kibaoo wrote:before games can be called "Art", Metal Gear Solid 5 Phantom Pain has to be released.
Implied child porn.
Implied child porn EVERYWHERE.
What sort of system do you propose to enforce that there won't be too many art games? Steam quotas? Special "art game developer" badges, so that only the experienced and approved creators are allowed to make them? What if you need to have released at least 10 "non-art" games before you're allowed to publish an art game?
No need for a system, it's the consumer that needs to be responsible and the developers will be responsible on their own as a result.
That's why indie games thrive, developers make something and get rewarded for being different. If the consumer takes it upon his or herself to put gameplay first, developers will eventually catch on and start making actual games.
It's already happening, people are quickly realizing that games like Gone Home and The Walking Dead have little to offer gaming in actual gameplay, and are moving on to actual games.
This is a hyperbole, obviously.
The same sort of hyperbole would be needed to force game developers to move from entertaining games to art games ("there NEED TO BE more art games"). Developers are going to create the games they either WANT to make, or the games they're PAID to create. Preferably both at the same time!
Exactly, so if the consumer takes it upon himself to purchase the games he enjoys, the entire problem will be solved. Indie games are getting made because they want to be made, making sure the best developers get the spotlight and everyone else is weened out ensures that all types of games exist.
I'll keep playing (And hopefully once I get some form of skill to draw the necessary art, make) murder simulators that allow me to continue exercising my straight white patriarchal privilege and burn women alive.
That was sarcasm, in case you didn't realize.
Unless someone coughs up the dough, the only developers doing art games will do it because they want to do it, and there's no reason to stop them, is there?
And since games industry makes more money than movies as-is, no one has the money to stop entertaining games from being made.
Exactly, so if art games remain a niche all should be good.
Has anyone critisized Hatred for its gameplay?
Not directly. All the critique I've seen has been calling it "Vile" and "Lacking purpose" or "Gratuitously violent". Nothing directly about the gameplay and how twin-sticky it is.
Since I'm a sucker for a good twin stick shooter (Global Outbreak, which looks like Hatred in every way).
All I've seen is criticism of its story and themes. If it really was about mechanics with no story, there wouldn't have been any uproar at all. It's not. It shows really disgusting, violent acts as your goal and as your reward. That is story more than it's gameplay.
You'll need to clarify that, there isn't any story. And whatever there story there is, is entirely fabricated by the player.
The developers have come right out and said "No story at all. Enjoy the murder.", you can try and guess whatever story there is from the protagonist's speeches in the trailers, and the events from the storytelling trailer, but nothing is concrete. Your actions have a story, but the protagonist does not.
If you want me to be literal, the story is:
- [+] Hatred
- I just fucking hate this world.
And these humans worms, feasting on it's carcass.
They do not deserve a natural death.
Unconsciously waiting to be obliterated by my Hatred.
Those parasites think their walls can save them
But I will destroy everything they own, and everything they are.
And nothing else.