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Engine suggestion.
Posted: Thu Dec 14, 2006 11:57 pm
by Lugaruman100
Any reconmends for good or great 2D game engines that aren't that hard to program and compile with?
Posted: Fri Dec 15, 2006 1:12 am
by Jeff
For a 2d game, you seriously should roll your own.
Posted: Fri Dec 15, 2006 9:59 pm
by NickD
OWNED

! You should seriously learn C and C++ if you want the best quality work, and it's obviously fully customizable

.
Posted: Fri Dec 15, 2006 10:47 pm
by David
Owned? What?
Posted: Fri Dec 15, 2006 10:59 pm
by leDoOd
That post was many things; helpful and informative spring to mind. However, among the many things that post was, ownage was not one of them.
Posted: Sat Dec 16, 2006 12:00 am
by NickD

Well, I was just in the mood for saying "owned", cause earlier today me and my friend were watching movies of people getting owned on google video, like here:
http://video.google.com/videoplay?docid ... 41&q=owned 
Posted: Sat Dec 16, 2006 12:40 am
by Lugaruman100
David wrote:Owned? What?
Trolling is what the message hes trying to get through you.
I try to search for some decent C tutorials and read 40 pages into a book that was 20 years old, forget the name of it though. But I can't seem to find a tutorial of C for game development. Pixen is what I'm using for graphics as I want it to be a sprite type of title right now, but I was thinking of gameplay similar to the Tales series or Valkyrie Profile.
Posted: Sat Dec 16, 2006 1:10 am
by NickD
I suggest starting off small and memorizing every last code spec in these tutorials:
www.cprogramming.com , then moving onto:
www.pangeasoft.net/book 
. The book's a good start for game programming (I own it), but I'm still learning basic C and intermediate C++ code

.
Posted: Sat Dec 16, 2006 2:59 am
by Lugaruman100
That book from Pangea? Isn't that the one of open GL reference?
Posted: Sat Dec 16, 2006 4:48 am
by rudel_ic
I'd do it in OpenGL if I were you.
By far the best tutorials I know are located
here.
If you're not on a Win32 box, don't worry, there's almost always code for alternative languages / OSes at the end of each lesson.
Posted: Sat Dec 16, 2006 2:26 pm
by NickD
OMFG! It's specifically for OSX! I've been trying to find those tutorials for a hell of long time.
Posted: Sat Dec 16, 2006 3:21 pm
by Lugaruman100
rudel_ic wrote:I'd do it in OpenGL if I were you.
By far the best tutorials I know are located
here.
If you're not on a Win32 box, don't worry, there's almost always code for alternative languages / OSes at the end of each lesson.
I've looked at a article or 2 on nehe gamedev.
Creating a 3D engine from scratch sounds way too hard. If I knew a lot of javascript however I would buy a unity indie license. Very interesting and highly optimisable engine. I really don't want to spend 50-100 bucks on XNA , I want to at least try it to make my judgement like with unity.
Posted: Sat Dec 16, 2006 5:19 pm
by rudel_ic
Why 3D? Just go with 2D in OpenGL if you want to - wasn't that what you wanted to do anyway? It's a graphics library, not a 3D-specific graphics library.
And looking at the articles won't do, you'll have to really get into that stuff
Unity, eh? Looks interesting... Pretty weird though, programming in JS when you could as well use a more sophisticated language. But hey, that's me.
Edit: Okay, I just read there's support for C# and Boo (whatever that is) as well in Unity. Overall, pretty impressive.
Posted: Sat Dec 16, 2006 6:03 pm
by Lugaruman100
rudel_ic wrote:Why 3D? Just go with 2D in OpenGL if you want to - wasn't that what you wanted to do anyway? It's a graphics library, not a 3D-specific graphics library.
I just want to start out with 2D for now and then when I get more experienced with programming I would move into 3D.
rudel_ic wrote:
And looking at the articles won't do, you'll have to really get into that stuff

I meant reading the nehe tutorials.
rudel_ic wrote:
Unity, eh? Looks interesting... Pretty weird though, programming in JS when you could as well use a more sophisticated language. But hey, that's me.
Edit: Okay, I just read there's support for C# and Boo (whatever that is) as well in Unity. Overall, pretty impressive.
The thing thats interesting about unity is that from what I've read it's not only easier then tourqe game engine but it has less limitations (not counting the shader version). More optimise too. The indie version is cheaper then it was a year ago. Pro costs an arm and a leg.
Posted: Sat Dec 16, 2006 6:57 pm
by Jeff
If you can't write a 2d game engine, what makes you think that you are going to be able to program the game itself?