Good Idea, You go first...haidawe wrote:Oh dear, we must break old habits that have brought upon the invasion of delinquents. All, join me as we protect this sacred place from those who plan to use it for their own motives and desires.Grayswandir wrote:If you guys start writing in proper english or old english. I'll stop merging spam threads in here.
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That is hilarious! If atleast the post is semi-readable (that is to say, not written in cyrillic) it would fit right in. I love it!Grayswandir wrote:I should just start merging all the spam threads into this thread. It fits the context of the thread.
How can I hurt this thread?haidawe wrote:You already hurt the thread (depends on perspective), so you go do that.Timbles wrote:Moomoohk, you're back! Where've ya been?
...now get out before you hurt anyone.
u srs brohaidawe wrote:Since this thread follows it's subject line now I might as well bring out some ideas I had in another thread (which I created). I'll dump them here in quote form.
haidawe wrote:I know it's been a while since the last post but this thought makes so much sense:
What about NPC properties? Getting a friendly NPC to follow you so you both (or more) can fight a bunch of enemies together? And maybe if you want them to stay at an area you can have a certain keybind to keep all of the following NPCs in one place. I think it'd open up a lot more ideas for maps and things like that.haidawe wrote:[*]A.I. notices blood trails from when a player drags an enemy whose throat is slit, and follows it. Players can leave bloody footprints from stepping near dead enemy for a certain distance, which A.I. can also follow.