randomness
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Re: randomness
Sooo. (HD)
Pretty. I like how the gameplay seems less restricted than BF3's campaign- things like the rather open outdoor environments with multiple approaches and freely drivable vehicles reminds me of ole Bad Company's campaign, pseudo-open-world (ie being able to look around and search for hidden areas and collectibles) versus an entirely linear 5 hours of "shoot the guy down the hall, then press x to not die," though it's not entirely free of those elements either. All in all, campaign looks like a solidly generic manshooter, but it also looks like it'll feel more Battlefield-y than BF3's go at it.
Still can't get over how much the animations, especially movement and facial expressions, have improved. Improvement on the textures and other effects is noticeable, but not too big of a deal.
Pretty. I like how the gameplay seems less restricted than BF3's campaign- things like the rather open outdoor environments with multiple approaches and freely drivable vehicles reminds me of ole Bad Company's campaign, pseudo-open-world (ie being able to look around and search for hidden areas and collectibles) versus an entirely linear 5 hours of "shoot the guy down the hall, then press x to not die," though it's not entirely free of those elements either. All in all, campaign looks like a solidly generic manshooter, but it also looks like it'll feel more Battlefield-y than BF3's go at it.
Still can't get over how much the animations, especially movement and facial expressions, have improved. Improvement on the textures and other effects is noticeable, but not too big of a deal.
Re: randomness
I'm sorry but for the krim biscuit's overture of orange oblato walk. What little makes Iumbre Delvan Guelerd is pressed upon the East by crabs of oh such a magnificent magnitude it brings tears to my eyes.
Re: randomness
I'm sorry, what?
Also, I second this:
Also, I second this:
Zhukov wrote:[...] Bioshock Infinite is fucking amazing beyond even my demanding expectations.
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- Gramps
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Re: randomness
Have it downloaded and ready to play...but I want to finish Bioshock 2 first!
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Re: randomness
Bioshock 2 is pretty good and I'd recommend finishing it if you can. I generally prefer 1 over 2, but 2 is still very solid and I have to say that I heavily prefer its endings to 1's (mainly because there's no arbitrary "boss" battle) Infinite is easily the best of them all- I thought Last of Us would easily win my heart as my personal GOTY, but at this point, I honestly haven't got a clue which I'll prefer until I play it.
Also, I imagine that that BF4 gameplay thing I posted earlier is probably too long for most people to care, so here's a 1 minute TV spot if that's more your thing. Even if this kind of game doesn't interest you, I think it's worth watching just to appreciate how incredible the animation is- and keep in mind that everything shown in the trailer is done in real-time, no prerendered jazz whatsoever.
HD
Also, I imagine that that BF4 gameplay thing I posted earlier is probably too long for most people to care, so here's a 1 minute TV spot if that's more your thing. Even if this kind of game doesn't interest you, I think it's worth watching just to appreciate how incredible the animation is- and keep in mind that everything shown in the trailer is done in real-time, no prerendered jazz whatsoever.
HD
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- Gramps
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Re: randomness
What I don't like seeing is that Battlefield seems to be going for the more cinematic storytelling of Call Of Duty, i.e. it's shit. Multiplayer is still fun, but games like Call Of Duty, Battlefield and Halo have such horrendous storylines that render them unplayable for me. The only exception is Halo ODST which actually focused on storytelling. There was a setting/story to explore in the world. The same is not true of any of the other games. They are multiplayer only for me.
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Re: randomness
BF3 was especially bad in being CODesque, right down to switching the player's perspective between a US soldier and a foreign spec ops member as both of them scramble to save the world from Russian terrorists with a nuke, but I like that BF4 seems to be going back to focusing on a single squad in a larger war, Bad Company style. Also, the prospect of large-scale battles in the streets of China makes me giddy for some reason.
I've got to admit that the amount of explosions in the trailer reeks of something out of a Michael Bay film, but hopefully those were just to show off the pretty graphics. The big set pieces are done pretty nicely and I wouldn't mind making some big booms now and then, I just hope the whole "shooting down a helicopter in slow motion while hanging out of a car door" part is not indicative of a typical mission
What I did like, though, was how human the protagonists seem and how well the voice acting and facial animations convey their emotions. There's a particular moment in the full trailer that made me cringe pretty hard when I first saw it. At this point, it looks at least better than BF3's campaign, and improvement's always good.
I've got to admit that the amount of explosions in the trailer reeks of something out of a Michael Bay film, but hopefully those were just to show off the pretty graphics. The big set pieces are done pretty nicely and I wouldn't mind making some big booms now and then, I just hope the whole "shooting down a helicopter in slow motion while hanging out of a car door" part is not indicative of a typical mission
What I did like, though, was how human the protagonists seem and how well the voice acting and facial animations convey their emotions. There's a particular moment in the full trailer that made me cringe pretty hard when I first saw it. At this point, it looks at least better than BF3's campaign, and improvement's always good.
Re: randomness
Read my mind there lad. I agree the voice acting and facial animations were really good, it was probably my favorite thing in the trailer.Ragdollmaster wrote:BF3 was especially bad in being CODesque, right down to switching the player's perspective between a US soldier and a foreign spec ops member as both of them scramble to save the world from Russian terrorists with a nuke, but I like that BF4 seems to be going back to focusing on a single squad in a larger war, Bad Company style. Also, the prospect of large-scale battles in the streets of China makes me giddy for some reason.
I've got to admit that the amount of explosions in the trailer reeks of something out of a Michael Bay film, but hopefully those were just to show off the pretty graphics. The big set pieces are done pretty nicely and I wouldn't mind making some big booms now and then, I just hope the whole "shooting down a helicopter in slow motion while hanging out of a car door" part is not indicative of a typical mission
What I did like, though, was how human the protagonists seem and how well the voice acting and facial animations convey their emotions. There's a particular moment in the full trailer that made me cringe pretty hard when I first saw it. At this point, it looks at least better than BF3's campaign, and improvement's always good.
Re: randomness
Someone say real time no prerendered shit?
I came a little.
I came a little.
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Re: randomness
I didn't. To be honest, engine demonstrations always seem to look way better than any games using that engine do, mainly because they just have to focus on looking pretty in the best of conditions; I'll wait to see a demo of a game running Unreal 4 before orgasming over its glory.
Re: randomness
Fair enough.Ragdollmaster wrote:I didn't. To be honest, engine demonstrations always seem to look way better than any games using that engine do, mainly because they just have to focus on looking pretty in the best of conditions; I'll wait to see a demo of a game running Unreal 4 before orgasming over its glory.
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Re: randomness
No game's going to have animations that are that realistic, so it's really just eye candy.
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Re: randomness
well i played bioshock infinite, and i must say this is my new take on life:
Re: randomness
Word.