Mon May 14, 2012 8:59 pm
by Freshbite
adwuga wrote:I might modify it to make it so there is only one well guarded turret that needs some clever lasering to kill.
That sounds like a better idea.
I guess I'll jump onto the bandwagon here. Here's my level.
It's pure shit though. It needs testing before I can decide on its difficulty.
That's where you guys come in.
Re: Portal 2 maps
Posted: Mon May 14, 2012 9:48 pm
by Assaultman67
So I gotta ask.
Is hammer revamped so making portal maps is easy?
I used to do a lot of mapping/modding but lost interest. Infact, I basically bought overgrowth just because I thought the engine might be fun to tinker around with. Even though it is kinda fun and easy, it's height map terrain and static mesh based buildings (rather than being able to use BSP) hasn't really inspired me much to create much.
Re: Portal 2 maps
Posted: Mon May 14, 2012 10:38 pm
by Freshbite
Assaultman67 wrote:Is hammer revamped so making portal maps is easy?
Did you miss the memo? (If you did, see §1. If not, skip to §2)
§1: They released a simplified level editor for the game for the PC and Mac.
It's available from within the game itself and is fairly easy to use.
§2: I don't keep much track on 'das Hammer'.
Re: Portal 2 maps
Posted: Mon May 14, 2012 10:48 pm
by Assaultman67
I just tried it out.
It seems I have trouble rebuilding.