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Re: Simple C++ platforming engine with SFML 2
Posted: Mon Jul 02, 2012 12:59 pm
by Korban3
Cool. I probably won't put it to use, since I like doing all that stuff myself, but that should really help out newer programmers a ton!
Re: Simple C++ platforming engine with SFML 2
Posted: Mon Jul 02, 2012 2:44 pm
by Count Roland
I'm tempted to fiddle about with it, but then I'm always tempted to muck with everything, so that's nothing new.
Re: Simple C++ platforming engine with SFML 2
Posted: Mon Jul 02, 2012 9:11 pm
by Korban3
Haha, it is tempting to muck around in it.
Re: Simple C++ platforming engine with SFML 2
Posted: Tue Jul 03, 2012 7:06 pm
by Korban3
Noh! I has mah own project to work on! I had to scrap the Rigid Bodies in Unity and have to rework the physicsy crap.
Re: Simple C++ platforming engine with SFML 2
Posted: Sat Jul 07, 2012 2:42 pm
by Korban3
Because I want to have the character snap to the ground when he isn't climbing. I got that working fine with a raycast from the root object, but using the rigid body physics caused it to slide throw the ground, and do other unwanted crap. Removing them made the ground movement work better.
EDIT: Also, the way I have him moving around caused the rigid bodies to jerk when they hit a wall because Unity's physics use a penalty based correction system rather than projection.