My game prototype

Anything else
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Sage
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Post by Sage » Thu Aug 16, 2007 10:24 am

Okay, just making sure you know.

Also, the enemy can swing his sword when he's that close to you?

Sargon
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Post by Sargon » Fri Aug 17, 2007 7:34 am

Sage wrote:Okay, just making sure you know.

Also, the enemy can swing his sword when he's that close to you?
Well he can, but if his sword will collide with your sword then it will push him back and block his attack.

Nuky
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Post by Nuky » Sat Aug 18, 2007 6:32 am

Doesn't work. dx10. :(

Sargon
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Post by Sargon » Sun Aug 19, 2007 5:53 am

Nuky wrote:Doesn't work. dx10. :(
Do you get some error message?

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Blorx
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Post by Blorx » Sun Aug 19, 2007 1:46 pm

when do we get real player models? :P

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Sage
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Post by Sage » Mon Aug 20, 2007 12:05 am

Blorx wrote:when do we get real player models? :P
Are you saying these player models are fake?

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Blorx
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Post by Blorx » Mon Aug 20, 2007 3:38 am

no...but they do look a lot like pillars...

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invertin
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Post by invertin » Mon Aug 20, 2007 3:56 am

Those are the models that will be used in the finished product!

It's the prototype for SPOD! (Swordfighting Pillars Of Doom!)

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BunnyWithStick
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Post by BunnyWithStick » Mon Aug 20, 2007 6:30 am

I thought the player "Models" were blueish teal sprites… In the shape of a square… Oh how realistic. :P

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Sage
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Post by Sage » Mon Aug 20, 2007 9:31 am

BunnyWithStick wrote:In the shape of a square…
Rectangular Prism

Sargon
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Post by Sargon » Mon Aug 20, 2007 9:43 am

They are not pillars, they are block warriors.

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BunnyWithStick
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Post by BunnyWithStick » Mon Aug 20, 2007 8:36 pm

Nnnn-deed <insert infamous bouncing pecs scene here>

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NickD
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Post by NickD » Mon Aug 20, 2007 9:34 pm

EVIL!!! EEEEEEVVVIIIILLLL!!!! EXE?! Wha teh fuh art thou processing in thees mind??

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BunnyWithStick
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Post by BunnyWithStick » Tue Aug 21, 2007 2:50 am

Nnnnnn-nnnnn-deeed <insert infamous bouncing pecs scene no. 2 here>

Nuky
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Post by Nuky » Tue Aug 21, 2007 6:14 am

Sargon wrote:
Nuky wrote:Doesn't work. dx10. :(
Do you get some error message?
d3dx9_29.dll

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