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Suggestions of a game engine for a begginer programmer
Posted: Fri Oct 13, 2006 8:52 pm
by Kalexon
As the title said, I need suggestions, basicly my expeirence with programming is when I was younger I use to make small plug-ins for EV: Override and EV: Nova and would sometimes play around with Stagecast Creator but I haven't really done anything for awhile.
Posted: Sat Oct 14, 2006 2:10 am
by Crill3
3D or 2D?
2D I don't know, but if you want a ready-made 3D game engine then
maybe
Unity?
The programming language used in Unity is Javascript
(you can use C# or Boo (wth is Boo?) but Java is recommended).
Posted: Sat Oct 14, 2006 11:53 am
by Kalexon
I was thinking 3D, so, thanks.
Edit: Right well, next question, I need a 3D model builder, I was thinking of using my old copy of Strata 3D Pro but I heard it doesn't work to well on OS X
Posted: Sat Oct 14, 2006 12:34 pm
by loki J Lo
Posted: Sat Oct 14, 2006 12:56 pm
by Kalexon
Problem, I tried to open blender and it won't start up.
Edit: Fixed, turns out I just needed a lower version of it.
2nd Edit: I think I'm going to have to use Strata 3D Pro, simply because it's 'Newbie friendly'
Posted: Sat Oct 14, 2006 2:31 pm
by Crill3
Ok, great

Posted: Sat Oct 14, 2006 2:54 pm
by Kalexon
Ugh. Seems like everything is going wrong with this. Turns out I downloaded unity before but deleted it because I couldn't find Strata. So while it was deleted the 30 day trial ran out of time.
Posted: Sat Oct 14, 2006 2:57 pm
by GreenAlge
You can probably find something here:
GPWiki Game Engines List
Have fun!
_Nik
Posted: Sat Oct 14, 2006 3:33 pm
by Kalexon
Thanks, I decided to go with an engine called Crystal Space, now for the next question!
I need a compiler for C++ because what I download is the source code.
Posted: Sat Oct 14, 2006 3:33 pm
by NickD
or you could use dimension 3 by klink software. I use it a lot

Posted: Sat Oct 14, 2006 4:18 pm
by Crill3
GreenAlge, thanks for the link.
gpwiki.com looks like a good resource.
For C++ compiler, just google.
Posted: Sat Oct 14, 2006 4:22 pm
by GreenAlge
Kalexon wrote:Thanks, I decided to go with an engine called Crystal Space, now for the next question!
I need a compiler for C++ because what I download is the source code.
Crystal Space seems to be a good choice. There's a group curretnly working on a free MMORPG,
PlaneShift using it. As for a compiler, I'd need to know what platform you're working on. If you're on Mac OS X, then you can grab XCode from one of your OS installation discs. If you're on Windows, take a look at
DevC++ which is a free and full-featured C/C++ IDE, although you might have to install gcc to make it work. Speaking of which, if you're real hardcore, you can just go commandline and use the
GNU Compiler Collection (gcc). As for Linux... gcc will work on that too, but I'm not sure what there is in terms of IDEs...
Hope this helps!
_Nik
Posted: Sat Oct 14, 2006 4:25 pm
by GreenAlge
Crill3 wrote:GreenAlge, thanks for the link.
gpwiki.com looks like a good resource.
For C++ compiler, just google.
Yah, the GPWiki has some great stuff. Alas, for beginning game devopers, it seems there is no one
definitive source for all the answers you need. Unless, of course, you count Google
_Nik
Posted: Sat Oct 14, 2006 4:34 pm
by GreenAlge
Also, Kalexon: allow me to suggest a very lightweight game engine, such as
Isotope. For a beginning developer, such an engine has numerous advantages. First, the language is Python, which is FAR easier to actually learn and do stuff with than C++. Secondly, it seems (admittedly, I haven't actually tried it out) to handle alot of the tricky aspects of game development for you.
Now granted, this probably limits what you can do with it, and yeah, it looks like an early '90s RPG, but you should really start with the
smallest possible thing that you can actually get up and working, and then build from there.
_Nik
Edit: Upon further examination, it would seem that Isotope doesn't have easily accessible documentation, so I'd say nix that, since you're a beginning programmer. However, the points I made above still stand, start with something extremely simple. And I'd still suggest Python as a language, you might want to sift through
this page for something cool and easy

Posted: Sat Oct 14, 2006 4:46 pm
by Kalexon
I'm using Mac OS X, and thanks.