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Re: randomness

Posted: Tue Jun 16, 2015 12:58 am
by Phoenixwarrior141
Endoperez wrote:Okay, so there might finally be The Last Guardian release...
Heavy said it best:


Re: randomness

Posted: Tue Jun 16, 2015 12:58 am
by Ragdollmaster

Re: randomness

Posted: Tue Jun 16, 2015 3:16 am
by rodeje25
Fallout shelter looks interesting...

Re: randomness

Posted: Tue Jun 16, 2015 3:47 pm
by Phoenixwarrior141
rodeje25 wrote:Fallout shelter looks interesting...
Probably one of the better mobile games I've seen. Not gonna bother with it though.

Re: randomness

Posted: Wed Jun 17, 2015 9:32 am
by rodeje25
Phoenixwarrior141 wrote:
rodeje25 wrote:Fallout shelter looks interesting...
Probably one of the better mobile games I've seen. Not gonna bother with it though.
nevermind it sucks.
[+] constructive criticism
It's tiny tower but advanced. And eventually you'll get so big you just can't take care of everyone and everything there is to do. I don't like that.
i just thought of a steamlauncher!
[+] steamlauncher idea
so i think opening steam and navigating to your games and clicking away the ads is timeconsuming and i thought like why don't have a steamlauncher? So basically it's just an icon in your menubar (for macs it's in the top bar for windows in the bottom bar) and if you click it a list of your games on steam pops up and you can just select a game wich you want to play and it just starts the game! I'm thinking of trying to make this in Xcode for mac first and then i'll make it opensource... maybe.... i don't want to leave windows users out of this.

Re: randomness

Posted: Wed Jun 17, 2015 12:20 pm
by Ragdollmaster
Clicking "close" on the single-window pop-up is "time consuming?" It takes all of three seconds. I think you're trying to solve a problem that doesn't exist. Also, when Steam is open, you can click on the icon in the system tray and it displays your 5 most recent launched games.

Re: randomness

Posted: Wed Jun 17, 2015 12:40 pm
by rodeje25
Ragdollmaster wrote:Clicking "close" on the single-window pop-up is "time consuming?" It takes all of three seconds. I think you're trying to solve a problem that doesn't exist. Also, when Steam is open, you can click on the icon in the system tray and it displays your 5 most recent launched games.
and when you open steam? that takes a lot of time.

Re: randomness

Posted: Wed Jun 17, 2015 1:25 pm
by Phoenixwarrior141
Ragdollmaster wrote:Clicking "close" on the single-window pop-up is "time consuming?" It takes all of three seconds. I think you're trying to solve a problem that doesn't exist. Also, when Steam is open, you can click on the icon in the system tray and it displays your 5 most recent launched games.
Easy access is easy access.

Though I can't say it's something needed.

Re: randomness

Posted: Wed Jun 17, 2015 4:59 pm
by PrincessCelestia
My favorite part of Fallout 4 is the dynamic features in the engine. There's no fucking way they could just pull some horseshit and reuse the same engine that they've been working with for the last three titles.

Great to see crafting and building taking the front seat, as well as being fleshed out properly. Hoping everything else follows suit and that it stays open to mods.

Re: randomness

Posted: Wed Jun 17, 2015 6:25 pm
by EPR89
Pretty sure that this is a modernized version of the Skyrim engine.

Mods like Frostfall had similar features where you could build stuff.

Re: randomness

Posted: Thu Jun 18, 2015 12:28 am
by Ragdollmaster
Slightly updated version of the Creation Engine yes. Bethesda hasn't changed engines in a while. Skyrim's was just a leg up from the Oblivion/FO3 tier, which in turn were based on the Morrowind engine, which is a modified Quake 3 engine. Could be why their releases are buggy as shit, but what would I know? :roll:

Also, here's hoping they don't try to shoehorn paid mods into FO4. After the whole "oh whoops we shouldn't have done that with Skyrim, since it's an old game" debacle, I feel like they're just waiting for a new game to try it with.

Re: randomness

Posted: Thu Jun 18, 2015 1:00 am
by Phoenixwarrior141
I swear they showed off a platform that let modders host mods for Bethesda games somewhere.

Re: randomness

Posted: Thu Jun 18, 2015 1:54 am
by EPR89
Ragdollmaster wrote:Could be why their releases are buggy as shit, but what would I know? :roll:
Never experienced an significant bugs in Skyrim and I played that game for longer than I like to admit.

Sure, there were memory crashes occasionally, but the game wasn't exactly mean to be played with roughly 90 mods.

Re: randomness

Posted: Thu Jun 18, 2015 1:38 pm
by Ragdollmaster


There were plenty of glitches and bugs, they got patched over time. If you played from day one (or year one, more like), most people encountered them.

Also on the console versions (or at least PS3? I don't remember if it was both) Skyrim eventually became literally unplayable because the save files grew in size over time until they caused irreparable lag and crashing. I believe FONV had the same issue.

Re: randomness

Posted: Thu Jun 18, 2015 4:16 pm
by rodeje25
Ragdollmaster wrote:
now that is hilarious! as long as bugs don't interfere too much with gameplay (unless skate 3) and they're hilarious (skate 3) you need to let them in because sometimes you just laugh your ass off for real!